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CyReN

Halo 5: Guardians Discussion

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Still crossing my fingers that there isnt a map with the callout "Orange [tower/top orange/bottomorange/orange nades] " because then ill need a new gamertag :/

Oh, Orange. Buddy. Don't worry about it. You won't need a new gamertag.

 

 

 

 

You'll just never be able to leave those places.

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The trailer looked like Avengers capeshit, portray the cast as super amazing superheroes and the enemy as incompetent idiots.  I was underwhelmed honestly.

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Oh, Orange. Buddy. Don't worry about it. You won't need a new gamertag.

 

 

 

 

You'll just never be able to leave those places.

he'll end up like boot strap bill from pirates of the Caribbean 3.
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Glad to see 343 is sticking to the tradition of opening with a free fall/crashlanding.

 

Tbh the cinematic felt underwhelming. Also, too much ground-pounding.

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Well, I must say that these last few pages have not only provided me with some entertaining stuff to read, but they were conducive to some particularly great discussion, AND they allowed us to get some frustration out of our respective systems. Good job Beyond denizens!

 

Reminds me of why I was drawn to this site in the first place (other than THC shutting down :().

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So happy they took that out.

 

Hope halo 6 is dark as hell artistically. THe reason people like games like dark souls and bloodbourne is because theyre so morbid and dark. Halo needs to take an artistic turn. they started to get there with the Reach art... fingers crossed.

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THe reason people like games like dark souls and bloodbourne is because theyre so morbid and dark.

More tempted to say that it's because they're known to be difficult, ruthless and an actual mental challenge for the player, as opposed to 99% of games being released nowadays, where you're babysat with all too familiar mechanics, tutorials and enemies that set themselves up to be defeated.

 

Though sure, Halo could also benefit from this sort of approach when designed (emphasis on actual challenge). But a game could be as successful and popular as Souls based on the challenge it provides, even without the ultra grim theme. It's just immersive.

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Halo's always been somewhat cartoonish - a fact that has always kept me from taking the campaigns seriously (hello grunt battle chatter).

 

If Halo actually got gritty, I'd be very happy.

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Reach was the best in this regard. I'm sad they didn't follow this route.

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So happy they took that out.

 

Hope halo 6 is dark as hell artistically. THe reason people like games like dark souls and bloodbourne is because theyre so morbid and dark. Halo needs to take an artistic turn. they started to get there with the Reach art... fingers crossed.

What I loved about Dark Souls and Halo CE was that you feel like you're truly alone. You feel a sense of loneliness, but not necessarily emptiness; you're on your own on an alien world and you have to survive. It's a gentleman's handshake rather than a bro's hi-five.

 

Now Halo feels like Surf Ninjas or something. Halo 2 started the trend, 343 is just finishing it.

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H3 made it seem like it was going to be gritty. It was sad but it wasn't gritty.

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Any return to the vibe of New Mombosa, New Alexandria, Nightfall, Cortana, or Floodgate is very much welcome with open arms.

 

Those are my favourite levels, a style which bungie excelled at and continue with the aesthetic of Destiny. 343 took that away with halo 4, hopefully it won't continue like that.

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So happy they took that out.

 

Hope halo 6 is dark as hell artistically. THe reason people like games like dark souls and bloodbourne is because theyre so morbid and dark. Halo needs to take an artistic turn. they started to get there with the Reach art... fingers crossed.

 

And because they're brutal and unforgiving, and because they have tense, responsive combat, and because they have wonderful enemy variation, amazing bosses, intricate strategic options . . . sorry, I'm a Souls megafan.

 

You're right, though. For me, the Flood missions in CE were the greatest Halo levels for me, partially because of nostalgia and mostly because of the feeling of being alone and fighting a completely unknown threat that even my enemies are terrified of. More of that semi-horroresqe feeling would always be welcome.

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I was not a fan of the dude bro Spartans and I am glad they are gone, but that trailer in no way represented them in that same light.

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If Halo actually got gritty, I'd be very happy.

Well 343's Halo while not being all dark and stuff 

 

have a more mature dialogue than any of the bungie games (shame that bad story telling fucked it up)

 

while not perfect I thought it was better than we last had 

 

 

So happy they took that out.

 

Hope halo 6 is dark as hell artistically. THe reason people like games like dark souls and bloodbourne is because theyre so morbid and dark. Halo needs to take an artistic turn. they started to get there with the Reach art... fingers crossed.

Well It's part of the appeal 

 

People generally love those games because of its unforgiving Rpg Nature

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Well 343's Halo while not being all dark and stuff 

 

have a more mature dialogue than any of the bungie games (shame that bad story telling fucked it up)

 

while not perfect I thought it was better than we last had

 

really? Reach was pretty mature IMO, nary a joke made in that game, arguably the only lighthearted thing to come from reach was a bird everybody liked killing.
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Reach was the best in this regard. I'm sad they didn't follow this route.

I dunno, Reach was so washed and gritty, it made me hate the way all the maps looked except Powerhouse. Maybe they all played like shit too, which didn't help. Thinking about it, the Ivory Tower remake looked amazing but was ruined by its maple syrup flooring.

 

Wasn't a big fan of how spartans looked coming from H3 either. Thought the differences made sense lore-wise, but meh.

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So glad I never prordered halo 5. This is prob the game where I finally give up and move on.

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