Toa Axis Posted October 26, 2015 How about... I don't.I was joking. I still try despite my continual failure at such. Carry on. Quote Share this post Link to post
TheIcePrincess Posted October 26, 2015 I was joking. I still try despite my continual failure at such. Carry on. I got the joke, I was just trying to be sassy in return. I personally found it humorous. 2 Quote Share this post Link to post
Proven Posted October 26, 2015 At this time in 24 hours I will be sprinting to my car out of my local store. Quote Share this post Link to post
JRock 40 Til 5 Posted October 26, 2015 Just want to make sure, I'm on the west coast, so I'll be able to start playing at 9 pm pacific? 9:01pm 10/26/15. 23h57m 1 Quote Share this post Link to post
My Namez BEAST Posted October 26, 2015 Well, you can't throw flags through the ceiling that blows. 1 1 Quote Share this post Link to post
Spartan0S36 Posted October 26, 2015 I can't... Stop... Watching this... @@RyanW GUNGNIR Style? 2 Quote Share this post Link to post
Fright Posted October 26, 2015 [*] Halo 2 Sanctuary Nice wide open spaces with distinguishable bases, 1 ramp on both sides, a clear cut middle area, and a distinct difference between high ground a low ground. [*] Halo 5 Coliseum Generally confusing as fuck to look at. No distinguishable bases, no clear cut routes, no distinction between high and low ground, too many ramps and tunnels and overhangs. Too many layers of high ground and low ground. Everything is jagged and rough, no smooth objects, no real transition between areas [*] Halo 3 The Pit Simple colors that pop. Can distinguish ANYTHING FROM ANYWHERE ON THE MAP. Clear cut middle area of the map. Only one closed room. Nice wide open areas. Distinct difference between high and low ground. Easy and simple 2 layers of the map, with a 3rd higher layer being added at the sniper towers. Nice snipe lines. [*] Halo 5 Eden All the same exact color. Hard to distinguish areas and what's what. 4 or 5 different layers of ground which is just too much IMO. No clear cut middle of the map or areas that you should control. Enclosed rooms EVERYWHERE. Not enough open space and too much enclosed space. If you go out in the open and get shot, just thrust behind one of the 100s of different objects. No more "no turning back" areas that are high risk high reward. So many different areas and layers and rooms you just have no fucking idea where people are going to be. This leads to randomness versus "Rock paper scissor" strategy that made Halo great. [*] Halo 3 gaurdian When maps used to have actual atmospheres and character. Fog in the right place rather than being there for no reason. Birds flying around. Clear cut middle area. 3 easy and distinguishable bases. 2 distinct layers of high ground and low ground, with a small sniper tower added in one part of the map as a 3rd layer. Sniper tower is a clear cut power area on that map. Doesn't have a 100 different escape routes and options to escape from. High risk vs. high reward. The perfect mix of close and far combat. Simple and easy routes where you could predict where people are going to be and what their next move will be. [*] Halo 5 Plaza Absolutely no contrast in colors. Confusing areas and items. No clear cut routes or sightlines. No power areas. Every area is escapable in seconds with abilities. No open spaces. 4-5 multiple layers with no point. 10 different enclosed rooms, doors, ledges, platforms, and staircases. Watched this map being played 10 times now and I still don't know where the fuck places are and what goes where. Halo used to be so simple you could see a picture of its map and know what you're looking at. Now I have no idea. I get that I will understand over time, but it just shows how much more complex these maps are getting which is a huge negative in my point of view. Complexity for the sake of being complex. [*] Halo 2 Lockout Bland colors just like Halo 5 maps. The one thing wrong with it. But this was on the first xbox, so i can honestly excuse the monotone color where as I make a problen out of it with Halo 5 because its on the third generation xbox over 10 years later. Notice how you can see basically the entire map from wherever you are standing? You knew where your enemies were and they knew where you were. Head to head strategies and 1vs1 combat. Clear cut routes and power areas. Natural fast paced combat rather than forced fast pace combat. Rock paper scissors. Great atmosphere. Distinguishable bases and middle. 