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Halo 5: Guardians Discussion

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Halo Reach's campaign was the reason I purchased it. 

 

 

 

Very few games can sell a sub par campaign and a decent multiplayer and retain its fanbase.  If Halo 5 has the GOAT campaign, it'll sell a lot better then some people on this forum would wish it to.

 

 

There's a LOT of people that I know personally that buy every new Halo, play the campaign and beat it, and never pick up the disc again.

 

The campaign is a SERIOUS copy seller. Way back when, all I cared about was the campaign and not at all about the multiplayer. To this day, I still get more hyped for every Halo's new story than I do for the multiplayer.

 

 

This is why I bought Reach:

 

https://www.youtube.com/watch?v=DKRlWLDWhGI

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"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack, creator of doom.

 

I don't agree, and I'm sure he doesn't either considering it's like a 20 year quote, but just thought I'd sprinkle some salt in here.  :salt:

Nope. I completely 100% agree with him, here's why. 

 

I can 100% tell you guys this.......I know this info for a fact so I might get banned for this....you ready?

 

 

 

 

 

 

In Halo 5's campaign....

 

 

 

 

There will be cut-scenes....

 

 

and then....

 

 

 

You walk around and shoot shit....

 

100% CONFIRMED! 

 

 

But forreal, there is only so much story you can cram in the areas of gameplay. During play it's mostly exposition and dialog. Don't get me wrong, I love the story first play through, but I would much rather see a legit story format ( Books, Movies, etc ) because I expect the gameplay to be better than the story itself, and honestly I can only enjoy shooting AI for so long until I get bored. Multiplayer brings the social aspect that I enjoy about Halo.

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But forreal, there is only so much story you can cram in the areas of gameplay. During play it's mostly exposition and dialog. Don't get me wrong, I love the story first play through, but I would much rather see a legit story format ( Books, Movies, etc ) because I expect the gameplay to be better than the story itself, and honestly I can only enjoy shooting AI for so long until I get bored. Multiplayer brings the social aspect that I enjoy about Halo.

 

I wouldn't have bought Halo 2 if it wasn't for the story.

 

Nothing was more exciting for me on Halo 3 than "Finishing the Fight."

 

I have to disagree with you there, you're not wrong, I just disagree.

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Gameplay > Atmosphere > Story

 

There is a quote from a Twisted Metal dev that says something like "Devs need to focus on gameplay innovation rather than the story", choosing Story over the rest is why we got all this inmersion bullshit going around and games that are 5 hours long, basically $60 movies.

 

How many times story has interfere when you are enjoying a game? When the game tells you go there because that's where the story says you have to go and impedes you from exploring the whole world?

 

Best games out there put gameplay over everything always, look at Portal, i remember playing those puzzles over and over again and by that time i knew 0% english, didn't understan anything about the story and i couldn't care less about it.

I can assure you Portal has a story and it played a role in Portals success in the gaming industry. It's gameplay was innovative and fun, but the story was very much enjoyable.

While I would put the same 3 aspects of games in the top 3 most important things (story, gameplay, atmosphere). They are all equally important to presenting a great game. Look at Bioshock infinite. Completely boring, repetitive gameplay, it's saving grace was its story. Sunset Overdrive, an extremely fun game, with a bare bones story has nothing compelling me to keep playing. I got my fill of the gameplay and had no desire to finish it. While The Last of Us has a somewhat linear gameplay, nothing that is completely innovative, but solid gameplay, with an amazing story is a much better experience than the other 2

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Portal's lore (and whatever the hell Team Fortress was 'about') threw a hatchet in Half-Life 3's development pretty much right?

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But forreal, there is only so much story you can cram in the areas of gameplay. During play it's mostly exposition and dialog. Don't get me wrong, I love the story first play through, but I would much rather see a legit story format ( Books, Movies, etc ) because I expect the gameplay to be better than the story itself, and honestly I can only enjoy shooting AI for so long until I get bored. Multiplayer brings the social aspect that I enjoy about Halo.

The thing is, in the right context gameplay can be used as a way to actively enrich your story. If you want some examples, i highly suggest checking out SpecOps: The Line, it will be time well spent. The problem is that usually either the story serve the mechanics or the mechanics serve the story, and it's pretty rare for a game to succeed in both areas.

 

But i don't think this really apply to Halo. Up until this point, the closest thing we've had in terms of merging story and gameplay were those awkward and out of place quick time events in Halo 4, and they were detrimental to the experience. 

