Jump to content
CyReN

Halo 5: Guardians Discussion

Recommended Posts

Frankly, grenades have offered almost nothing at all interesting in any Halo game after CE. They just happen to be at their most obnoxious in H5 and worse when you remove the movement gimmicks and slow down the BMS for no reason.

I thought spike grenades were fun. 

  • Upvote (+1) 1

Share this post


Link to post

I thought spike grenades were fun. 

Spike grenades were pretty much "get a stick or die" though. But the "knife through armor into flesh" sound when you got one was sweet.

 

I thought H4's pulse grenades were good. Certainly much better than splinters are currently.  Though maybe how bad splinters are just makes the pulse nades good by comparison.

Share this post


Link to post

Spike grenades were pretty much "get a stick or die" though. But the "knife through armor into flesh" sound when you got one was sweet.

 

I thought H4's pulse grenades were good. Certainly much better than splinters are currently. Though maybe how bad splinters are just makes the pulse nades good by comparison.

They were okay as a pickup. You put yourself at a huge disadvantage by choosing them in a loadout though. It was kinda fun training myself to finish with pulses instead of initiating with them. WAY more effective that way.

Share this post


Link to post

I never really felt like new grenade types were worthwhile, or distinct enough to be in the game. Like, at the end of the day, be it Spike grenades, Flame, or Splinter, you basically use them the same way you would a Plasma Grenade where you throw it with the intent of hitting the enemy head on, and killing them in one shot.

  • Upvote (+1) 4

Share this post


Link to post

How?

The way spikes behaved in a tight space is pretty awesome, The way they bounce around and if you're in that area your getting damaged.

 

I kinda like the idea of tweaking them so spikes have longer damage fall off, ricochet a little more and explode outwards in tight cone from the point of impact with each spike very little individual damage.

 

so it's like a "scattergun" grenade that is explodes out in a very directional cone, which can be used to send the spikes into a room/corridor from a completely different angle

 

So the Grenade would hit that wall then fire a cone of spikes down a corridor.

 

Eg your at snipe on Chill Out and an opponent is hiding round the corner in corridor to Rocket jump. You throw the new spike grenade on the wall perpendicular to that corridor and the spikes will travel down that corridor, damaging/killing him.

 

Those spikes would then travel into the big room, embed on the opposite wall leaving an outline of the Spartan who just got a hundred new body piercings.

  • Upvote (+1) 1

Share this post


Link to post

How?

I loved the way the direction-ally exploded off walls.  I almost always used them with walls.  Never actually went for body sticks with them.  They are WAAAAAY better than splinters when it comes to area of denial.  In the end though, C.E. nades are my fave.  Alls you need is good frag and a good plasma.  Spikes would just be my runner up if 343 insisted on having more than two nade types. 

 

off topic for djentleman:

 

 

Share this post


Link to post

The way spikes behaved in a tight space is pretty awesome, The way they bounce around and if you're in that area your getting damaged.

 

I kinda like the idea of tweaking them so spikes have longer damage fall off, ricochet a little more and explode outwards in tight cone from the point of impact with each spike very little individual damage.

 

so it's like a "scattergun" grenade that is explodes out in a very directional cone, which can be used to send the spikes into a room/corridor from a completely different angle

 

So the Grenade would hit that wall then fire a cone of spikes down a corridor.

 

Eg your at snipe on Chill Out and an opponent is hiding round the corner in corridor to Rocket jump. You throw the new spike grenade on the wall perpendicular to that corridor and the spikes will travel down that corridor, damaging/killing him.

 

Those spikes would then travel into the big room, embed on the opposite wall leaving an outline of the Spartan who just got a hundred new body piercings.

 

 

I loved the way the direction-ally exploded off walls.  I almost always used them with walls.  Never actually went for body sticks with them.  They are WAAAAAY better than splinters when it come to area of denial.  In the end though, C.E. nades are my fave.  Alls you need is good frag and a good plasma.  Spikes would just be my runner up if 343 insisted on having more than two nade types. 

 

off topic for djentleman:

 

 

 

I think they're still pretty useless against any player with a brain and thumbs but hey, to each their own lol

Share this post


Link to post

What if, if you crouched in the air, you began to fast fall? I feel like this would add more depth. Been playing a lot of super smash bros melee lol.

