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When I get home from work I can check which won't be for a few hours.

 

@@Andy is your gt aka og xi or just og xi? Not sure how late you stay up but we can always use a dedicated mercy.

thanks fahso

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no, never focus on your shot. your shot should always come natural. just keep playing and learning the meta, how to use every character, which plays are the best to make in certain situations, etc. getting a headshot is nice but the absolute best thing is staying alive while managing to put any type of damage output possible! this game is super advanced in its core hidden by a basic aesthetic exterior. in any shooting game, the shots you land are about 1% of your overall value to the team unless your someone that is exceptionally gifted (curry). remember this is an objective based team game. the impressive multikills and all that jazz dont mean as much when your not doing what it takes to win.

Oh I know that lol, It's just my playstyle centers around characters that shooter rather than Tank or Heal. I usually only play those rolls if it's necessary. I'm not trying to be CoD kid multi kill man. I'm just an asshole who secretly likes to be better than everyone if possible lol. So I like to learn and train on everything. I'd like to say I know a lot about the meta, I try to study it and watch pros play. I'm still learning but I also want to develop part of my weaker skills. About a week ago I found out flick aiming was a thing, or at least a technique towards aiming as a whole. I was terrible at it so I've been training that and now I'm just training as a whole. I know aiming isn't everything, I mean when I first started playing I become good at Genji with every besides aiming (Or at least I felt like I did Genji's job pretty well). 

 

Unfortunately I don't have that 'gift' that you are talking about. I know what you are talking about. Pretty much how those random guys just pop onto the pro scene of a game. 

 

 

  • Unless you're particularly gifted there isn't much point playing Widow as you'll more than likely be a determent to your team.
  • McCree is a bit of bog-standard hero since they nerfed him, like he's OK but he's not going to do anywhere near as much work as expected from him relative to what he was a few weeks ago.
  • S76 is the pick of the bunch and is in vogue currently. He's more forgiving than both Widow and McCree aim wise and he's a bit more sustainable because of his self healing.

In Overwatch (especially hitscan) the key is sustained tracking rather than raw flick aiming. More than likely if you're having trouble with tracking it's either your settings or your firing technique. If you can, record a match or two and watch them back to see if you're under/overshooting enemies within your intended character ranges. Overshooting is very common, for hitscan characters ideally you want to be using your arm for full movements and wrist for fine tuning. If everything looks hunky-dory then you're probably using the character wrong at a micro or macro level.

 

Talking about 76 because he's the most relevant at the moment, the best things to understand are:

Approach

You almost always want to be at medium distance, keeping characters at arms length.

Ideally you want to be picking out vulnerable squishy targets so they go down quicker and you can move on doing more damage to the overall composition.

Don't be too static because 1. his movement speed with sprint is great and 2. you're going to get focused pretty quickly because of your relative squishiness.

 

Technique

The first burst (4 or so bullets) have little to no spread on them so aim for the chest / head are and pulse a few times at medium distance.

Once you've hit the first few headshots there isn't the necessity to keep hitting them with most of the characters you'll be targeting e.g. Pharah you can get away with pulse, pulse, body spray.

If you're given the opportunity (immobile target / not facing) start with your right click and then go into bursting.

 

 

I'd like to record gameplay but last time I tried messing with Shadowplay it started being wonky and I couldn't turn it off. Causing me to get consistent frame lose and lag. It was just a mess. Unless there is a program that records with little usage, I doubt I can record my gameplay unfortunately. As to your first 3 points, I agree for the most part. I was only playing McCree for the aiming, single shot hitscan aiming seemed to me like it would be good to learn on. I rarely play him in games now with nerf. He is more of a niche pick now I feel, I guess towards something you really need stunned that Roadhog can't deal with. 

 

For Approach that is usually how I try to play. I'll try to get medium range and maybe some type of height advantage (as long as the height advantage isn't over pushing or too far away). 

