Batchford Posted May 1, 2015 the game type was broken... indeed, I remember being King for whole matches several times for the loss because the game punishes you for being the better player 1 Quote Share this post Link to post
superspartan004 Posted May 1, 2015 And again you should not assume that BR starts should be the case because you find them more entertaining. How isn't that clear from my post? man, please highlight where I said that BRstarts>ARstarts and anyone who disagrees is wrong and it should be BR starts always. I never said that, my point is that the game should not be entirely revolved around AR starts, how is that unreasonable? Quote Share this post Link to post
LeandroTrooper Posted May 1, 2015 What do you guys think? Made by Star Troker! 5 Quote Share this post Link to post
Moa Posted May 1, 2015 indeed, I remember being King for whole matches several times for the loss because the game punishes you for being the better playerThey eventually changed it so there was a fixed score on the King's head. Gametype still had a long way to go though. Quote Share this post Link to post
MATCLAN Posted May 1, 2015 Just binged 3 or 4 episodes of Hunt The Truth. You're lying if you think this is not good marketing. The storyline in it is so... intense to say the least. Very well written, with excellent description. I genuinely look forward to each new episode. Wouldn't at all mind for more Halo audio media stories like this - the focus on the non-combat side of things works so well with the format. Quote Share this post Link to post
Moa Posted May 1, 2015 What do you guys think? Made by Star Troker! 3 Quote Share this post Link to post
Coconut Posted May 1, 2015 For my two cents, I prefer AR/Pistol starts for the following reasons: 1. It doesn't leave a hole in the sandbox - I find the arguments that BR-starts invalidate ARs compelling. Why bother picking up a weapon with shorter range? The only scenario where I'd want an AR over a BR is when I'm storming a room... Yet the SMG already fills this role, and quite well. Remember the lower entrance to Sniper Tower in Empire? There was an SMG placed for this very purpose. Someone else (I forget the username, 10 pages is quite a lot of text) suggested using AR placements near entrances to these positions in the same way, but all that does is push the SMG out of usefulness. (BR/AR start would do the same to the pistol) 2. The AR is actually viable, unlike most previous games - Until the AR received buffs in Reach, automatics have been really bad. The CE pistol completely outclassed the AR in CE, the SMG is downright painful to use in H2, and H3's AR received the nickname of "tickle machine," at least in some circles. The point is, AR starts in this sandbox can actually offer a valid experience, especially with a well-tuned pistol to allow for finishing headshots. 3. Placement of BRs can mitigate "map lock" and create strategic diversity - AR starts doesn't mean players need to go without BRs. Placing BR (and Carbine) pickups in spawn and weakened areas in low quantities with short timers means that teams will always be able to access one or two BRs on spawn. This has two benefits. Benefit one, team start routines change. Players detour a power item rush to pickup the scoped weapon and fall into a support role while their AR teammate moves in. Now you've got one or two members of a team with finishing/ranged weapons, one or two with power items, and the remainders flanking or searching for other Tier 2 weapons. Compare that to 3 or 4 with finishing/ranged weapons and the remainders with power items... back to the BR/Snipes/Rockets meta that many people in this thread have complained about. Benefit two, teams that lock down (read, camp) a strengthened position will have to manage ammo or move. Meanwhile, spawning players will have a few tools to cover approaches, but not enough to settle into a ping duel, a concern Vetoed raised. The spawn timer rewards teams for kills with time to reposition, take power weapons, and heal, and the map design ensures its not checkmate. Also, map design is historically the most variable part of the sandbox, so 343 has the easiest time tweaking this one. 4. @@Sal1ent 's beta data point (beta point? =P) - The data point that AR starts retains new players (even if it's the final say) should be taken into account. Why do we want a successful competitive scene? To recruit and retain new players. Why does 343 justify it's spending/effort on the HCS? To recruit and retain new players. The goal here is a large, engaged playerbase. If AR/Pistol starts help us grow the community by not turning off new players, let's do it. 5 AR/Pistol fits players expectations - This by itself isn't a great reason, but I think it's worth mentioning. AR/Pistol starts have been a series staple. AR/Pistol is what you get in campaign (the power progression of picking up a BR also carries over to multiplayer). You get an automatic weapon start in Breakout. AR/Pistol is what you see in the marketing materials. In short, you don't need to explain to players why they start with an AR/Pistol. To be fair, series vets understand the BR, so this point is more focused on new players, but it's still about consistency of the player experience. For the record, this is all for 4v4 games. I am unequivocally for scoped weapon starts on BTB and larger maps. 10 Quote Share this post Link to post