  • Upvote (+1) 1

Share this post


Link to post

What if, if you crouched in the air, you began to fast fall? I feel like this would add more depth. Been playing a lot of super smash bros melee lol.

only if there is clamber. otherwise Crouch jumping will suck ass

Share this post


Link to post

What if, if you crouched in the air, you began to fast fall? I feel like this would add more depth. Been playing a lot of super smash bros melee lol.

 

You could do this in H2. I used to fuck people up on Midship and Lockout doing this.

  • Upvote (+1) 2

Share this post


Link to post

only if there is clamber. otherwise Crouch jumping will suck ass

 

What did clamber have to do with his post? If crouch jumping was actually useful like it used to be, the need for clamber wouldn't be relevant. I don't think you understand what he's referring to lol.

Share this post


Link to post

You could do this in H2. I used to fuck people up on Midship and Lockout doing this.

BS.. The H2 BR is the easiest gun in shooter history it's not possible to outshoot people with it. Trash game  :kappa:  

  • Upvote (+1) 3

Share this post


Link to post

What did clamber have to do with his post? If crouch jumping was actually useful like it used to be, the need for clamber wouldn't be relevant. I don't think you understand what he's referring to lol.

He means if you need to crouch jump to hit high jumps like in old Halo games, but the moment you hit crouch you plummet to the earth, crouch jumping wouldn't work and you'd need clamber.

  • Upvote (+1) 2

Share this post


Link to post

What if, if you crouched in the air, you began to fast fall? I feel like this would add more depth. Been playing a lot of super smash bros melee lol.

If it's a super fast fall that shit would be abused to hell and back. But if it's only a slightly faster fall it could be decent. Don't put it on crouch and mess with my ghandi hopping though ;)

  • Upvote (+1) 1

Share this post


Link to post

Just being able to short hop like in melee (smaller jump for tapping jump button) would be awesome. There's a lot of instances where I don't want to jump super high onto a small ledge when I am running around the map.

  • Upvote (+1) 4

Share this post


Link to post

Just being able to short hop like in melee (smaller jump for tapping jump button) would be awesome. There's a lot of instances where I don't want to jump super high onto a small ledge when I am running around the map.

Call it the dotard hop.  I like it. 

Share this post


Link to post

He means if you need to crouch jump to hit high jumps like in old Halo games, but the moment you hit crouch you plummet to the earth, crouch jumping wouldn't work and you'd need clamber.

 

They could work simultaneously. Like for instance in Smash, you could only do the fast fall at the height of your jump (likewise for short hop). You couldn't just do it whenever. The premise could work the same because when you crouch jump in H2, you crouch jump before reaching the height of your jump (see Ring 3 jump on Sanc).

  • Upvote (+1) 1

Share this post


Link to post

why not use the jump button to fast fall at the apex of your jump rather than crouch as it isn't being used.

You've done it. You fuckin' did it. The most powerful tool in arena

fps technology since Gandhi Hopping dude. Oh my God, inward jumping.

 

Check it out it's an invention, and it makes non-stop jumping possible.

Think about it man! Master Chiefs are only jumping jukeing you half the time! The other

time there the the falling, down! But not anymore baby! Not with inward jumping

check it out

  • Upvote (+1) 2

Share this post


Link to post

Perhaps tapping jump would send out a hologram jump, and holding jump with your chin would do a real jump.

Sounds like opportunity to make holograms skillful and useful

Share this post


Link to post

Perhaps tapping jump would send out a hologram jump, and holding jump with your chin would do a real jump.

The jump button isn't what I'm going to be holding against your chin.

  • Upvote (+1) 7

Share this post


Link to post

We should try to come up with a list of things to tell the sandbox team at 343i to see if any of it is possible. Here's my list of ideas:

-Thrusting out of melee lunges

-Jump-falling melees register right away

-Fast fall 

-Fast strafe acceleration 

-Quiet footsteps (except if really really close)

-Short jumps

-Instasploding stickies

-Grenading all weapons to you with all types of grenades.

-Shorten Spawn-blocking influence by half (this would make it play a bit more chaotically and reaction based instead of forcing a spawn everytime. Think H2).

  • Upvote (+1) 1

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.