For static what do you mean? I mean I usually strafe and of course use sprint to get to and out of situations. At the start of some maps I'll also use his helix to boost me to certain spots (usually on Defense, Hanamura and Volskaya come to mind. The windows their on the underpasses). I mean I usually stay in the generally area that is working for me. Like on Gibraltar I like to get on the shelves where the aircraft sits. I like to get on top of the aircraft too, gives a nice vantage point if nothing is countering that spot atm.

 

As for Technique, I've always known you could burst to stop spread but I learned a few days ago that you can consistently burst. For the most part that is what I do. Though I will have to try the headshot tip you gave me for chars like Pharah. Usually I try to steadily hit headshots on them to get the kill. I guess I'll try to get the first few headshots and just finish the kill afterwards. 

 

The main thing I want to ask more about is the arm aiming though. I've been hearing more about arm aiming when I researching aim. For the most part I've only used my aim to adjust my aim/go past my wrists limit. I play on 800 DPI and 6 in game sens. Though I have started messing with arm aiming. I just don't know what people actually mean. Like if a Soldier is sprinting, and I'm trying to track his speed, I should use my arm? And then if that is the case I should learn how to use my arm and wrist equally? I did notice when playing against the bots with Widow maker that tracking headsets with my arm felt different but in a good way. Like it was almost easier, but my arm wasn't used to it. Thanks for answering and sorry if these questions seem mundane/pointless. There isn't many places that go deep into the fundamentals of aiming. 

EDIT: wanted to also ask, when you mean arm aiming, does it matter if it's forearm or literally full arm movement?

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Oh I know that lol, It's just my playstyle centers around characters that shooter rather than Tank or Heal. I usually only play those rolls if it's necessary. I'm not trying to be CoD kid multi kill man. I'm just an asshole who secretly likes to be better than everyone if possible lol. So I like to learn and train on everything. I'd like to say I know a lot about the meta, I try to study it and watch pros play. I'm still learning but I also want to develop part of my weaker skills. About a week ago I found out flick aiming was a thing, or at least a technique towards aiming as a whole. I was terrible at it so I've been training that and now I'm just training as a whole. I know aiming isn't everything, I mean when I first started playing I become good at Genji with every besides aiming (Or at least I felt like I did Genji's job pretty well). 

 

Unfortunately I don't have that 'gift' that you are talking about. I know what you are talking about. Pretty much how those random guys just pop onto the pro scene of a game. 

 

I'd like to record gameplay but last time I tried messing with Shadowplay it started being wonky and I couldn't turn it off. Causing me to get consistent frame lose and lag. It was just a mess. Unless there is a program that records with little usage, I doubt I can record my gameplay unfortunately. As to your first 3 points, I agree for the most part. I was only playing McCree for the aiming, single shot hitscan aiming seemed to me like it would be good to learn on. I rarely play him in games now with nerf. He is more of a niche pick now I feel, I guess towards something you really need stunned that Roadhog can't deal with. 

 

For Approach that is usually how I try to play. I'll try to get medium range and maybe some type of height advantage (as long as the height advantage isn't over pushing or too far away). 

For static what do you mean? I mean I usually strafe and of course use sprint to get to and out of situations. At the start of some maps I'll also use his helix to boost me to certain spots (usually on Defense, Hanamura and Volskaya come to mind. The windows their on the underpasses). I mean I usually stay in the generally area that is working for me. Like on Gibraltar I like to get on the shelves where the aircraft sits. I like to get on top of the aircraft too, gives a nice vantage point if nothing is countering that spot atm.

 

As for Technique, I've always known you could burst to stop spread but I learned a few days ago that you can consistently burst. For the most part that is what I do. Though I will have to try the headshot tip you gave me for chars like Pharah. Usually I try to steadily hit headshots on them to get the kill. I guess I'll try to get the first few headshots and just finish the kill afterwards. 

