Jawshe Posted October 11, 2015 I get that breakout is a competitive gametype. I have no problem with it being ranked and it having its niche of players who prefer that style of gameplay. But DO NOT put that shit in HCS. If you are, have it seperate from the Slayer/Obj gametypes. These are two completely different modes. Snipers is a competitive playlist that takes skill, but you don't see that in MLG/HCS. On another note, why did they make it a FLAG to take to the enemies' base? Halo players have been conditioned for 15 years to take a flag to their own base. Bombs are what you take to the enemy base. Why cause all the inconsistency? Also a bomb just much more interesting and makes more sense. Next we're gunna be capturing bombs and blowing the shit out of our own base. 1 Quote Share this post Link to post
Jake Teh Nub Posted October 11, 2015 Putting Breakout in HCS makes as much sense as putting SWAT into Team Slayer. Quote Share this post Link to post
KadinPanti Posted October 11, 2015 Where's the source of info saying Breakout is in HCS? Or is this just all hypothetical? I'm hoping it's hypothetical. I mean I like Breakout, but in HCS? I dunno... Quote Share this post Link to post
Batchford Posted October 11, 2015 I did not say it was like CE for anyone about to question my swagness Quote Share this post Link to post
TheIcePrincess Posted October 11, 2015 It's exactly like CE, and I love it! :3 6 Quote Share this post Link to post
Kuki Posted October 11, 2015 I get that breakout is a competitive gametype. I have no problem with it being ranked and it having its niche of players who prefer that style of gameplay. But DO NOT put that shit in HCS. If you are, have it seperate from the Slayer/Obj gametypes. These are two completely different modes. Snipers is a competitive playlist that takes skill, but you don't see that in MLG/HCS. On another note, why did they make it a FLAG to take to the enemies' base? Halo players have been conditioned for 15 years to take a flag to their own base. Bombs are what you take to the enemy base. Why cause all the inconsistency? Also a bomb just much more interesting and makes more sense. Next we're gunna be capturing bombs and blowing the shit out of our own base. Well, since all they have is ctf, slayer and strongholds, the closest thing to a bomb would be a flag. smh. And I agree with it being completely different and bad because of it. Breakout even has its own maps, art style and health... WHY 343? Last thing I want is to adapt back and forth. At best, its well for its own playlist and thats it. (maybe throw it in action sack for all I care) Quote Share this post Link to post
Infinity Posted October 11, 2015 I did not say it was like CE for anyone about to question my swagness Don't tempt me Quote Share this post Link to post
zZunair Posted October 11, 2015 if 343s all for consistency in gameplay why am I playing a game where headshots/body shots matter and another part of the game (warzone/Arena) the places where you shoot don't matter (before shields pop), the kill times are massively different, the melee combat is way different, etc? I'm a huge fan of 1 Life games (Shadowrun, CSGO, Gears, SnD in blops 2, etc) but Breakout plays really weird and is not consistent with 343is philosophy of wanting fluidity and consistency throughout the game competitively. This wouldn't be an issue if 343i wasn't so forcefully putting this on everyone and it stayed as a niche gametype. 6 Quote Share this post Link to post
Jawshe Posted October 11, 2015 if 343s all for consistency in gameplay why am I playing a game where headshots/body shots matter and another part of the game (warzone/Arena) the places where you shoot don't matter (before shields pop), the kill times are massively different, the melee combat is way different, etc? I'm a huge fan of 1 Life games (Shadowrun, CSGO, Gears, SnD in blops 2, etc) but Breakout plays really weird and is not consistent with 343is philosophy of wanting fluidity and consistency throughout the game competitively. This wouldn't be an issue if 343i wasn't so forcefully putting this on everyone and it stayed as a niche gametype. This 100. Its a niche gametype. A minigame. Its a different game than default Halo. I'll still play it, but please dont force me to. Quote Share this post Link to post
BobDaOstrich Posted October 11, 2015 Definitely not the best edit I've ever done, but I hadn't seen anyone else do it, so uh, there it is. The blue could be lighter/more cyan than blue, but I still think I like it more than the way-out-of-wack banana yellow they got going on. sorry, accident neg rep Quote Share this post Link to post
Infinity Posted October 11, 2015 if 343s all for consistency in gameplay why am I playing a game where headshots/body shots matter and another part of the game (warzone/Arena) the places where you shoot don't matter (before shields pop), the kill times are massively different, the melee combat is way different, etc? I'm a huge fan of 1 Life games (Shadowrun, CSGO, Gears, SnD in blops 2, etc) but Breakout plays really weird and is not consistent with 343is philosophy of wanting fluidity and consistency throughout the game competitively. This wouldn't be an issue if 343i wasn't so forcefully putting this on everyone and it stayed as a niche gametype. Breakout still uses the same damage mechanics as normal Halo, in fact IIRC from Beta headshots always have a damage bonus so its similar to CE in that regard. Quote Share this post Link to post
zZunair Posted October 11, 2015 Breakout still uses the same damage mechanics as normal Halo, in fact IIRC from Beta headshots always have a damage bonus so its similar to CE in that regard. Hmm didn't know that. Thought some things were a little different wtih autos and whatnot. The thing though is that weapons like the BR are 2sk and DMR is a 3sk in a game that isn't incredibly hard to aim in. The only gun I can think of in a shooter that was 2sk was Shadowruns Rifle against Elves. Which was ridiculous and hype to do in general. In h5 not so much. And headshots always did dmg bonus for autos in H1 yea, but Pistol works the same way other utilities do in other Halo games. Where body shots do the same damage as headshots before shields popping. I see comebacks in decent level play for Breakout to be so incredibly unlikely. You'd either need a DMR/BR, camo or some well placed nades to make a 1v3/4 comeback even somewhat viable. All you have to do is not stay really far away so you can teamshoot and force the player to come out by grabbing flag. This isn't the case though in games like CoD SnD where I can strictly come back just from using my standard weapon even when I'm really outnumbered. Also Spartan charge/melees should never be one hit. Quote Share this post Link to post