calberto Posted May 1, 2015 Peep this lore. Leads to this Which shows a countdown (when opend on a mobile divice) that seems to end sometime on may 6th! Quote Share this post Link to post
lofike Posted May 1, 2015 What do you guys think? Made by Star Troker! It looks amazing, wallpaper worthy. Only nitpicking thing I have is that blue team and red team should have their own separate quote/sentence/statement above them. Quote Share this post Link to post
Dead Posted May 1, 2015 What do you guys think? Made by Star Troker! That's awesome, do you have a larger version? Edit: Nevermind, you do https://scontent-ord.xx.fbcdn.net/hphotos-xtp1/t31.0-8/10494898_898622030202596_9605947484807515_o.jpg Quote Share this post Link to post
Captain EO Posted May 1, 2015 This. It's funny how in vanilla SnD you can view players 3rd person, but can't hear teammates--they have things ass backwards from competitive. Although it is a better combination than 3rd person spectating and being able to hear teammates, I suppose--but regardless locked to 1st person spectating and being able to communicate (to just your team) would be the best way to go about it. I only bring up SnD to reinforce the idea that it's pretty unanimous in 1 life gametypes (I believe in CS, too) you can't see things your teammate can't and call them out for him. In Advanced Warfare, it is only a 1st person view, Ghosts had a 3rd person view for a while but I think that was taken out in the esports game types. 1st person death cams of your teammates and communication with your team even after death is the way to go, IMO. 1 Quote Share this post Link to post
Sal1ent Posted May 1, 2015 Well the beta was focused on Arena and all we have heard about Halo 5's gameplay so far is Arena based. That should give you an idea of what the focus will be. We've only shown Arena so far. It's a major focus for the MP experience in H5 but we still have big things to show. Stay tuned... Not sure if you touched on this yet or not, but one of my biggest gripes with Breakout is the death cam. I feel like being able to have nearly a full overview / pan of the map when you are eliminated is sort of a "reward" of sorts for losing your battle - teammates can also just make "play-by-play" call outs for the people who are alive, which takes away from the intensity of the match as well as that player being able to depend on people who he really shouldn't be able to depend on (because they died). Wondering if any changes have been considered or made, something like when you are dead it goes to a 1st person view of whoever is alive, and you can cycle through players. So you are still able to watch what is going on, but you aren't able to pan around a corner or get a decent overview of the map. With an elimination-style round-based mode you spend a fair amount of time dead and the goal was to give even those dead players an important role on the team (as spotters) and encourage strong communication between team members. I understand the concerns around rewarding players for death, but you are still at a major disadvantage being down a player. I don't know where the team is on the 1st/3rd person camera perspective. I'm sure they're reading this feedback. @@Sal1ent The ground pound animation looks a little strange when charging down from the sky. Especially when preformed from a high elevation. Is that likely to change? There have a been a number of improvements to GP since beta (controls, animation timing, effects, etc). It feels much more fluid in the rhythm of play. The look of the animation hasn't changed dramatically though - you still have the charge-up state before thrusting down on your target below. The timing on this is an important element for the balance of the mechanic. @@Sal1ent , how is flag in Halo 5? Have they changed it back to H1/2/3/R so that you can drop the flag? Flagnum yes or no? I can't talk about CTF in detail (we'll be showing soon) but some things have changed and others have stayed the same. Sorry to have to be cryptic. @@Sal1ent, what's your current favorite weapon in Halo 5? Currently it's an unannounced weapon with two modes of fire. 22 Quote Share this post Link to post
Rolf Posted May 1, 2015 With an elimination-style round-based mode you spend a fair amount of time dead and the goal was to give even those dead players an important role on the team (as spotters) and encourage strong communication between team members. I understand the concerns around rewarding players for death, but you are still at a major disadvantage being down a player. I don't know where the team is on the 1st/3rd person camera perspective. I'm sure they're reading this feedback. I don't get it, this would be such a simple fix and almost everyone is of the opinion that you should be in 1th person camera of a living player while being dead. The same with the sniper rifle, I've never read a single positive comment about its design, yet it doesn't get changed (unlike the rocket launcher where literally no one ever asked for it to be changed, yet it got changed). These would be quite simple changes we're asking for. 4 Quote Share this post Link to post
