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CyReN

Halo 5: Guardians Discussion

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Elites had a gap in the neck you could shoot through. The head also moved a lot more in comparison to the spartan model. That's why you saw kids wearing the assault armour and jumping a lot. 

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Issue with that is shrinking the Elite model to make it match, or increasing the size of the Spartan model. 

 

Both completely ruin consistency.

So why not just make them bigger so it's a disadvantage to use them? No one's gonna complain about having a bigger target, and it's a fair price to pay to be a dinosaur.

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So why not just make them bigger so it's a disadvantage to use them? No one's gonna complain about having a bigger target, and it's a fair price to pay to be a dinosaur.

Because it's shitty. People want to play as Elites and not be punished for their choice, but canonically they have to. 

 

The ideal solution is just to remove them entirely from Matchmaking - all they do is cause imbalance.

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Because it's shitty. People want to play as Elites and not be punished for their choice, but canonically they have to. 

Anyone who actually wants to play as an elite probably wouldn't even notice any differences. 

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Because it's shitty. People want to play as Elites and not be punished for their choice, but canonically they have to. 

 

The ideal solution is just to remove them entirely from Matchmaking - all they do is cause imbalance.

What if I wanna play as an Elite and I'm good enough to make up for the disadvantage? I'm being rustled here!!

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Elites worked best with Invasion. It would be cool if one sided gametypes could be set up to work as Spartans vs Elites, that way any imbalances in player traits would be accounted for in the gametypes and map layouts.

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What if I wanna play as an Elite and I'm good enough to make up for the disadvantage? I'm being rustled here!!

A... adapt?

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Because it's shitty. People want to play as Elites and not be punished for their choice, but canonically they have to. 

 

The ideal solution is just to remove them entirely from Matchmaking - all they do is cause imbalance.

Not this.

 

Elites worked best with Invasion. It would be cool if one sided gametypes could be set up to work as Spartans vs Elites, that way any imbalances in player traits would be accounted for in the gametypes and map layouts.

This.

 

Any asymmetric game type like Invasion or Infection would benefit from playable Elites. Any turn based game types, like 1-Flag or 1-Bomb, could support them too.

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I rarely used Elites while in SWAT, just seemed corny

Using a Spartan in SWAT is like using default button layout just so you can claw.

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Using a Spartan in SWAT is like using default button layout just so you can claw.

Could be true, but I always felt some type of way about doing it. Seemed cheap. I did just fine without it

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

:maven:

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

-Only Elites in ODST were corpses

-It's the best game in the series

Coincidence?

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

 

:walshy:

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

:ghost:

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

:gandhi:

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

:moa:

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

:bravo:

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Elites were in H2 and H3 MP and those were the peak of Halo on MLG.

 

Elites started being removed with Reach, but were still in part of the game. MLG had Halo on the circuit, but things were getting dire.

 

Elites were removed altogether with Halo 4. The series was dropped from MLG and never even was considered back. AGL happened.

 

Elites are coming back with H2A... and Halo is being picked up by ESL and even 343 is having constant tournaments for it now.

 

See what I'm getting at? Elites control competitive gaming.

 

38f5b1aff5005e01e03ef51867cb0b5b.png

 

Think again.

:lxthul:

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Disclaimer:
 
I translated this article by hand from an italian website, Everyeye.it

The article was removed from the website very quickly but there is no evidence that anything in the article is true or false, not only that but the guy who wrote the article is a terrible Halo player (like every reviewer). Also, my translation skills aren't top notch, so feel free to ask me anything about the article and I'll try to explain better if my translation wasn't clear.
 
With that been said, here's the article:
 

[useless introduction]

What I played in London was just a part of the Maxi-Beta that is going to hit on December 29th, the content of the Beta will be released over time and we will have the chance to play 7 maps and 3 gametypes. During our 2 hours of gameplay, we had the chance to try the first part of the Beta, which will be featuring 2 Gametypes on 3 maps, but before we had the chance to play, 343i introduced us to Halo 5's new features: There's many.

There have been added some small Thruster packs which allow for many new ways to move around, in a Titanfall fashion. A double jump has been intruduced; you can also stay in the air for a few seconds or evade side-wise, even while airborn.

Using a new animation system, our Spartans are able to climb on platforms with their arms with a very fluid and fast motion. There's also a couple of special moves:
The first one is the ability to sprint (faster than the usual run) to charge enemies from the front or from behind. Getting them from the front will remove the enemy's shield immediatly, from the back will insta-kill them; watch out though, Sprinting will prevent you from recharging your shields.

The second one instead is a charge from above: you can click the right stick while aiming on the ground to perform a Ground Pound, but you will be left vulnerable to enemy fire.

Our first game was a classic deathmatch 4v4; there was an indicator for The spawn points of Power Weapons like Rockets, Sniper and Sword. There's also a timer that will let you know when they will spawn.The first map we played on was on the top of a skyscraper, with many platforms with outside and inside zones.
The second one was instead (The guy is talking about Midship, I'll prevent you from reading his terrible description).The Multiplayer felt like an evolution to first person shooters, with a frenetic pace in which it's better to always run and jump, where aiming skills are more important than well knowing the maps.
 
The second Gametype is called Breakout. It's a 4v4 deathmatch without respawns; if you get killed, you'll be out for the rest of the round. The map is small, it has a Tron look to it, it's an open space with pyramids, parallelepipeds and cubes that can be used as cover. The game will start with the team been literally catapulted on the map: you must be very fast to reach the Power positions on the map. First team to 5 rounds wins,
This gametype is very immediate and fun.
 
From a technical standpoint, the game runs at 60 fps with an engine that shines for special effects like lights and reflections.
Unfortunately we had no chance to have a look at player customization that will surely be provided in the beta.
 
It will be possible to choose a loadout, but it won't be like in Call of Duty, the best weapons will be on the map in a typical Halo fashion.
 
[useless conclusion]



Well, hopefully you hated this guy like I did.

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