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CyReN, May 11, 2014 in Halo General Discussion
This looks really... off?
I cried when I saw the Red Team emblem on the right shoulder, for MK IV.
This looks really... off?
He has his weapon down. Now they need to tell us how.
So when this aiming update comes out can someone post there settings so we can get the aiming like it was in old Halo's.
Or hell just like the beta
I wish 343 wold just ditch colored bodysuits, it looks ugly no matter what
Replace the current rocket with the SPNKR
EXACTLY. HOW do we do this?
SPNKr better replace the new rocket on every single map ASAP.
I didn't watch the stream, but it was not included in the link...any word if this update will include the independent horizontal/vertical sensitivity options as well?
For people wanting to know how to make the aiming like pat games, I would assume it's just making accel 2 (like the beta) or 1. Thy said the deadzones they use are the same as past titles so there would be no need to mess with them unless your sticks drift.
And the BR with the Classic BR.
It's deliberate, and it's to help mask IP's from potential DDOS'ers. You can talk when you actually do get locked into a gametype though, as the IP's then are 100% secure.
IP's are then 100% secure?
Looking at the forge preview video, I am happy to finally see teleporters in Halo 5.
Do they actually work this time or do they spit you out facing the same way every time making them completely useless for competitive play like in Halo 3 where they introduced an awesome remake of Chillout and then ruined it with teleporters that didn't work?
What's the difference with the classic BR? Just the scope?
Well how do other games like CSGO make it work?
It's abused constantly in CS. Booting features in games is a lazy answer to spammers/cheaters/betrayers. If devs really want to put the effort in, they add a system that sees patterns, warns them, and then automatically boots the player if they persist.
The rare variant has chance of Doubleshotting and the legendary variant has a chance of Quadshotting
I know you are joking but that's actually really cool idea that also is a nod to Halo 2..
I'm fine with competitive Halo playlist being replaced by good forge maps.
Did they basically just confirm the use of Warzone variants in Forge when talking about "all the different kinds of warthogs"?
Oh for sure, not one default map that really stands out at all to me.
I doubt it.
Rocket Hog, Gauss Hog, Scout Hog. Not Tundra/Woodland/etc.
Now that they won't all be gray, I don't mind either. As long as they're not made by 343, but judging from Halo 5, they don't like to make maps so that shouldn't be a problem.
Whens Oversoul and Hangar
Someone remake a Shadowrun map also
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