One of the biggest additions to Halo: The Master Chief Collection was all four games finally being ran on dedicated servers. It wasn’t until shortly before launch that we learned these dedicated servers would only be available for matchmaking and not for custom games.
In a lot of cases, dedicated servers are unavailable and matchmaking falls back to the normal peer-to-peer system that we’ve seen since 2004 with Halo 2.
With the recent Halo 5: Guardians multiplayer beta, matchmaking ran exclusively on dedicated servers with absolutely zero support for peer-to-peer similar to other games like Titanfall.
Josh Holmes, Lead on Halo 5: Guardians at 343 Industries recently jumped onto our forums and confirmed that when the game launches later this year, both matchmaking and custom games will run exclusively on dedicated severs with no peer-to-peer fallback.
This is huge news for those who play custom games on the norm as if removes the advantage that the host player would receive for all these years. Many times people will blame host on losing games, especially in competitive matches such as the Halo Championship Series with Halo 2: Anniversary.
It should be noted that Holmes only confirmed that multiplayer would use dedicated servers and didn’t make any mention of Campaign co-op or any other co-op experiences that could be coming with the game like Spartan Ops or Firefight.
Excited that Halo 5: Guardians will only be using dedicated servers for matchmaking and custom games? Discuss it on our forums now!