DRG 2Boss Posted October 11, 2015 I for one love Breakout and can't wait to play it when it launches. It's like a CS: GO minigame. 2 1 Quote Share this post Link to post
ZerueLX11 Posted October 11, 2015 First off breakout will never be as good as how CS:GO does it, its a neat gametype but its not a "serious" gametype within Halo's competitive meta game types. It will probably end up as another gametype to not be in Halo 6.... 1 1 Quote Share this post Link to post
F U N Z B O B Posted October 11, 2015 Rule. 1 of breakout dont die Rule. 2 of breakout dont go for the flag ever....... 2 Quote Share this post Link to post
zZunair Posted October 11, 2015 @@Sal1ent I have a question on how you guys are communicating with the community. No offense but I'm genuinely wondering on how (at least to me) the game seems to be poorly discussed by the developers to the people in a gameplay/multiplayer perspective It's like for the most part, I don't know what I'm getting or how the game/maps are. I don't know the maps for the most part (do we even know if the weapon layouts have been changed since beta for those maps?), I dunno a lot about the weapons (especially Promethean stuff), I have yet to see a blog of a developer/pro discussing weapons in detail, I have yet to see anyone good play the game since Gamescom (an incredibly old build), I have yet to see any detailed write up on the ranking system, we still don't know the gametypes that are in the game, I still don't know custom game options, etc Now you did say that we are getting pro gameplay and you said you would post a write up on playlists/rank but why is this all so incredibly late? The game comes out this month and this could have been done in a much earlier time. For example, I'll use a game I've been following pretty heavily that's in development, Street Fighter V. This game comes out in Spring 2016 and what do I know about the game so far? A good amount surprisingly. So far I know the characters pretty well. Right as soon as a character is announced, you see Combofiend (a former top player) make a relatively detailed write up on each character. By the end of the writeup I'll know the characters special characteristics, background/race, etc. By the time the day is over for the character announcement I've already seen all the characters normals/specials and the movellist posted up. So far they've done this 14 times (well maybe 12. Might have skipped Ryu and Chun). If combofiend is with Mike Ross, they usually do a video where combo goes in a bit more detail than usual, and not to mention you generally see top players use the characters at events/expos. Anyways, I think we can compare characters in a FG to maps/weapons in a shooter. So far we barely know the maps besides a few maps shown like the Rig. We have barely seen Plaza and the whole ton of other maps I'm missing. We haven't seen a overview of most maps let alone a write up discussing the map and characteristics of it. Do we even know if the maps we saw in the Beta have changed up? Any differences in the weapon layout from gamescom to now? Any buffs/nerfs that happened in house? heck do we have gameplay on those maps by good players for the most part? Not really. This game comes out this month and I barely know what's up. While in SFV (a game coming out in Spring btw), I'm already going to know my character relatively well way before release. If any buff/nerf happens I know about it, if any generaly gameplay changes happen I know about it, etc. While with h5 I don't even know the maps in a really basic level. heck the only discussion I heard from 343i on Plasma caster is that the pros find it has a really big skill gap but that's it. No real discussion on player usage or the like. Anyways, yeah. Not to be mean or anything but I think for H6 or post release content you guys should be more up-front about the game rather than keeping a lot of the stuff really hush hush if you know what I mean. Game looks fun so far but I would like to know more about it 17 Quote Share this post Link to post
TeeJaY Posted October 11, 2015 Who's idea was it to put the capture point at the enemy's base? That makes the flag 100% useless and just promotes more camping. "They have the flag, we gotta move! Oh wait... no we don't." 12 Quote Share this post Link to post
Jake Teh Nub Posted October 11, 2015 Who's idea was it to put the capture point at the enemy's base? That makes the flag 100% useless and just promotes more camping. "They have the flag, we gotta move! Oh wait... no we don't." Wait really? It's not at your own side? Quote Share this post Link to post
My Namez BEAST Posted October 11, 2015 Wait really? It's not at your own side? Of course you don't bring it to your base! That makes sense, and making sense goes against the 343 business model. Quote Share this post Link to post
TranzTeKk Posted October 11, 2015 Wait really? It's not at your own side? Yup, really. This is what baffles me the most. It would make more sense if you brought it back to your own base. All I see is people camping waiting for the flag carrier to come near their spawn point. Quote Share this post Link to post
KurtiZ Posted October 11, 2015 Yeah I instantly "WTF'd" when I saw it was essentially neutral bomb with flag graphics. Completely pointless considering the effort they went to to put flag into it Quote Share this post Link to post
Basu Posted October 11, 2015 Breakout is just like CS:GO! Just get rid of the the shooting skill gap, the economy aspect, all objectives that promote movement, the good maps and pretty much all competitive merit. It's literally the definition of wasted developer resources, blowing something way out of proportion that should have been an Action Sack gametype. 7 1 Quote Share this post Link to post
Batchford Posted October 11, 2015 Breakout is just like CS:GO! Just get rid of the the shooting skill gap, the economy aspect, all objectives that promote movement, the good maps and pretty much all competitive merit. It's literally the definition of wasted developer resources, blowing something way out of proportion that should have been an Action Sack gametype. You forgot the grenades, one of the biggest aspect of CS's skill ceiling. n00b Quote Share this post Link to post
deathlos Posted October 11, 2015 They obviously Made it Flag since they wanted the Flagnum and they didn't want to code a bombnum. Now why do they want you to push into the enemy base in the 1st place... dunno not alot of logic behind it i can find. 2 Quote Share this post Link to post