Shura Posted November 6, 2015 Meanwhile. https://fat.gfycat.com/TiredActualAgama.webm I knew Spartans were powerful Didn't know they were Superman levels of Powerful Quote Share this post Link to post
So Energized Posted November 6, 2015 Ight I'm about done with the Sprint, and Thruster pack. Trying my best to adapt to change. Too many escapes.... is getting pretty fking annoying to be completely honest.. 3 Quote Share this post Link to post
M a g i c Posted November 6, 2015 Ight I'm about done with the Sprint, and Thruster pack. Trying my best to adapt to change. Too many escapes.... is getting pretty fking annoying to be completely honest.. ADAPT 1 Quote Share this post Link to post
NavG123 Posted November 6, 2015 Yep. It's annoying that the main problems with this game are so easy to fix yet we're probably going to deal with them for months, if not the rest of the game's lifespan. Is this not every Halo game? How much better would H3 have been without BR spread? How much better would Reach have been without armor abilities (these were custom options) and bloom (a simple enough patch)? How much better would H4 have been if it had never happened? Why do I keep communicating in questions? Quote Share this post Link to post
cookies4you Posted November 6, 2015 Ight I'm about done with the Sprint, and Thruster pack. Trying my best to adapt to change. Too many escapes.... is getting pretty fking annoying to be completely honest.. Honestly, the problem is with the maps, not necessarily Sprint and Thrust. It's just incredibly easy to get away because maps are littered with cover. (I played some hours of customs without Spartan Abilities.) Quote Share this post Link to post
So Energized Posted November 6, 2015 Honestly, the problem is with the maps, not necessarily Sprint and Thrust. It's just incredibly easy to get away because maps are littered with cover. (I played some hours of customs without Spartan Abilities.) It's most likely both to be honest. Don't know if I'm going to have the patience for this Halo game this time around boys~! Quote Share this post Link to post
My Namez BEAST Posted November 6, 2015 If they want to keep the AR's ttk the same then they should remove all aim assist from it. That'll actually make it skillful. Quote Share this post Link to post
TheSituJAKEtion Posted November 6, 2015 The point of this ranking system isn't really about the reward. It's about having competitive games. Which it doesn't even succeed at that. Quote Share this post Link to post
Qbit Posted November 6, 2015 Yes, this is the first time Halo has actually used a ranking system. The 1-50 thing was more of an incentive to keep grinding up the ranks and see how far you can go. Now, if every playlist had it's own sort of XP system or something that could be good for people that feel like stopping after they reach Onyx. It's barely a ranking system in the true sense because outside of champion there's no real possibility of dropping so you can play as badly as you want with no consequences after reaching each threshold, which is not how a ranking system is meant to work. Your rank is supposed to be dynamic in both directions; losing rank when losing and gaining rank when winning. To be honest, I'd like to see a simple zero-sum system where when you win a game you get a point and when you lose a game you lose a point. Your rank is then literally your win-loss spread and players with similar spreads are matched up. Everything sorts itself out naturally then and you don't have to conjure up some fancy complex system which usually always has flaws. Additionally, the system would work differently depending on whether it's a clan match (aka full party) or solo. In solo, if you went K/D positive you win a point and if you went negative you lose one. That helps stop random shit team mates from ruining your rank. In clan match where you actually have a full party, it's then based purely on whether you win or lose the game and not your K/D. That would fix all problems and make it a true ranking system. 1 Quote Share this post Link to post
Zeezbruh Posted November 6, 2015 GGs @@TheIcePrincess @@Sitri Faster update than I as expecting, anxious to see what tomorrows weekly update talks about. Debating on buying Blops 3 or not....hm Quote Share this post Link to post
My Namez BEAST Posted November 6, 2015 It's barely a ranking system in the true sense because outside of champion there's no real possibility of dropping so you can play as badly as you want with no consequences after reaching each threshold, which is not how a ranking system is meant to work. Your rank is supposed to be dynamic in both directions; losing rank when losing and gaining rank when winning. To be honest, I'd like to see a simple zero-sum system where when you win a game you get a point and when you lose a game you lose a point. Your rank is then literally your win-loss spread and players with similar spreads are matched up. Everything sorts itself out naturally then and you don't have to conjure up some fancy complex system which usually always has flaws. Additionally, the system would work differently depending on whether it's a clan match (aka full party) or solo. In solo, if you went K/D positive you win a point and if you went negative you lose one. That helps stop random shit team mates from ruining your rank. In clan match where you actually have a full party, it's then based purely on whether you win or lose the game and not your K/D. That would fix all problems and make it a true ranking system. Not dropping divisions is to remove ladder anxiety. Someone that finally gets to Diamond won't want to play, lose, and go back down to the previous division. Although, technically you can derank. You can't go down in visible rank but everyone has a hidden CSR. So if you are Gold 1 but have lost 50 games in a row you will more than likely have a low CSR and be matching silver or even bronze players. Quote Share this post Link to post
