1) Star Circuit qualifier tournaments will be seeded based on the seasonal point standings. Participate and place well in qualifiers to improve your seeding!
2) Players earn points on an individual basis and are permitted to change rosters between qualifier events.
3) The ASTRONAUTS Star Circuit is restricted to North American competitors.
4) If your team is chosen to play a match on stream, you will be contacted by Beyond admins/producers and provided info to join a streamed lobby. Ignoring staff messages or instructions may result in forfeiture of games. If a stream match is played off broadcast, Beyond reserves the right to void / reset match results.
5) When playing on a Beyond broadcast, RLCS and RLRS players' display names are required to match their official league tags / handles. Failure to comply with broadcast regulations will lead to an automatic forfeiture of matches and/or prizing.
1) All rules are subject to change at any time. All players must read and understand the rules before competing. In the event of any disputes, any member of Beyond Staff have final say in the matter.
2) Any spam or disrespectful messages towards Beyond staff may result in a ban or ejection from the tournament.
3) Brackets will be generated approximately 10 minutes before the official start time.
1) You must own your own RocketID/Steam/PSN/Xbox/Nintendo account used in Beyond tournaments. If you are caught sharing your account with another player, you will ejected from the tournament and are subject to a suspension/ban from the site.
2) Ineligible players on a roster subjects the team to an automatic forfeit. All players must have complete and accurate RocketID's listed on their profile.
3) Players are only permitted to have one team per tournament. If you are caught evading this rule, all of your rosters will be disbanded.
4) Teams with inappropriate or vulgar names will be edited or removed from the tournament. Intentionally evading the filter is subject to additional punishment.
NO-SHOWS AND ATTENDANCE
1) Each team/player has a total of 15 minutes to show up for their match. After 10 minutes, the first game is lost. After 5 more minutes, the entire match is forfeited.
2) If you cannot contact your opponents, players are missing, or the team stalls/causes delays, you may report a no-show by submitting a dispute from your match details page
3) Teams may agree to play matches ahead of the scheduled time if all players are ready. You may only play matches early if they have been published on the official bracket.
4) If a match is played that has not been published on the bracket, both teams are subject to ejection from the tournament.
1) The higher seeded team/player will host the entire match for official Rocket League tournaments. I.e. Team A (Seed 1) hosts and provides lobby info for Team B (Seed 16). The hosting team is responsible for using the correct match settings listed below.
2) The hosting team is responsible for adding the opponents RocketID and providing lobby info. If you cannot contact your opponent via RocketID, try our Discord server, private messages, or a dispute ticket from your match details page.
3) The higher seeded team must be play on the Orange team, while the lower seeded team must play on the Blue team.
4) Each team is given a maximum of five minutes in between games in their match. Whether you’re taking a break, going to the restroom, or discussing strategy, after 5 minutes, the next game must be started, otherwise the team that is not ready to begin will forfeit that game. For every five minutes that a team is not present to play in between games, they will forfeit an additional game.
5) Both opponents are required to report their match results from their match details page. Failure to submit results on time will lead to an automatic loss.
6) Deliberately not submitting results or submitting false reports will lead to an ejection from the tournament alongside additional punishments.