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CyReN

Halo 5: Guardians Discussion

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Torque looks like the remix of this new map lol

 

Also, what do you guys think  :thinking:

2EmsVKn.png

I'm thinking I'm going to report you for an inappropriate gamertag, you disrespectful delinquent.

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Having zoom with every weapon still makes no sense and pisses me off. Watching this sword gameplay, it's just so unnecessary. 

This.... Its hella stupid and only put in game to appeal to other FPS Gamers, hell I played Halo 3 yesterday and tried to zoom in with an AR  :wutface:

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So if I get a Halo tattoo... will I appear in a Halo livestream?

 

EDIT: Her tattoo is cool tho.

 

EDIT2: NEVERMIND, I didn't like the final product.

 

 

Tbf it actually is a pretty cool idea, like it isn't all that nerdy and obvious its a video game, just the shoulder pad.

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This new forge is :fire: I really wish we had a file browser to find the awesome gametypes everyone will be making

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Do ya'll think 343 will allow forgers to go back and update their map with textures and decals etc... Especially the BTB maps. 

Why wouldn't they? Didn't Deadlock get updated?

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Why wouldn't they? Didn't Deadlock get updated?

 

Assumed they went back cuz there was some game changing issue or something?

 

Idk they always take so long with this community stuff, so 4 months before textures?

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Assumed they went back cuz there was some game changing issue or something?

 

Idk they always take so long with this community stuff, so 4 months before textures?

The original Deadlock didn't have any particular problems. It was swapped out for a revamped version after one of the Forge updates.

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343 needs to get these forge guys under control. They are adding awesome features on a consistent basis.

 

And they are doing it while they are drunk. 

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343 needs to get these forge guys under control. They are adding awesome features on a consistent basis.

 

Its the beard, they need more beards.

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[Designer talks about walls being angled to bounce grenades at a specific angle]

"We normally don't think about these things when we're building the map initially."

 

...and you wonder why people end up hating the maps when they're finished >.>

 

 

 

Then we have examples like the Forge map in Reach, Oasis.  Map was perfect for grenade angles.

 

They're not designed with high-level analytical play in mind it seems.

 

 

Which is ironic as they have a pro team.

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