 

The main thing I want to ask more about is the arm aiming though. I've been hearing more about arm aiming when I researching aim. For the most part I've only used my aim to adjust my aim/go past my wrists limit. I play on 800 DPI and 6 in game sens. Though I have started messing with arm aiming. I just don't know what people actually mean. Like if a Soldier is sprinting, and I'm trying to track his speed, I should use my arm? And then if that is the case I should learn how to use my arm and wrist equally? I did notice when playing against the bots with Widow maker that tracking headsets with my arm felt different but in a good way. Like it was almost easier, but my arm wasn't used to it. Thanks for answering and sorry if these questions seem mundane/pointless. There isn't many places that go deep into the fundamentals of aiming. 

 

 

What are you system specs? Shadowplay should work just fine. 

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What are you system specs? Shadowplay should work just fine. 

Nothing too spectacular

 

AMD FX six core - 3.80GHz 
10gb Raam
Geforce GTX 660

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Nothing too spectacular

 

AMD FX six core - 3.80GHz 
10gb Raam
Geforce GTX 660

 

 

Hmm you're on W10 right? 

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Yeah, W10 

 

Did you do a clean install or did you upgrade? 

 

If you wipe your PC then reinstall W10 that should clear out some junk screws stuff up. 

 

 

I would try shadowplay again, and sometimes you do need to turn it on and off because it screws up time to time.

 

Also, if shadowplay is still not working use OBS and select the Nvidia NVENC option to encode videos.   

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Did my placement matches this morning, got a 57 solo, not a bad start to things for a Mercy main

 

When I get home from work I can check which won't be for a few hours.

 

@@Andy is your gt aka og xi or just og xi? Not sure how late you stay up but we can always use a dedicated mercy.

I'm on quite a lot at around 8 est. And its just OG Xi

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Did you do a clean install or did you upgrade? 

 

If you wipe your PC then reinstall W10 that should clear out some junk screws stuff up. 

 

 

I would try shadowplay again, and sometimes you do need to turn it on and off because it screws up time to time.

 

Also, if shadowplay is still not working use OBS and select the Nvidia NVENC option to encode videos.   

Thanks, I set up OBS and it seems to work fine without any frame lose. 

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Did my placement matches this morning, got a 57 solo, not a bad start to things for a Mercy main

 

 

I'm on quite a lot at around 8 est. And its just OG Xi

 

Sweet. I didn't do any placement games yesterday but want to get them out of the way today. I'll hit up some people and try to get a squad together that is flexible with team comps. I've been lucky enough to play with some really skilled players shot/aim wise and I've realized very quickly that it's one of the least important factors in this game.

 

 

edit for example I'm tired of organizing a push through a side and around the team as a group, leading as winston and turning around to find my DPS characters flanked around because they thought it was a good idea to go for an irrelevant pick.

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Thanks, I set up OBS and it seems to work fine without any frame lose. 

 

 

Thats good!, When you use the Nvidia NVENC option in OBS it uses the built in H.264 in the GPU to encode videos. Since you are using the built in H.264 encoder you wont get frame lose. Also the higher the bitrate the better, I suggest around 60,000kbps for 1080p 60fps.

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The main thing I want to ask more about is the arm aiming though. I've been hearing more about arm aiming when I researching aim. For the most part I've only used my aim to adjust my aim/go past my wrists limit. I play on 800 DPI and 6 in game sens. Though I have started messing with arm aiming. I just don't know what people actually mean. Like if a Soldier is sprinting, and I'm trying to track his speed, I should use my arm? And then if that is the case I should learn how to use my arm and wrist equally? I did notice when playing against the bots with Widow maker that tracking headsets with my arm felt different but in a good way. Like it was almost easier, but my arm wasn't used to it. Thanks for answering and sorry if these questions seem mundane/pointless. There isn't many places that go deep into the fundamentals of aiming. 

EDIT: wanted to also ask, when you mean arm aiming, does it matter if it's forearm or literally full arm movement?

