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CyReN

Halo 4 Gun Game Gametype

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If you're familiar with the Call of Duty series then you've probably played "Gun Game", after each kill you get a brand new weapon until the end. Thanks to some hardcore CoD & Halo fans we get a glimpse at the modded gametype. Here's a

 

Thanks to belucheez for posting.

 

 

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Here is a quote from the modder amd42

 

 

 

Sure, here's what I can think of right now:

The "fancy green effect" is the Regicide armor effect. I created a hidden trait set which is set up to give you that effect, and the trait set gets applied for a short moment of time to create the flash. It's actually somewhere around 5 game ticks right now, but I'm having issues getting it to sync over the network sometimes, so I might just make it one second (if that still looks good).

Assassinations, beat downs, and stick kills demote the player you killed. Suicides also demote you. You get a Vengeance medal for demoting someone (because it sounds cool and can't normally be obtained in this gametype since ordnance is disabled), and there's a custom stat for how many vengeances a player earns. I've seen games where people have gotten as many as 7 vengeances; they make the game a lot tougher especially considering how easy it is to stick someone sometimes.
Players only get promoted if they get weapon kills or assassinate someone. This means that melees or grenade kills won't promote you.

There's a bug in the game engine apparently (as far as I can tell, at least) where Sticky Detonator kills from the grave don't register as being Sticky Detonator kills, so you don't get promoted for that (and it actually happens somewhat often). I'm still considering what I want to do about this, but I may just end up making all kills from the grave promote you if I can't find a decent workaround.

On the topic of bugs, I encountered a bug during testing where you can't drop someone's weapon in the middle of an assassination animation (when the kill event occurs). In order to get around this, I had to make it repeatedly try to drop your weapon and then check if it actually dropped before giving you your new one (with the exception of the Extractor and the Flagnum, there's no "replace weapon" feature in MegaloScript - you have to drop the player's old weapon and give them their new one).

The video doesn't show this because I added it after we made it, but if you're on level 0 and another player demotes you (meaning that you can't just suicide to get this), then you go to level -1 and get an Incineration Cannon as a handicap. (Just for fun.)

There's supposed to be an overtime system where you get 10 (again, this will be configurable) seconds to try and demote someone after they go through all 18 levels in case they got stuck with a plasma grenade or something (yes, it actually is possible to do, someone managed it in a real game once), but it's broken in the version that was shown in the video (you hear the announcer say "overtime" and then the round immediately ends...oops). There will be an "Overtime Leader Traits" trait set so you could stick a waypoint over the person.

There are three modes of weapon progression which can be set from the game options menu: Weak to Strong, Strong to Weak, and Random. The video shows the Random progression mode, where the weapon progression is randomized every game (everyone in the game gets weapons in the same order though, and each weapon still appears once). Random is generally the most fair way of playing, because with the Weak to Strong mode, for example, whoever can get kills the fastest gets a huge advantage over other players and you end up having games where someone just destroys everyone else. The Random mode also keeps things interesting because then you never know what weapon you're going to get next or what weapon someone who's ahead of you might have.

I'm not currently planning on adding any ability to customize the weapon progression beyond that because adding it in would be too complicated and the game limits you to only 16 custom menu options. As much as I would love to add this, I'm not sure how feasible it would be.

There's obviously the "development build" HUD widget, but if you look closely, the text changes to ">>> New Weapon Incoming <<<" during the cooldown period (this is actually a second widget). This will become much more apparent when the "development build" watermark is removed.

We found through testing that the gametype works best on a small map. Abandon, Adrift, Haven, and Solace work really well. If anyone would be interested in forging a map just for this gametype, I would be very excited. Remember that weapon pickup and vehicles are obviously disabled.

I went through the entire process of designing, creating, and testing an entirely new gametype. As an overall statement, gametype creation is actually a lot harder than it looks. I'm not even talking about the scripting part of it - in general, gametypes have to be tested extensively and have to constantly be modified in order to ensure that they're fun to play and that they're fair for everyone. The gametype you saw in the video is actually very different from what we originally had - the testers who played the original version had to completely re-adapt to it. I have an understanding now of the kind of crap that 343/CA has to go through to make these things, and it really gave me a different perspective on them and how hard they're working to improve this game. They pretty much put their testers through hell in order to make Dominion, and I couldn't even imagine how much testing they had to do with the weapon tuning in order to make sure that it actually improved things. I'm just gonna be straight up honest here, people really don't appreciate everything that 343 has been doing for this game, and I'm hoping that this will change things.

 

 

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I know Gun game from CS, I actually had no idea COD had gun game... Anyways, I love Gun game, So much fun.

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Here is a quote from the modder amd42

 

 

 

 

 

Got a link by chance?

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Is se7ensins where these mods come from? Or is there another site too? I like the modded customs :)

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Is se7ensins where these mods come from? Or is there another site too? I like the modded customs :)

 

 

Yes, Se7ensins has pretty much been responsible for all the gametype mods.

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Yes, Se7ensins has pretty much been responsible for all the gametype mods.

 

Yea, Clicked and I got those hidden AA for Halo 4 from there too. Guys are legit good at this stuff.

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Thanks to belucheez for posting.

 

Sent it to you in Skype before you posted it lmfao

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This looks pretty cool. I am always amazed with what the modders come up with.

 

Personally, I think Gun Game works better strong to weak instead of random (basically Fiesta). Helps balance players better and keeps the game really close at the end. Plus you always know how many kills a player has simply by the weapon they have. Casual would also enjoy the gametype because they would have a change to use the power weapons at the start. And nothing would be more satisfying than getting your final kill with a plasma pistol against a noob with a rocket launcher or sniper.

 

Going from weak to strong allows the leader to run away with the game too easily. And random...well is random.

 

The only final option could be a compromise of, weak to strong to weak. Start with a Magnum, Binary in the middle and end on a plasma pistol.

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Having a Gun Game gametype on the playlist would be awesome. Always loved Gun Game from Counter-Strike, to Black Ops 1, BF3, and being added to Halo should be a good addition.

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GunGame was a CS gametype way before CoD.  This looks like it would be a lot of fun on Halo!  

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I'm just really interested in what they can make in the future. These guys reversed engineered the gametypes in the game to learn how to script with Megalo. He said they wrote the code for this gametype from scratch (with CTF as a base apparently.) I think they could add in gametypes from previous Halo games too. Stockpile, Assault, VIP, etc. I really hope 343 sits back and lets these guys do this, because I bet they can make some really nice gametypes. 

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What exactly is Gun Game? I don't play CoD.

 

 

Start with weak weapon. Kill a guy, game spawns you a new weapon and takes away your old. Get stuck, melee'd or assassinated you get demoted back to previous weapon.

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I know Gun game from CS, I actually had no idea COD had gun game... Anyways, I love Gun game, So much fun.

 

Yep, Gun game is from CS, and Search and Destroy is basically de_, what counterstrike mainly is haha

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Start with weak weapon. Kill a guy, game spawns you a new weapon and takes away your old. Get stuck, melee'd or assassinated you get demoted back to previous weapon.

Oh okay, thanks. Sounds pretty fun imo.

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Funny, because se7ensins is where everyone learned to Hostboot and Standby looooooooooooooooooool

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Am I the only one that noticed that those were pretty much all Bungie employees playing in that game? (Unless some of them moved over to 343)

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I wonder if they'll make like 2 versions of the game, where one goes to 15, the other goes up to 20-25(more guns = more fun) :P for me anyway. 

Is there a list of the guns in order? 

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Is there a download link? I'm hosting a LAN this weekend and it would be fun to play in between matches when the smokers take a smoke break.

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