Mintograde Posted October 16, 2014 I know that we'll probably want to know things like the status of the 180 glitch and how shot lead works on and off-host, but those things may be a bit complicated for them. At the very least, ask them to play some 2v2 team slayer with no radar and generic starting weapons, since I have a feeling they won't be doing so otherwise. Something like "see how close to someone's head you can snipe without killing them" would be simple and revealing (for bullet magnetism and hitboxes, at least). 1 Quote Share this post Link to post
Patch Stay Posted October 16, 2014 I'm pretty sure you can play split, I don't how it will work though.. probably just sign in as a guest? not sure how the profile system works on Xbone. I mean will the FOV remain the same as we are accustomed to 4 Quote Share this post Link to post
LeandroTrooper Posted October 16, 2014 I'm honestly not touching the thread that much. I prefer some people making the real-hard-important questions rather than me asking dumb questions.It'll be a good read tho and cool that Ryan has interest in sharing the questions! Quote Share this post Link to post
Infinity Posted October 16, 2014 Has 343 stated whether or not the medals for Halo 1 and 2 are placeholders? They seem to be buggy, but I am interested to know if they are the final design. 1 1 Quote Share this post Link to post
a Chunk Posted October 16, 2014 Can we see 2 player split screen footage of Halo CE please. 12 Quote Share this post Link to post
Hitzel_89 Posted October 16, 2014 Hmm I don't know if they'll be doing this on LAN or Xbox Live... but I'll ask anyway: I'd like to know if we can use classic sounds in Halo 1 Multiplayer. I'd like to know if getting hit by a grenade while you're jumping still makes your gun shoot sideways (180 glitch). I'd like to know if needing to lead shots in front of your target works like original Halo 1 split screen and LAN (not a lot, but you still need to lead shots). Repeating some good questions I saw: I'd like to see 2-player split-screen footage of Halo 1 as well, what's the FOV? I'd like to hear how Xbox Live netcode works with the Pistol and Sniper. I'd like to know if we can play custom games on dedicated servers. Is 343 aware that the competitive community wants 2v2 out of Halo 1 on Xbox Live? Thanks Cyren and thanks Ryan =) May edit this with more later. 7 Quote Share this post Link to post
Brutality Posted October 16, 2014 Did 343 ever consider adding a game timer to the HUD in Halo 1? If so, what prevented them from doing it? 5 Quote Share this post Link to post
Cursed Lemon Posted October 16, 2014 What are the actual, tactile differences in the way the console and PC netcode each handle shooting mechanics? 13 Quote Share this post Link to post
Thor Posted October 16, 2014 I mean will the FOV remain the same as we are accustomed to I really don't know. Hopefully they keep it similar... going from a 4:3 split to a 16:9 would make the fov like 120ish which would be weird. maybe they'll use black bars to make a 4:3 picture then cut it in half? Quote Share this post Link to post
Yes I am Based Posted October 16, 2014 Do weapons and powerups use the PC or Xbox spawn times? Will we see PC weapons in matchmaking? Or will they be in custom games only? What was the reason behind making the sniper reticle larger? Some map geometry was slightly changed on the PC, will we be seeing Xbox or PC versions of the original maps? 2 Quote Share this post Link to post
Proven Posted October 16, 2014 Everyone ask them it they can turn off medals!!!!!!! The important questions need to be asked! This was a joke. 5 Quote Share this post Link to post
Destroyaaa Posted October 16, 2014 Now remember, we are a pretty hardcore community so some terms and slang might not transfer over. Try and present your questions as clear as possible and I'll round them up before the stream and put them in this post for him to easily read. In your nerd voice: "Will the Arbiter be added into Halo 1 as a playable character?" Quote Share this post Link to post
AkaDemiK Posted October 16, 2014 props to Ryan for accepting questions... how are the physics of the game when compared to the xbox version of the game? how is the difficulty of the shooting mechanics when compared to the xbox version (shot lead, auto aim, magnetism and hit boxes) and is it more similar to the pc version or the xbox, or is it a mixture of both? on hang em high, how much do you have to lead shots at longer ranges (blue base to red base)? is it similar to the xbox or the pc version of the game? the spawn system worked great on the xbox version for 2v2s, were there any changes to the spawn system and how players can affect where their teammates spawn and where they won't? how much of the xbox and pc versions did they use when creating the game? are there any changes to the game that may not be noticeable at first or weren't announced to us , anything different "under the hood"? are we still able to play split-screen and if so will it be supported online? is there a reason why the game sounds were changed from the original xbox to halo 1 anniversary? or is this just a placeholder? the game doesn't sound like I remember it. 1 Quote Share this post Link to post
ImperiumVII Posted October 16, 2014 "Um, I was wondering, what's the recommended amount of dedotated WAM I should have to a server?" 1 Quote Share this post Link to post
Thor Posted October 16, 2014 My uneducated guess as to how H1 Split Screen might work.. 7 Quote Share this post Link to post
Bonesaw Posted October 16, 2014 Stress that we would like to see TWO PLAYER split screen. I have no doubts that 4 split is just going to be the standard down the middles lines, 4 smaller 16:9 screens. 2 player is where there's a chance things go horribly wrong Ala H1:A 5 Quote Share this post Link to post
sic Posted October 16, 2014 Do weapons and powerups use the PC or Xbox spawn times? Will we see PC weapons in matchmaking? Or will they be in custom games only? What was the reason behind making the sniper reticle larger? Some map geometry was slightly changed on the PC, will we be seeing Xbox or PC versions of the original maps? they use xbox spawn system confirmed by ghost. 6 Quote Share this post Link to post
AkaDemiK Posted October 16, 2014 they use xbox spawn system confirmed by ghost. 12 Quote Share this post Link to post
Zandermannnn Posted October 16, 2014 they use xbox spawn system confirmed by ghost. Nice. Does it use the xbox system for player spawns or has it been modified? 1 Quote Share this post Link to post
Hitzel_89 Posted October 16, 2014 Has it been confirmed weather or not we can use classic sounds in Halo 1 multiplayer in MCC? 2 Quote Share this post Link to post
Thor Posted October 16, 2014 Has it been confirmed weather or not we can use classic sounds in Halo 1 multiplayer in MCC? God I hope so 2 Quote Share this post Link to post
AkaDemiK Posted October 16, 2014 yea...i'm not a fan of the game sounds being changed...smh 7 Quote Share this post Link to post
VODE Posted October 16, 2014 the campaign stuff you saw the other day is Halo 1 Anniversary bro....the original halo 1 campaign reticle looks the same as these multiplayer clips.. just like how halo 2 anniversary has a different br reticle than the og h2... don't worry about it Oh ok thanks because I thought it was weird because the Anniversary reticle looked so much like OG CE but it just occurred to me because most footage of OG CE is splitscreen and I'm used to that I guess. That and the sniper reticle is changed. I didn't think of it as a bad thing though was just curious. Quote Share this post Link to post
TBURNER Posted October 16, 2014 This was a joke. you forgot the troll face 1 Quote Share this post Link to post