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[...]

 

You can think that the game was bad when it retained only 30K daily players at best a few months after the release. When you know that it beat every other Halo games in terms of sales, and that Halo 3 had more than 1M players more than one year after its launch, you can say that the game pourly responded to most of the players wishes.

 

Although, I do not deny that a lot of player loved it and I totally understand that. As for me, I thought the narration and the scenario were really great, the cinematics looked awesome and I kinda liked the campaign but I was really disappointed by the limits of the Xbox 360 as there was no true epic open spaces that I remember in every other Halo. As for the multiplayer I was really disappointed as the game suffered for framerates drops on many forged maps, and to speak about the mechanics, I hated it, it did not felt as Halo to me, the whole system had changed, why the fuck did they make the flag carrier running faster with an overpowerd magnum while he can't throw the flag ? Oh, and also let's forget sneaky strats by showing permanently where the enemy flag carrier is on the map. Moreover, the Forge was broken and it was nearly impossible to play on the same console with a friend as splitscreen made framerates drop significantly on nearly every forged maps.

 

People will always have different opinions, I'm definitely not going to insult you just because you like something that I don't and I don't think most of the people on TB is going to insult you either if you make posts like you make with argumentation of your own point of view.

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Baseless? There's been multiple quotes by 343 saying that they're aiming for this campaign to be "of larger scale"than any previous halo. I think Frankie mentioned they're trying to revolutionize the single player again in the same way Halo 1 did when it was first released. Also I believe Bonnie Ross mentioned that the single player will be bigger than anything we've seen in a Halo game. Also there was the supposed neohaf leaks before the beta that said it will be open world, this was before all the prior mentioned statements. These aren't baseless.

Surely you realize that your just speculating, right?

 

343i (as with almost any other company) is good at saying one thing while meaning something totally different, "larger scale" for instance could just be a cute way of saying they spent more time and resources on it, bigger could just mean larger battles, and innovative is usually just a buzzword but even if they were genuine it could just as easily mean a million other things.

 

As for the leaks, no.

 

I was one of the first people on here to speculate and support H5 being open world, but history and some counter arguments make me at least more skeptical than I was before, don't misunderstand I I hope your right, but I feel as though it's too early to call.

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While as frustrating as bloom and Armor Lock was, pre TU Reach had a lot more replay value and variety than Halo 4 ever did.

Reach doesn't have jip and you can go from match to match in 90 seconds. The only thing that bugs me is armor lock, perhaps the best strategy breaking tool available.

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I remember Forgehub and the major sites being super active all through Reach..

Ya the operative phrase is all through reach not just the first couple of months. Reach is far superior than most want to admit.

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I've been thinking about the addition of spartan chatter in Halo 5 and its effects during a match. Let's ignore any personal distaste/annoyances with the chatter for a minute. Do you think making the idea of "call outs" more accessible to the average joe will help increase the overall competitiveness of Halo 5 matches? Call outs have been around since the very beginning, and with the abundance of mic-less teammates nowadays, I believe spartan chatter is there to fill that void.

 

Let's say two teams are matched up together in H2, and it is obviously a one-sided match from the get-go. Team A has 2 players with mics who are calling out as well as 2 mic-less players, and they are winning by a substantial margin. Team B has 4 mic-less players with absolutely no kind of effective communication and are getting stomped. Obviously individual skill will also be a factor, but let's just pretend Team B aren't the best of players. The match ends and Team B was stomped.

 

Now let's take that same match and integrate spartan chatter into the mix. Now that Team B has some kind of communication and are aware that "Weapon spawns in X seconds" and "I need support in X position", etc.. the match would theoretically be closer and more even than if there were no chatter. This, to me, helps create competition that otherwise would not exist for Team A. Of course spartan chatter could never replace REAL communication, and would sort of serve as a small crutch for mic-less or newer players.

 

I know a lot of people might see it as just a crutch and being fed free information, but I see it as a bit more than that: Making the idea of calling out more exposed to the general population as well as making lopsided matchups a bit more evened out and more competitive for everyone. What are everyone's thoughts on this?

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343 needs to put out a Immersion DLC. It should include stuff like 110% sun ray brightness, 10% louder foot steps and such. I think it will really help the competitive scene. Just needs tweak.