2 layers with a 3rd layer being at the snipe tower. Just the right amount of unseen area where you could sneak up on your opponent because you outplayed them rather thsn you sneaking up on your oppenent because they have no possible way of seeing you like the maps from Halo 5. [*] Halo 5 The Rig You are limited to seeing only about 20% of the map at all times. You don't know where your enemies are because there is no possible way to fucking tell. A huge skill factor is taken out of maps like this where you can only see 20% of the god damn map. No bases, maybe 1 distinguishable area if that. No power areas. Enclosed spaces everywhere. Ramps, doors, overhangs, staircases everywhere for no purpose whatsoever. [*] ANALYSIS I did these comparisons to show that biggest part of Halo that is being taken away: the simplicity Yes, I know Bungie made some horrible maps and I didn't include them. But isn't the job of a business to get rid of what didn't work and build on what did? People often say, "well Bungie's maps weren't perfect either"! Yes I know that. But they had a lot of maps that did work. This is Halo 5. 343 had 5 previous halo games to figure out what worked and what didn't in terms of maps. I didn't include truth/regret because it's midship and I am trying more to highlight 343s ability to make maps on their own from scratch. Was going to write a big analysis but it doesn't really matter. Just tried to highlight what worked good from the best maps in the series and what doesn't work from the worst maps of the series. Basically, I have no fucking idea how were going from maps like lockout, Sanctuary, Gaurdian, the pit, narrows, warlord, and construct, to maps like Eden, empire, the rig, plaza, and fathom. I would atleast except maps to be on par, if not better than that of past Halos. There are 10 arena maps launching with Halo 5, and 5 of them are cityscape maps that all share problems with each other. Eden, Empire, The Rig, Plaza, and Fathom. 50% OF THE VANILLA MAPS ARE CITY MAPS. They literally have ZERO qualities from the most sucessful maps of all time. No clear routes, no bases, no power areas, no clear cut middle of the map, too many objects, 100 ledges, doors, ramps, ledges, overhangs, no simple layers, and too many escape routes due to there being 5 or 6 enclosed rooms on every city map. These are problems WITHOUT abilities. When you throw sprint and thruster and all of that in, it's just pure chaos. Random chaos with no real point. 50% guys. Half of the maps. And 2 more are basic forge maps. And 2 more being remixes. Edit: when I say power areas, I'm not talking about weapons that are power areas simply because power weapons spawn there. Any area of any map can be a power area if you make a power weapon spawn there. I was more talking about natural power areas that are power areas because they overlook the whole map and are hard to reach quickly and are being fought over because they determine the outcome of the game regardless of power weapons. I don't see any of that in Halo 5 simply because they aren't there, and if they were there, escaping is way to fucking easy. 16 3 Quote Share this post Link to post
Antidope Posted October 26, 2015 Times like these I really like I'm too old for this video game, and that it's sagood thing that it's going in a direction that I don't care for. Cause this string of posts..... Quote Share this post Link to post
Hunter Posted October 26, 2015 please tell me someone else remembers this 2 Quote Share this post Link to post
mdawg Posted October 26, 2015 Time to enter my sleep time machine and magically wake up with only 16 hours until launch. 3 Quote Share this post Link to post
Bloodshot1990 Posted October 26, 2015 Time to enter my sleep time machine and magically wake up with only 16 hours until launch. Already ODing on Heroin so I can just bypass the 24 hours. 3 Quote Share this post Link to post
TheIcePrincess Posted October 26, 2015 Already ODing on Heroin so I can just bypass the 24 hours. Oh... You'll bypass it alright... By like, a good REST OF YOUR LIFE. 2 Quote Share this post Link to post
Hunter Posted October 26, 2015 Already ODing on Heroin so I can just bypass the 24 hours. lmk what happens when you die. I've always wanted to know Quote Share this post Link to post
Petty Posted October 26, 2015 Anyone know the status of File share in Halo 5? Quote Share this post Link to post
Bloodshot1990 Posted October 26, 2015 lmk what happens when you die. I've always wanted to know A lot of people do. XD Quote Share this post Link to post
Moa Posted October 26, 2015 Anyone know the status of File share in Halo 5? As far as we know, there isn't one. Quote Share this post Link to post
Sitri Posted October 26, 2015 I haven't actually taken the time to look through your entire post, but why do you damn Eden for being all the same color, but later go on to praise Lockout? 3 Quote Share this post Link to post