Halo 4 Update Is Out | Beyond Entertainment

Comments

The long awaited Halo 4 Update is finally up on Xbox Live. If you haven’t heard or want to get a round up of what to expect when you hop on Halo 4, check out the breakdown from this week’s bulletin and matchmaking update below. If you have any feedback or just plain want to talk about the update, make sure to stop by our forums and discuss it!


Weapons

  • The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
  • The Battle Rifle rate of fire has been slightly decreased.
  • The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
  • Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).


  • The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
  • The Carbine accuracy has been increased (projectile spread decrease).
  • The Carbine red reticle range has been decreased.

 

  • The LightRifle zoomed rate of fire has been increased.
  • The LightRifle un-zoomed rate of fire has been slightly decreased.
  • The LightRifle red reticle range has been increased to match the updated DMR range.

 

  • The DMR red reticle range has been slightly decreased.

 

  • The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
  • The Assault Rifle auto-aim angle has been reduced.
  • The Assault Rifle projectile spread has been decreased.

 

  • The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
  • The Storm Rifle auto-aim angle has been reduced.
  • The Storm Rifle projectile spread has been decreased.

 

  • The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
  • The Suppressor auto-aim angle has been reduced.
  • The Suppressor projectile spread has been decreased.

 

  • The SAW’s damage has been increased to maintain double the damage-per-second of the Assault Rifle.

 

  • The damage has been slightly increased. The Magnum is still capable of killing in six rounds.

 

  • The damage has been increased on both the Mantis and Warthog Chain Gun.

Maps

Abandon

Sniper rifle above gold lift
Sniper rifle next to red spawn by the cliff
Overshield placed on 1st floor of center structure equidistant from both team spawns
Red flag moved to bottom of gold lift
Blue flag moved back closer to cliff

Adrift

Overshield placed in center of map below Mantis
Twin Sniper rifles placed on the corners of the map
Needlers replace the frags in the center room in the corners
Adjusted cover and line of sight in the top hallways to help attackers in objective modes

Complex

Moved spawns farther apart and in proper “bases”
Flags are now moved to their respective “bases”
Red team Sniper rifle moved to the 2nd floor of their “base”
Rocket Launcher replaces Sword in the courtyard

Exile

Mantis replaces Scorpion and placed equidistant from both team spawns
Laser spawns in center cave
Railgun is in front of each team spawn replaces SAW
Removed Gauss Hog and replaced with Rocket Hogs for each team

Exile CTF

Team spawns and flags pushed back into their respective “bases”
Sticky Det spawns in Banshee hangar (no Banshee)
No team Warthogs
Gauss Hog spawns in the center of the map and is flipped onto its side
SAW in front of each team spawn
Beam rifle spawns in the cave over by the Scorpion bay

Haven

Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking
Sword spawns in the upper center
Concussion rifle spawns next to closed ramp
Sniper rifle spawns next to open ramp
Lifts are now at the drop downs to allow more flow to the upper level
Colored lighting to distinguish player/map orientation
Miscellaneous grenades placed around the map

Landfall

Moved spawns and flags to opposite corners of the map. Blue flag in lift room and red flag by sea side
Shotgun, sniper rifle, and Overshield are initial weapon spawns

Longbow

Gauss Hog at each team spawn
Banshee at each team spawn
4x Shade turrets at the center fort on the ridge
Overshield in center cave
Beam rifle and Rocket launcher at each team spawn

Meltdown

Fuel Rod replaces Incinerator cannon at each team spawn
Gauss Hog at each team spawn
Plasma turrets inside each side bunker
Scattershot at each side bunker

Meltdown (CTF)

Mantis at center of map under bridge
Beam rifles on top of the side bunkers
Plasma turrets inside each side bunker

Ragnarok

Added Rocket Hog to vehicle set

Ragnarok (CTF)

2x SAWs at each team spawn
Railgun in the field opposite Pelican crash site

Solace

Removed Incinerator from low center
Sword is alone at low center
Fuel Rod spawns on the side of the map equidistant from the team spawns

Vortex

Gauss Hog at each team spawn
Mantis at each team spawn
Banshee low center equidistant from team spawns

Your email address will not be published.

X