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Xbox One Connectivity, Licensing and Privacy Features News

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So it requires that you check in once every 24 hours, and if you don't you can't use your "Gaming console" to play games.  The fuck is that bullshit?  Did M$ not think of their offline market?

 

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edit by Cyren

 

http://teambeyond.net/2013/06/06/xbox-one-update/#sthash.EZ7j1UgG.LqDr7JfK.dpbs
 
 
New details today came out about the Xbox One. They talk about Connectivity, Licensing and Privacy Features with the next generation and how it will work. With E3 early next week this will hopefully clear up a lot of the confusion from consumer, fans, and journalist.
 
-With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
 
-After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
 
-Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
 
-Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Source: Xbox Wired

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http://t.co/CWeusMdMqs

 

Link for everyone

 

 

Some of the good things to know for tournaments

 

 

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data.  These include:
 

  • You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded. 
     
  • You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.
     
  • You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission. Here are a few examples of potential future scenarios:
    • A fitness game could measure heart rate data to provide you with improved feedback on your workout, allow you to track your progress, or even measure calories burned.
    • A card game could allow you to bluff your virtual opponent using your facial expressions.
       
  • You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

We’ll have more information available as we get closer to product availability later this year.

 

As well as 

 

  • : Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless

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all this sign in stuff and other stuff to do with it confuses me... im just going to wait until its out and see what its like

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won't be surprise if they sell it as phones as well:

 

2 yr contract 199$ down and $15 a dollar a month with xbox live.

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So it requires that you check in once every 24 hours, and if you don't you can't use your "Gaming console" to play games.  The fuck is that bullshit?  Did M$ not think of their offline market?

 

 

They are going to sell offline consoles, with fewer features. Sorry that the future requires you to be "Kinected" so you aren't finding ways to pirate games or modify your system. I mean, do you really miss having people defy your game's reality and make you derank for killing them once? 

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Having to be connected isn't an issue for me... I mean, who owns an Xbox and doesn't have it constantly connected to Xbox Live...? If you don't want people to know you're online, appear offline.

 

My biggest concern is this whole business with licensing. If I can't easily trade in my games like I have been able to, I see no reason to buy this console. Now, even if it's just a feature like trading in the license for Microsoft Points... that's fine. But aside from like, 5 games... I buy a game, I beat it, I trade it in towards the next big title. Games like new Tomb Raider that have little to no replay value are not worth $60.

 

Look at Skyrim.

Look at Tomb Raider.

 

Those should not be worth the same amount of money.

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Today, Microsoft has released a ton of information regarding how users will be able to share their games with their friends and family. I'm really excited and everything they've mentioned seems quite fair and reasonable, with the exception of the things regarding the Kinect.

 

source: How Game Licensing Works on Xbox One

 


With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided. 



Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

 

  •  
  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.

     
  •  
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.

     
  •  
  • Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games.  Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

     
  •  
  • Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.

     
  •  
  • Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games. 

     
  •  
  • Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

     
  •  

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

 

As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons.  We may also cease to offer certain services or products for similar reasons.

 

In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.

 

We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans. 

 

 

source: Xbox One: A Modern, Connected Device

 

 

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected.  Here are just a few examples: 
  • A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing. 
     
  • Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates. 
     
  • Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV.  Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.
     
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.
     
  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.
     

 

Networking Technologies
 

A range of advanced technologies will make these scenarios possible, including: 
 

  • Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves.  Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.
     
  • Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.
     
  • Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.  
     

 

Networking Requirements
 

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements: 
 

  • For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps).  In areas where an Ethernet connection is not available, you can connect using mobile broadband.
     
  • While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection. 
     

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.  
 

At Xbox, we’ve always believed in a connected world of games and entertainment.  With Xbox One, we are planning for a connected future.  We can’t wait to show you what’s to come

 

Source: Privacy by Design

 

 

Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you. 

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data.  These include:



  • You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded. 
     
  • You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.
     
