It just gets better and better! The modding community has been working hard at bringing back old gametypes for a while now. We saw Stockpile and Assault recently, with the latter already released and playable and now… we have Headhunter.
Headhunter was a brand new gametype introduced into Halo: Reach. It could be played in a Free for All or Team setting. Each time a player died, a skull would appear out of their body for anyone to pick up. Players must collect these skulls and take them to one of the designated hills scattered around the map to score points.
If a player dies while holding any skulls, all of those will drop to the floor as well as an extra one for any players to collect.
Check out the video above or click here to view it!
NOTE: Similar to Stockpile, this gametype is currently a work-in-progress and is expected to be released in the future.