Halo: The Master Chief Collection Playlists | Beyond Entertainment

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UPDATE: 343 Industries Community Manager Andy “Bravo” Dudynsky has given us more information on the playlists that will be coming on November 11th.

The Rumble playlist is essentially the ranked Rumble Pit (Lone Wolves, if you prefer) playlist, and the focus at launch is H2A. The current thinking is that this playlist would likely expand into a larger FFA playlist — this will largely depend on population and player behavior trends, not just in this playlist, but also others.

As Frank stated, playlist popularity and data will greatly determine how the playlist lineup moves forward.

Also, there is a strong H2A focus at launch as this is the brand new experience in the box. Again, numbers and feedback will determine the overall lineup, H2A playlists included. Could this open up spots? Yes. Could the H2A playlists perform better than all others? Yes. Time will tell.

Also, H2 4v4 will currently features a mix of both BR start and SMG start. Some maps will feature BR only (due to most common engagement distance), some will have both options in the voting. Team Hardcore will obviously feature BR start, classic tournament settings.


Today, 343 Industries and IGN announced the playlists which will be available in Matchmaking for Halo: The Master Chief Collection on November 11th. This has been a huge talking point throughout the community due to how previous Halo games have handled the day one playlists.

Team Halo 2 Anniversary – 4v4

Play a mix of Team Slayer and objective game types on re-mastered maps.

Halo 2 Anniversary Rumble – 8 Player FFA

Challenge seven other opponents on re-mastered maps. This is your fight and yours alone.

Halo 2 Anniversary Social – 5v5

Play with a team in unranked Team Slayer and objective game types on re-mastered maps.

Team Slayer – 4v4

Eliminate the enemy team across four Halo games: Halo: Combat Evolved, Halo 2, Halo 3, and Halo 2: Anniversary. Nothing but Team Slayer, 24/7.

Big Team Battle – 8v8

Battle it out in 16-player warfare with vehicles across Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary.

Halo: Combat Evolved – 4v4

The game that started it all. Play a mix of Slayer and objective game types in Halo: Combat Evolved for the first time on Xbox Live.

Halo 2 Classic – 4v4

It’s back. A mix of the most popular Team Slayer and objective game types from the original Halo 2.

Halo 3 – 4v4

A selection of fan-favorite Team Slayer and objective game types from Halo 3.

Halo 4 – 5v5

A mix of Team Slayer and objective game types from Halo 4, on a selection of small to medium-sized maps.

Team Hardcore – 4v4

A collection of tournament-approved game types from Halo 2 and Halo 3. The Battle Rifle is your primary weapon.

Halo eSports – 4v4

The official Halo eSports playlist.

ROTATIONAL: SWAT – 4v4

Aim for the head! A collection of SWAT game types on our favorite maps from Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary. Players have no shields and are equipped with rifles. 4v4.

For those who are worried that fan favorites like Grifball, Team Snipers and Team Doubles aren’t there – they are now rotational playlists. Every week or so, the rotational playlists will change and offer a new variety of gameplay.


343 Industries’ Community Manager – Andy ‘Bravo‘ Dudynsky recently posted on our forums, talking about Halo: Combat Evolved and why we won’t be seeing a 2v2 playlist at launch.

“As far as 4v4 / 2v2 goes, the current plan is to launch at 4v4. Although there are many who believe that 2’s is the way to play CE (I’m one of them), we’re planning on launching the playlist at 4v4 for a variety of reasons, one of the biggest of which is that 4v4 has historically been much more popular than a 2v2 list across all Halo titles, and also launching without a 4v4 CE playlist for the game’s Xbox Live debut would be a miss.

That isn’t to say that the team size in this playlist couldn’t change, nor that we aren’t planning on featuring (and test running) a CE 2v2 playlist, nor that a 2v2 CE playlist couldn’t become a mainstay (or even the mainstay), but 4v4 with classic universal settings is the current launch plan.

I’m confident that it’s the right decision for launch, and I hope the above makes it clear that we’re aware of the current and constant state of universal Halo: CE settings and preferred team size amongst the core crew, and something we’re mindful of.”

So, are you happy with the day one playlist lineup or do you feel like something could change? Let us know on our forums!

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