Jake Teh Nub Posted November 6, 2015 Some guy on Waypoint said he actually spent $250 on req packs. That is just sad. 2 Quote Share this post Link to post
TheIcePrincess Posted November 6, 2015 GGs @@TheIcePrincess @@Sitri Debating on buying Blops 3 or not....hm Yeh, GG. On the latter note; ugh, Blops 3. XP Quote Share this post Link to post
Mr Grim Posted November 6, 2015 It's most likely both to be honest. Don't know if I'm going to have the patience for this Halo game this time around boys~! it's map design and killtimes more than anything else. Also, how do I see most played games list? Quote Share this post Link to post
Qbit Posted November 6, 2015 Not dropping divisions is to remove ladder anxiety. Someone that finally gets to Diamond won't want to play, lose, and go back down to the previous division. Although, technically you can derank. You can't go down in visible rank but everyone has a hidden CSR. So if you are Gold 1 but have lost 50 games in a row you will more than likely have a low CSR and be matching silver or even bronze players. Removing "ladder anxiety" is not a good thing. That's the "everyone's a winner" mentality. If you get to a new rank and then fall back down because you got beaten in the new one, tough, play better next time. 5 Quote Share this post Link to post
CIutchy Posted November 6, 2015 I saw that they said weekend ranked was increased xp but wasn't it suppose to be increased req points also? Quote Share this post Link to post
My Namez BEAST Posted November 6, 2015 Removing "ladder anxiety" is not a good thing. That's the "everyone's a winner" mentality. If you get to a new rank and then fall back down because you got beaten in the new one, tough, play better next time. It helps keep people playing. Otherwise people would get their rank and not play anymore in fear of losing their rank. Doesn't LoL use the same system? Quote Share this post Link to post
WARGOD Posted November 6, 2015 Some guy on Waypoint said he actually spent $250 on req packs. That is just sad. Don't worry, I'm sure some fan boy is over there right now trying to justify that guy's purchase with some bs logic along the lines of "but it's his money, what do you care what he spends it on... as long as it makes him happy" or some other weak sause justification LOL! We have starving, homeless people but as long as he's spending $250 on req packs it's justified! :rollseyes: Quote Share this post Link to post
TheIcePrincess Posted November 6, 2015 It helps keep people playing. Otherwise people would get their rank and not play anymore in fear of losing their rank. Doesn't LoL use the same system? Indeed. I kinda like it that way. The thought of being systematically overshadowed by another person(s) because you failed to keep up is quite... Fun. Not even sarcastic. It's really brutal to put into perspective. You work to KEEP your rank, rather than only working TO your rank. 1 Quote Share this post Link to post
Cowley Posted November 6, 2015 Wow, I don't know if you guys have seen this but more proof that Orion is one of the worst maps ever put in matchmaking. Thank god it's dead. xboxdvr.com/Loscocco/410e89ce-da60-42a8-925a-5f43ae30d03b 2 Quote Share this post Link to post
Batchford Posted November 6, 2015 In a Halo chat and all they are talking about is Black Ops 3. smh Quote Share this post Link to post
Jawshe Posted November 6, 2015 Wow, I don't know if you guys have seen this but more proof that Orion is one of the worst maps ever put in matchmaking. Thank god it's dead. xboxdvr.com/Loscocco/410e89ce-da60-42a8-925a-5f43ae30d03b Thank God its dead? How is it dead? Quote Share this post Link to post
Mr Grim Posted November 6, 2015 Thank God its dead? How is it dead? it's temporarily being removed. Quote Share this post Link to post
overuled Posted November 6, 2015 Some guy on Waypoint said he actually spent $250 on req packs. That is just sad. I hope he keeps spending all his money. Get that World Championship prize pool up even higher. I'd like to see it close to double digits in millions. An extra 500k in one week is nuts. I hope 343 keep adding more REQ cards so people don't run out of reasons to buy them. Looking forward to that update tomorrow. Hopefully they at least address problems with the aiming and teams matching randoms. I probably shouldn't be holding out hope but oh well. 1 Quote Share this post Link to post
Qbit Posted November 6, 2015 It helps keep people playing. Otherwise people would get their rank and not play anymore in fear of losing their rank. Doesn't LoL use the same system? But that's the exact problem with these kinds of ranking systems, they place emphasis on a silly, artificial title which is actually just entirely cosmetic. What actually matters and determines how good you are is the underlying numbers of the system and the stats from your games. Let's say for a simple arguments sake that getting to +10-19 W/L makes you "Gold", +20-29 makes you "Diamond" and 30+ makes you "Onxy". If we didn't give titles to each of those arbitrary discrete points in the W/L spectrum, nobody would care about losing a game if they just got to +30 W/L because there would be no sudden loss of perceived "rank". In the zero-sum ranking system, there's always incentive to keep playing, which is to keep increasing your W/L tally and therefore get further ahead of other players and/or to try overtake players with a higher tally. 1 Quote Share this post Link to post