TTUVAPOR Posted February 24, 2016 It's not about a classic type halo drawing older fans back. It's about classic Halo gameplay which is unique, refreshing and fantastic being able to attract more new players than what we have now. curious, how difficult is it for the halo 5 maps to have camo and os on opposite ends, and then have two power weapons per map to fight over? I've yet to see a single arena map have more than one power up. Quote Share this post Link to post
NavG123 Posted February 24, 2016 I'll say this regarding new Halo vs. old Halo bringing back players... Some of you guys underestimate the amount of casual players who quit because Halo was no longer the same game. Halo 4 is direct proof that even casual players will leave if the game strays too far from what people want and expect. I'd fully expect a more "classic" Halo, and one marketed in such a way, to be much more successful than Halo 5 has been. 9 Quote Share this post Link to post
xboxdigger 94 Posted February 24, 2016 Here are the things that will make me play your console shooter: * No sprint especially * The old scope system * No super quick kill times If you have these 3 things I will probably enjoy your game. Quote Share this post Link to post
Batchford Posted February 24, 2016 Here are the things that will make me play your console shooter: * No sprint especially * The old scope system * No super quick kill times If you have these 3 things I will probably enjoy your game. ok Quote Share this post Link to post
Moa Posted February 24, 2016 So as to make an accurate representation of the Halo:CE magnum? Were we expecting too much? Not at all. But the CE Pistol itself is incredibly difficult to use - maybe too difficult to be a power weapon in Warzone as intended. That's likely why we see it in its current state rather than a carbon copy of the original. Quote Share this post Link to post
TTUVAPOR Posted February 24, 2016 Here are the things that will make me play your console shooter: * No sprint especially * The old scope system * No super quick kill times If you have these 3 things I will probably enjoy your game. no super quick kill times?? that's exactly what it needs. the faster the better. pistol in this game ia slow as snails. Quote Share this post Link to post
Zdann Posted February 24, 2016 Not at all. But the CE Pistol itself is incredibly difficult to use - maybe too difficult to be a power weapon in Warzone as intended. That's likely why we see it in its current state rather than a carbon copy of the original. Then why call it the CE Pistol if it doesn't function like it? Why even designate it as a power weapon? 1 Quote Share this post Link to post
Vetoed Posted February 24, 2016 So is it me or is the secondary color for red team different? It's like a bright pink now... Quote Share this post Link to post
Cooper Posted February 24, 2016 curious, how difficult is it for the halo 5 maps to have camo and os on opposite ends, and then have two power weapons per map to fight over? I've yet to see a single arena map have more than one power up. Eden strongholds. Quote Share this post Link to post
TTUVAPOR Posted February 24, 2016 Eden strongholds. strongholds is not slayer. sorry for not being specific. Quote Share this post Link to post
Cooper Posted February 24, 2016 Not at all. But the CE Pistol itself is incredibly difficult to use - maybe too difficult to be a power weapon in Warzone as intended. That's likely why we see it in its current state rather than a carbon copy of the original. I really hope that was not their train of thought. I'll be legitimately pissed. Quote Share this post Link to post
Toa Axis Posted February 24, 2016 So the CE pistol is a bust? Oh well. At least we've got Firefightv coming. Memories of Reach should be interesting. Can't wait to see that Sword Base remake! /s Quote Share this post Link to post
TTUVAPOR Posted February 24, 2016 so is this what is considered sufficient enough content to warrant a theme content release with marketing hype via twitch? it's a freaking patch with one actual new map. ffs... x100 Multiplayer: New Arena map added: Torque New game types added to Arena: Grifball, Assault, and Fiesta Slayer Gravity Hammer added to Warzone, Arena, and Forge Halo: Combat Evolved M6D Pistol added to Warzone and Forge 1 Quote Share this post Link to post
TonyDHFC Posted February 24, 2016 4.6GB update came live while I had a nap. Was looking forward to playing Halo tonight thanks 343. Quote Share this post Link to post