  • You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission. Here are a few examples of potential future scenarios:
    • A fitness game could measure heart rate data to provide you with improved feedback on your workout, allow you to track your progress, or even measure calories burned.
    • A card game could allow you to bluff your virtual opponent using your facial expressions.
       
  • You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

We’ll have more information available as we get closer to product availability later this year.

 

 

My concern was with this

 

 

Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing. 

Kids from the midwest and other rural areas I guess are just shit out of luck

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It is also confirmed that you will HAVE to be connected once every 24hrs or 1hr from a different console, or you won't be able to play your games. Pretty silly if you ask me, especially if you can't pay your internet bill or it just goes out for a couple of days.

 

I also don't like the idea that rather than just let us UNPLUG the Kinect, they give us silly options that we KNOW mean very little if Microsoft actually wants to use them to spy on us for a variety of reasons, like target ads, or in the rare but very plausible case of government surveillance on certain individuals.

 

Maybe I'm just crazy

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My question is how secure will be against hackers. Plus MS can change as often does the "user policies".

 

 

All this made remember a SF book, "Little brother by C Doktorow", about kids hacking video consoles, has won several prices and was nominated for a Hugo award and it is a free e-book.

 

Here is the link for the free book:

 

http://craphound.com/littlebrother/download/

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won't be surprise if they sell it as phones as well:

 

2 yr contract 199$ down and $15 a dollar a month with xbox live.

Funny thing about that, T-mobile has moved away from contracts

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TL;DR: It's Steam on a console. All games will be digitally available on launch day. Cloud stuff. Have to be connected once every 24 hours (30 days on Steam). Can login on any other console and have access to your games (I'm assuming you can download ones you bought digitally as well).

 

Difference from Steam: You're able to trade without any fees but only with people that have been on your friends list for at least 30 days. Can have 10 accounts on one Xbox Live account.

 

Things we don't know: Prices of games and quality of sales.

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I must say, I am pretty happy overall with everything they stated in this press release.

 

I now don't have to worry about where my games are. I can now purchase a big title by splitting it with a friend, since we BOTH can have it (unless I misinterpreted the licensing of "giving to your friend"). Being that I am in an area with Internet, this works for me.

 

I bet they will respond with a Press Release at E3 surrounding the offline market - not to worried about it.

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I just don't know what to think. Not happy with all the connection things and how trading and lending is gonna work.

 

So if you have a tourney and your not using your console you will be kicked off the game in a hour? So no more tourney's then??

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I still don't agree with this, because some companies WILL opt out of this.

 

All of this is just making me lean toward a PS4. I don't like the greed that Microsoft is developing for themselves.

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The XBOXone is just looking terrible, who came up with all the stipulations. Are they trying to get everyone to switch over to PS4?

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Piracy's gotten the best of 'ole Microsoft Game Studios. I always thought they were a herd of monkeys on type-writers, anywhoo. Really not surprised at all. 

 

I'm probably not going to buy it. We'll see come E3; the chopping block of the Xbone, imo. 

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Well PS4 just has to look at what Microsoft is doing, and not do that and they'll win.  s.

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I fear for Halo 5, and I just tweeted the video to Frank, Jessica and Bravo to see what they think. I fear for Halo 5 because it will most likely be on the Xbox One.

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Microsoft is really killing themselves. PS4 is just seeming like a dominant console, both in consumer policy and overall game console features.

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They are going to sell offline consoles, with fewer features. Sorry that the future requires you to be "Kinected" so you aren't finding ways to pirate games or modify your system. I mean, do you really miss having people defy your game's reality and make you derank for killing them once? 

The future shouldn't require you to be "kinected".  I've been offline more than a couple days before on my 360, I didn't watch movies.  I played Fallout 3/NV.  Games like that.  Not everyone can have an online persistent connection.  They should have made that an OPTION for the console.  I've never once modified my own system, so I don't know where that came out of, and I have no idea what you're saying in your last statement.

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So if i were to be moving houses, and my internet is out for like 3 days....I'm pretty much fucked aren't I

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