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I've been thinking about the addition of spartan chatter in Halo 5 and its effects during a match. Let's ignore any personal distaste/annoyances with the chatter for a minute. Do you think making the idea of "call outs" more accessible to the average joe will help increase the overall competitiveness of Halo 5 matches? Call outs have been around since the very beginning, and with the abundance of mic-less teammates nowadays, I believe spartan chatter is there to fill that void.

 

Let's say two teams are matched up together in H2, and it is obviously a one-sided match from the get-go. Team A has 2 players with mics who are calling out as well as 2 mic-less players, and they are winning by a substantial margin. Team B has 4 mic-less players with absolutely no kind of effective communication and are getting stomped. Obviously individual skill will also be a factor, but let's just pretend Team B aren't the best of players. The match ends and Team B was stomped.

 

Now let's take that same match and integrate spartan chatter into the mix. Now that Team B has some kind of communication and are aware that "Weapon spawns in X seconds" and "I need support in X position", etc.. the match would theoretically be closer and more even than if there were no chatter. This, to me, helps create competition that otherwise would not exist for Team A. Of course spartan chatter could never replace REAL communication, and would sort of serve as a small crutch for mic-less or newer players.

 

I know a lot of people might see it as just a crutch and being fed free information, but I see it as a bit more than that: Making the idea of calling out more exposed to the general population as well as making lopsided matchups a bit more evened out and more competitive for everyone. What are everyone's thoughts on this?

 

I really enjoyed the Spartan Talk.  While some of it can be completely useless "picked up a DMR" (who cares), it can be really helpful knowing if we got rockets, snipe, power weapons in 15, etc.  I also liked it when they would say things like "nice shot" or whatever it was. 

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343 needs to put out a Immersion DLC. It should include stuff like 110% sun ray brightness, 10% louder foot steps and such. I think it will really help the competitive scene. Just needs tweak.

me and a friend of mine are planning on making a game for pc that's going to be 100% realistic. It's a war game, you play as a normal soldier, that has to do everything a normal person has to do, like eating, sleeping, going to the bathroom, both #1 and 2, eventually you have to masterbate, sometimes you will get sick etc. In battle, guns can jam or break, you have to reload magazines by the bullet, and can only carry a few fully loaded magazines, you have to clean your gun every now and again, there's also realistic damage, like sprained limbs, broken bones, blood loss and long term injuries like deafness, blindness, there's even a chance you'll have a disability when you start the game. Now because this is a war game, you're going to run the risk of dying, so just be aware that if you are killed you can never play the game again, ever. Realistic immersive games are the best aren't they?
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My brother preordered Halo 5 as a joke for my birthday  :wutface: I don't even have an XB1 anymore.  343 always find a way to get the money.

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Go read my post like two pages back.

 

Eh. I'd say it would be other reasons. Just because things changed doesn't mean it died or sucked. With the advent of the Reach file browser a need for file sharing communities died off (and I really don't remember them dying off) I recall a pretty active community and tons of casual replay ability. But say those communities died out, there was no reason to go to forge forums because you could do everything from your menu; except discuss things. In that case forgehub or bungie/343 forums came in handy. Plus casual interest in Halo dwindled so naturally the rest would dwindle. Reach had arguably the best forge/custom game/UI options of any Halo, shame it wasn't utilized due to craptastic launch mechanics and maps. It took me a while to appreciate Reach.

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Eh. I'd say it would be other reasons. Just because things changed doesn't mean it died or sucked. With the advent of the Reach file browser a need for file sharing communities died off (and I really don't remember them dying off) I recall a pretty active community and tons of casual replay ability. But say those communities died out, there was no reason to go to forge forums because you could do everything from your menu; except discuss things. In that case forgehub or bungie/343 forums came in handy. Plus casual interest in Halo dwindled so naturally the rest would dwindle. Reach had arguably the best forge/custom game/UI options of any Halo, shame it wasn't utilized due to craptastic launch mechanics and maps. It took me a while to appreciate Reach.

The file browser literally had no effect on the forging community at all. Especially when 99 percent of the top downloaded maps and game types were absolute trash. This is easily shown off the launch of Reach, which rode off Halo 3s wave. The initial popularity and map download counts were astronomical. My first map posted to FH in Reach obtained 800+ downloads in the first few days, this is while the forums were flooded with posts on posts on posts. Everything else, we agree with each other on. I'm not saying that Reach didn't have better forging mechanics, or custom game options. That's objectively untrue because Reach was better in both regards. I'm saying as a game it killed the customs community. Yes it was strong at first, but two years in before the launch of Halo 4 nearly every forging forum was dead. And I attribute that to the entirety of Reach as a game. All the great new mechanics for forgers and file browsers and custom game options and forge canvases and huge initial population couldn't save the customs community for two years, where as Halo 3 stood strong for 3.