LimeSoda Posted May 1, 2015 In Advanced Warfare, it is only a 1st person view, Ghosts had a 3rd person view for a while but I think that was taken out in the esports game types. 1st person death cams of your teammates and communication with your team even after death is the way to go, IMO.I agree. Yeah I was indirectly talking about Ghosts--3rd in pubs and 1st in eSports. Good to know in AW they made the change in pubs to reflect competitive. Overall, I simply think there's a reason every other competitive FPS one life gametype has 3rd person spectating disabled in competitive settings--because it's more skillful to clutch a situation through in-game means than simply listening to a call out from a teammate, providing information you wouldn't have known otherwise. Communicaion is a skill, sure, but it's not hard to see the other team is X and call them out. Quote Share this post Link to post
VinFTW Posted May 1, 2015 As long as the flag/ball/bomb are juggable (not a word im pretty sure), im happy. Can you talk about the power ups at all Josh? Will they be moveable/nadeable? Quote Share this post Link to post
Valour Posted May 1, 2015 @@Sal1ent Will we ever be able to completely customize our button layout. This is something people have been wanting for years. In MCC there are a ton of awesome control schemes but there are many that are one button change away from being perfect. I don't like how for just about every game I have to buy a 3rd party controller just to get extra buttons where I need them. This has been around in PC gaming for years now and I think its time we let the gamers decide how they want there control scheme to work. As someone that has always been console gamer I have always been jealous of that feature. As long as the flag/ball/bomb are juggable (not a word im pretty sure), im happy. Yes this is key. Flagnum was terrible imo. So was auto pick up especially on games with touch return. H2A is a GREAT example of how OBJs should move around the map. 3 Quote Share this post Link to post
ethikkz Posted May 1, 2015 Haven't read too far into this thread, but what are the thoughts on having specific playlists that don't allow party chat... I'm pretty sure during CoD4 SND you couclnt be in party chat during the game which forces you to communicate with your team... In MCC communication in game is non existent, I personally think this would be an alright idea it wouldn't actually affect teams that are in party chat because either way they are still communicating with each other Quote Share this post Link to post
Snipe Three Posted May 1, 2015 Haven't read too far into this thread, but what are the thoughts on having specific playlists that don't allow party chat... I'm pretty sure during CoD4 SND you couclnt be in party chat during the game which forces you to communicate with your team... In MCC communication in game is non existent, I personally think this would be an alright idea it wouldn't actually affect teams that are in party chat because either way they are still communicating with each other That would be nothing but an exercise in futility. The Xbox One supports a Skype app. You could private chat in CoD4 instead of party chat so it would be like that but 100x easier to manage with multiple people. Most people either have a computer nearby or already Skype through something other than their Xbox as it is anyways so there really is nothing to be done about it. Basically if people don't want to talk in game they aren't going to and nothing will prevent that. 2 Quote Share this post Link to post
JaeTM Posted May 1, 2015 I play against people of my own skill set, and I still like AR starts for the reasons i articulated previously. Again, you should not assume that people will enjoy BR starts just because you do. That type of assumption is foolish. And to declare they should like BR starts is approaching narcissism. No, but the far majority of the population throughout EVERY Halo game has preferred to have a viable utility weapon. CE with the pistol, 2&3 with the BR, Reach with the DMR, and H4 with both. You're never going to get a population that is 100% in favor of a starting weapon. Unless they buff the pistol, this game will suck if they do not give us a utility weapon off spawn. Have we not all played at a high enough level to realize games with AR starts are pretty much over after the initial push? Like that other poster said, a viable ranking system prevents this. Those that want AR starts will stay in the lower ranking tier where they belong. If they want to move up, press Y and use the BR. 1 Quote Share this post Link to post
Moa Posted May 1, 2015 Currently it's an unannounced weapon with two modes of fire. :holmes: 1 Quote Share this post Link to post
VinnyMendoza Posted May 1, 2015 Agreed with @@Valour @@Sal1ent. H5 desperately needs customizable controls and there's really no legitimate excuse not to have that. 1 Quote Share this post Link to post
Basu Posted May 1, 2015 opinion that you should be in 1th person camera 3 Quote Share this post Link to post
o0crispy0o Posted May 1, 2015 Unable to watch the video and haven't been to the countdown site, so can't see for myself, is this hunt the signal site legit? Quote Share this post Link to post