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H5 Spectator Mode

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I would like to see a birds eye view of the map with red and blue dots showing the players position at all times.

 

Also, I am not sure if this is possible, but i would like to see a "Game finder"/ "Player finder"  for spectator mode-  For example, if BTH is  scrimming STR8 i can watch in spectator mode instead of twitch.

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I think it would be cool if they had a Timer on weapons. For example on the "Spectator Mode" screen You have an outline of sniper and like 2min written with the counter counting down. Same for a camo, OS, and rockets.

 

Also would be cool if you can see what weapons (and possibly ammo) each player is carrying. For example their nameplate followed by a sniper/br icon.

 

Obviously would be cool if those options would have an on/off switch.

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In the perfect world the spec mode would have everything great from the CoD Caster, CS, Smite, League, etc. The best from them all. But I would honestly live with a CoD Caster replica. But the way they are explaining it, its gonna be much more then we are expecting. And that is my hope.

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In the perfect world the spec mode would have everything great from the CoD Caster, CS, Smite, League, etc. The best from them all. But I would honestly live with a CoD Caster replica. But the way they are explaining it, its gonna be much more then we are expecting. And that is my hope.

 

I mean H5 is already going to be cod with shields why not just copy and paste the cod caster feature as well.

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I mean H5 is already going to be cod with shields why not just copy and paste the cod caster feature as well.

I disagree with the comments about the game-play but that's for another thread. However reason I would live with a replica of the Cod caster is that it is a well put together caster that I enjoy watching.

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I disagree with the comments about the game-play but that's for another thread. However reason I would live with a replica of the Cod caster is that it is a well put together caster that I enjoy watching.

 

Hey Buckeye, never knew that you posted here!

 

The Spectator Mode sounds really good, the game just needs to be good now, but I have a strange feeling that Sprint is just not going to work, no matter how bad it is nerfed. We shall see on the 29th.

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What about lines that follow a grenade's trajectory, like in CS GO? Perhaps there could be a small indicator for where the player was looking when he threw the nade, which could make it a bit easier to learn nade spots.

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What about lines that follow a grenade's trajectory, like in CS GO? Perhaps there could be a small indicator for where the player was looking when he threw the nade, which could make it a bit easier to learn nade spots.

I like this idea a lot. The nade trails in cs go are really cool and that would be a cool thing to see in Halo. 

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I haven't seen this mentioned anywhere... But the time delay to prevent cheating would be a real problem for live events, would it not? I've never been to an event and I don't know exactly how they're run; but to me it seems like a problem.

 

Perhaps it can be a game mode or map setting. You can turn this "live spectator mode" on when both teams aren't concerned with cheating.

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I haven't seen this mentioned anywhere... But the time delay to prevent cheating would be a real problem for live events, would it not? I've never been to an event and I don't know exactly how they're run; but to me it seems like a problem.

 

Perhaps it can be a game mode or map setting. You can turn this "live spectator mode" on when both teams aren't concerned with cheating.

That's where refs come into play at a live event.

 

As for Online Tournaments, it's all about how it's implemented. Never was a problem in the past so I don't see it being one now.

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That's where refs come into play at a live event.

 

As for Online Tournaments, it's all about how it's implemented. Never was a problem in the past so I don't see it being one now.

He's talking about a forced delay for any spectator causing issues with the live feed going out to the in house audience. I would assume that they'll include the option for 'local spectator' in custom games with 0 delay.

 

Even if online games use a dedicated local spec (0 delay) for streaming / casting purposes you shouldn't really get issues with ghosting due to the inherent twitch delay anyway.

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