It's essentially a noticeable differentiation between fine movements with your wrist and fingers and larger movements pivoting from your elbow. It's not really as relevant in this game because of the differences in characters and their aiming styles, as compared to say CSGO where a lower sensitivity style of aiming is more-or-less preferred over all others because of the mechanics of the game. In OW you can play entirely with your wrist and still be considered one of the best players in the world with a certain character.

 

For the speed of the game I'd say your settings are fine if that's what you're comfortable with. I play with 450 DPI / 12 in game sens which is ~540° character rotation on a full track of my mouse pad i.e. mostly not used. Comparatively a full track of the mouse pad in CSGO will only turn around 270° so there's much more of an emphasis on my arm should I be required to flick 180° quickly. That's purely the stylistic differences in the games;

  • CSGO - Precision focused with slower moving targets and the requirement to hold angles and try and control spray patterns.  
  • Overwatch (Junkrat) - Constantly changing action against targets of different speeds with the requirement to quickly adjust arching projectiles.

If your just going to be playing DPS then you could probably go a bit lower, but it's not a necessity. So long as you're in the right ball park you're muscle memory will eventually settle with whatever you choose and aiming will settle into the background. As people have said the main thing with this game are the decisions you make.

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That is the best game I've ever had, and yes,I did get a 4 man rez play of the game.

 

I love this game so much, especially in a full 6 man squad.

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They need to fix the overtime feature and make it so you can only have a maximum of one champion per team. That would make this game a lot more fun to play

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Blizzard is honoring a Overwatch fan who sadly passed away 1 day before the game got released.

 

On the Control Center map of Lijiang Tower, the name "宏宇" (Hongyu) is added to one of the space suit on the red side. The phrase "英雄不朽" (Heroes never die) is also added to the background behind it.

 

This is to honor the death of a young Chinese Overwatch player, Hongyu Wu (吴宏宇), who unfortunately sacrificed his life when he bravely chased after a motorbike thief on the 23rd of May, 2016.

 

The criminal was arrested eventually, but we lost a brave young soul forever. May he rest in peace.

http://i.imgur.com/T24ak1N.png

 

https://www.reddit.com/r/Overwatch/comments/4qrpn7/a_new_easter_egg_has_been_added_to_lijiang_tower/

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Placed at 59, thought I'd fucked it with two losses early on.

 

Comp is really strange though, do people get teammates who speak often? I think I had 1 person speak in my 10 games and all he said was "hello" at the start.

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Placed at 59, thought I'd fucked it with two losses early on.

 

Comp is really strange though, do people get teammates who speak often? I think I had 1 person speak in my 10 games and all he said was "hello" at the start.

 

You don't automatically get put into team chat, you get put into like your own/party, so you have to leave and join the team chat. Its dumb, default should be team. People don't really call out or anything really though, like you're used to in Halo. Pros don't stream their scrims and they don't have ingame coms during tournys so idk their tournament communication but if its the same as when they're streaming its really average.

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I picked this up on the Xbone, because my current PC is old as hell and I have friends to play with on Live. This game is a hell of a lot of fun, but I really hope that people will get slightly more competent in the competitive playlist. As opposed to geniuses who are only interested in playing slayer type characters or who think that two snipers are a good idea while we're escorting a payload or pushing a hill, while they hang back and stare at a choke point well behind the thing as if the enemy team is going to push us and then proceed miss every shot in an actual fight. Or tanks who repeatedly charge straight down the middle solo and die. At which point, the rest of the team trickles in single file and does the same.

 

I'm honestly tempted to add anyone who selects a support character to my friends list. There are so many idiots. I certainly don't expect everyone in Quick Play to be good, but I don't think it's unreasonable to expect them to do basic shit like play the objective, use simple team work, and not select 3 duplicates of the same character. The game literally tells you when your party composition is trash. Maybe pay attention to words?

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I find it funny that everyone thought it was going to be Overwatch vs TF2 but Overwatch blew TF2 out-of-the-water by so much that it's now Overwatch vs LoL.

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