stunt_man Posted November 4, 2014 Hey folks, I figured with that since it seems 343i is basing CE off of the PC port, why not check out the spawn positions? Here's Hang 'Em High: These screenshots were taken from the Halo Editing Kit from the PC version. The spawn point widgets can be seen through geometry. Sorry for the low quality pictures. On that note, if anyone knows a good image hosting site, I'll re-upload the pics in higher quality. Otherwise I believe you *might* be able to view them in HQ in the photobucket album (no time to figure it out now). Sidenote: There are different spawns for different gametypes (i.e.: Slayer, CTF, etc.) Oh I'm also taking requests for other maps. 4 Quote Share this post Link to post
Hitzel_89 Posted November 4, 2014 We really are going to need resources for things like this. Whatever you can think of, I think you should post. Quote Share this post Link to post
stunt_man Posted November 4, 2014 Chiron! What do you want next? (it'll have to wait till tomorrow night) 3 Quote Share this post Link to post
Cujjer Posted November 4, 2014 can we get all the maps if possible? it would be really nice to know if they changed anything. Quote Share this post Link to post
stunt_man Posted November 4, 2014 Yeah I'll be uploading a bunch hopefully every night. Quote Share this post Link to post
Mintograde Posted November 4, 2014 We really are going to need resources for things like this. Whatever you can think of, I think you should post. Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). 22 Quote Share this post Link to post
RVG E Nomini Posted November 4, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). Uhh that blew my mind. I can't believe that exists! *bookmarked* Thanks man. Quote Share this post Link to post
Gobias Posted November 4, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). That is amazing. Quote Share this post Link to post
BR N00b Posted November 4, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). Mintograde, I was the guy (Jimmyrrr) that was talking with you about your project in xZefy's H:CE LAN stream the other day. I am glad to see that you posted this on the forums, and I hope that everyone finds this to be just as amazing as I do. I am always amazed by the cool stuff that the Halo community is able to create, and you project is no exception. Quote Share this post Link to post
Gab_dC Posted November 4, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). Wow! This is absolutely amazing. Keep up the great work! Quote Share this post Link to post
Hitzel_89 Posted November 4, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). Man this is absolutely incredible, exactly what we need. And I guess this means the OP should do the maps that aren't on this list haha. Quote Share this post Link to post
Patch Stay Posted November 4, 2014 If you hold down the space bar, you just superbounce all over. So fun. Quote Share this post Link to post
uwdanman Posted November 4, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). Even if spawn %'s are pretty far off, this tool you created will definitely be a big help for many people to learn spawn points in H1, or go back and review spawns after games. Once you're ready with the still images, we need to promote it and get behind it. H1 will be a new experience for many, but tools like this and youtube tutorials could help foster a new generation of H1 players to start competing with the OG. Keep it up Mintograde! Quote Share this post Link to post
Sitri Posted November 4, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). This is absolutely perfect for getting new players into the game. it's much easier just to walk around on the maps yourself to see where exactly spawns are, instead of just looking at pictures. 1 Quote Share this post Link to post
TheSpinCycle Posted November 5, 2014 Hi there, working on something to help out with that! Pushing to get it done by MCC's release date, but a preview is here: http://dev.halospawns.com/app Still a lot of work to do before it's "ready." Spawn percents are still pretty far off (random random percent is way too high when you're near multiple spawns, and some forced spawns are way too low). This is amazing. I can also see forgers having a ton of fun with this.. using it for remakes and all. Sweet!!!! Quote Share this post Link to post
stunt_man Posted November 5, 2014 Wow that's pretty fucking neat man. Quote Share this post Link to post