DanteThePyro Posted February 24, 2016 Not at all. But the CE Pistol itself is incredibly difficult to use - maybe too difficult to be a power weapon in Warzone as intended. That's likely why we see it in its current state rather than a carbon copy of the original. I think the reasoning is that, outside of the hardcore Halo community, people only remember the CE Magnum for being a 3sk and "overpowered" and as such is being treated as a power weapon. The magnum we got today is a representation of its legacy more so than any actual attempt at recreating the old version. 5 Quote Share this post Link to post
Cooper Posted February 24, 2016 so is this what is considered sufficient enough content to warrant a theme content release with marketing hype via twitch? it's a freaking patch with one actual new map. ffs... x100 Multiplayer: New Arena map added: Torque New game types added to Arena: Grifball, Assault, and Fiesta Slayer Gravity Hammer added to Warzone, Arena, and Forge Halo: Combat Evolved M6D Pistol added to Warzone and Forge That is actually quite a bit of stuff. 3 Quote Share this post Link to post
Devaneaux Posted February 24, 2016 I think the reasoning is that, outside of the hardcore Halo community, people only remember the CE Magnum for being a 3sk and "overpowered" and as such is being treated as a power weapon. The magnum we got today is a representation of it's legacy more so than any actual attempt at recreating the old version. Yup, that seems to be it. I think the perception of this gun with all of its nostalgia elements is what will lead people to enjoy it. Competitive viability was never really its intent. Quote Share this post Link to post
Floody Posted February 24, 2016 Having a double thrust as the carrier in assault works pretty well, got a funny ninja on a guy trying to get me with a grav hammer 1 Quote Share this post Link to post
Cooper Posted February 24, 2016 Go over to Waypoint for 5 minutes to see how they're reacting to the update. Ran into a thread where the OP was arguing for randomized power weapon spawns and how randomness is more fair. My head. Hurts. 6 Quote Share this post Link to post
TTUVAPOR Posted February 24, 2016 That is actually quite a bit of stuff. please tell me you're kidding. the new map, that's actual new content. the modes, null. the weapons, null. weapon skins, null. armor skins, null. so other than the map, you really think this is some big deal? the modes ffs, should have been in the game originally. all of this stuff, even forge, it's all content that should have been in the game from launch, only theyre using clever wording to make you think its completely brand new. 3 3 Quote Share this post Link to post
TTUVAPOR Posted February 24, 2016 Go over to Waypoint for 5 minutes to see how they're reacting to the update. Ran into a thread where the OP was arguing for randomized power weapon spawns and how randomness is more fair. My head. Hurts. he should play Fiesta... Quote Share this post Link to post
TonyDHFC Posted February 24, 2016 Go over to Waypoint for 5 minutes to see how they're reacting to the update. Ran into a thread where the OP was arguing for randomized power weapon spawns and how randomness is more fair. My head. Hurts. Take a helmet next time, one preferably to stop Waypoint rays getting to you. Quote Share this post Link to post
iEclipseeee Posted February 24, 2016 Torque is actually a really good map for Assualt holy crap. 1 Quote Share this post Link to post
TTUVAPOR Posted February 24, 2016 Yup, that seems to be it. I think the perception of this gun with all of its nostalgia elements is what will lead people to enjoy it. Competitive viability was never really its intent. without competitive viability, what's the point? 4 Quote Share this post Link to post
Cooper Posted February 24, 2016 please tell me you're kidding. the new map, that's actual new content. the modes, null. the weapons, null. weapon skins, null. armor skins, null. so other than the map, you really think this is some big deal? the modes ffs, should have been in the game originally. all of this stuff, even forge, it's all content that should have been in the game from launch, only theyre using clever wording to make you think its completely brand new. Null? What? A new map. Two new game modes. 2 new weapons. New reqs. Sure the two game modes and the hammer arguably should have been there at launch but even excluding that it's still a cool update. Hell I remember being so hyped for free cold storage in h3. That was just 1 map. 1 Quote Share this post Link to post