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I've been thinking about the addition of spartan chatter in Halo 5 and its effects during a match. Let's ignore any personal distaste/annoyances with the chatter for a minute. Do you think making the idea of "call outs" more accessible to the average joe will help increase the overall competitiveness of Halo 5 matches? Call outs have been around since the very beginning, and with the abundance of mic-less teammates nowadays, I believe spartan chatter is there to fill that void.

 

Let's say two teams are matched up together in H2, and it is obviously a one-sided match from the get-go. Team A has 2 players with mics who are calling out as well as 2 mic-less players, and they are winning by a substantial margin. Team B has 4 mic-less players with absolutely no kind of effective communication and are getting stomped. Obviously individual skill will also be a factor, but let's just pretend Team B aren't the best of players. The match ends and Team B was stomped.

 

Now let's take that same match and integrate spartan chatter into the mix. Now that Team B has some kind of communication and are aware that "Weapon spawns in X seconds" and "I need support in X position", etc.. the match would theoretically be closer and more even than if there were no chatter. This, to me, helps create competition that otherwise would not exist for Team A. Of course spartan chatter could never replace REAL communication, and would sort of serve as a small crutch for mic-less or newer players.

 

I know a lot of people might see it as just a crutch and being fed free information, but I see it as a bit more than that: Making the idea of calling out more exposed to the general population as well as making lopsided matchups a bit more evened out and more competitive for everyone. What are everyone's thoughts on this?

I really liked the Spartan Chatter, really useful in coordinating what would be a completely uncoordinated team. Then again you're always going to have players which completely ignore everything they say.

 

I wasn't so keen on all the "fluff" comments like "Nice kill" etc. However they said they're reducing that from the beta so hopefully it should be fine.

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There's a LOT of people that I know personally that buy every new Halo, play the campaign and beat it, and never pick up the disc again.

 

The campaign is a SERIOUS copy seller. Way back when, all I cared about was the campaign and not at all about the multiplayer. To this day, I still get more hyped for every Halo's new story than I do for the multiplayer.

H4 did sell Millions of copies and within 3 months had a 60k pop. I'll be interested to see how well H5 sells since the disaster that is MCC.

 

http://news.xbox.com/2013/07/games-halo-4-top-seller

 

http://www.vgchartz.com/game/51758/halo-4/

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The file browser literally had no effect on the forging community at all. Especially when 99 percent of the top downloaded maps and game types were absolute trash. This is easily shown off the launch of Reach, which rode off Halo 3s wave. The initial popularity and map download counts were astronomical. My first map posted to FH in Reach obtained 800+ downloads in the first few days, this is while the forums were flooded with posts on posts on posts. Everything else, we agree with each other on. I'm not saying that Reach didn't have better forging mechanics, or custom game options. That's objectively untrue because Reach was better in both regards. I'm saying as a game it killed the customs community. Yes it was strong at first, but two years in before the launch of Halo 4 nearly every forging forum was dead. And I attribute that to the entirety of Reach as a game. All the great new mechanics for forgers and file browsers and custom game options and forge canvases and huge initial population couldn't save the customs community for two years, where as Halo 3 stood strong for 3.

 

Alright man. You can't say the file browser had no affect, you could search for any map you wanted and it was easier to get your maps/games/screenshots out there through that system. In terms of relativity to the general popularity of Reach, the customs and forge communities were easily the strongest. I think the community shrunk as a whole at that time, and as a result everything shrunk. But that community shrunk less.

 

Halo 3 had the perfect Halo community balance between all aspects of the halo community. Reach was the biggest missed opportunity of the entire franchise, I went back and played MLG today and it was glorious. NBNS 2013-11-25-12_39_11.gif

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Spartan chatter isn't bad, imo. It just need toning down, so that players only announce picking up power weapons and don't say useless stuff, like: "nice headshot" or "good teamwork".

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Just got a new survey email! Reality check your inboxes!

Mind telling the rest of us what it's about?

 

:)

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