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Halo: The Master Chief Collection Discussion

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1 hour ago, _Synapse said:

Reminder that HaloCirclejerk is even worse of a subreddit than Halo. 

Halo's full of loudmouthed, ignorant, indifferent-to-actual-necessary-change people who don't really put an ounce of thought into any of their opinions. That being said, you can still post stuff without too many people bringing up some idiotic counterargument that drowns out everything you say. 

HaloCirclejerk is 10x worse. The posters there, are not only even more ignorant and fucking dumb, but they're militant about it. Imagine the average r/halo poster, but with a giant superiority complex because he likes Halo 4 and 5. You can post valid criticism of 343, and all that you'll get is a mob of angry neckbeards breathing down your neck and going "ackchyually blahblahblahblah" while linking you incomprehensible ShyWay videos on why sprint is actually good and how spv3 modders didn't make campaign mod maps bigger so ackchyually sprint doesn't maps bigger sweety teehee

The worst part is that these people make incoherent, cognitive dissonance-ridden, passive aggressive textwalls of nonsense for replies.

Simply getting these people to admit that sprint stretches out maps and that you can place jumpups on a map instead of giving people clamber is a daunting task. They'll give you around 5-6 thesis-length shitbrained replies before they even admit that things like descope and flag juggling are necessary. 

Why are you trying to have serious conversations on a circle jerk subreddit? lol The entire point of those subreddits is to be obnoxious.

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1 hour ago, ShmaltzyLatkes said:

Why are you trying to have serious conversations on a circle jerk subreddit? lol The entire point of those subreddits is to be obnoxious.

They take themselves seriously (and expect others to) on their sprint arguments. 

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You guys have got to let go these tired old arguments.  Much like Halo, this inability to move past sprint has arrested your development.  Allow your mind to see past sprint, past classic halo even.  Let the things that clash with halo’s core values fade away.  Make room for new ideas to bubble up, things that bolster halo’s identity, reinforce its ideals.  
 

Decide for yourself what defines Halo.  Strafing, firing, controlling/contesting/using pick ups, tracking enemies, juggling flags, no scopes, descopes, skill jumps, hijacking, splatters, sticks, overcoming insurmountable odds, epic, awesome, mysterious, beautiful.  
 

Since a big part of Halo is controlling, contesting, and making use of on-map pick ups, I believe there should be more categories of pick ups as well as more unique pick ups within each category.  The Halo I would design, would reflect this.  What would your Halo reflect?  

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1 hour ago, Boyo said:

You guys have got to let go these tired old arguments.  Much like Halo, this inability to move past sprint has arrested your development.  Allow your mind to see past sprint, past classic halo even.  Let the things that clash with halo’s core values fade away.  Make room for new ideas to bubble up, things that bolster halo’s identity, reinforce its ideals.  
 

Decide for yourself what defines Halo.  Strafing, firing, controlling/contesting/using pick ups, tracking enemies, juggling flags, no scopes, descopes, skill jumps, hijacking, splatters, sticks, overcoming insurmountable odds, epic, awesome, mysterious, beautiful.  
 

Since a big part of Halo is controlling, contesting, and making use of on-map pick ups, I believe there should be more categories of pick ups as well as more unique pick ups within each category.  The Halo I would design, would reflect this.  What would your Halo reflect?  

yeah okay when csgo does, ill agree. But they have in other ways. underhands nades lool 

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1 hour ago, Boyo said:

You guys have got to let go these tired old arguments.  Much like Halo, this inability to move past sprint has arrested your development.  Allow your mind to see past sprint, past classic halo even.  Let the things that clash with halo’s core values fade away.  Make room for new ideas to bubble up, things that bolster halo’s identity, reinforce its ideals. 

Guru Boyo

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How many times can they put fiesta and shotty snipers in the rotational playlist before it gets stale

I get that there's a skeleton crew working on MCC, but could we at least get some community made/chosen modes? H3/H2 Mayhem, Big Team Fiesta, Vehicle Fiesta, Low grav snipers, stuff like that. Nobody wants to play fucking team duals, that's insulting. 

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23 hours ago, Reamis25 said:

Well that’s what happens when you never play said game in ever 

Way to completely miss the point of his post. He’s saying these people had no idea where OS, snipe or rockets even spawned, much less when. That is a fault of the game, not the player. You can’t have a fair game if things that important are completely unknown to the player.

H5 had the right idea with flythroughs before each map, but it should be one uncut flythrough that starts at your spawn, and shows you each power item (and it’s respawn time).

We are well past the point of not communicating this stuff to players. It’s not fair, and thus it’s not fun.

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10 hours ago, TeeJaY said:

I'm telling you man, Shyway is slowly breeding an army. I've noticed a surge in confidence when it comes to these kids. His videos reinforce their love for a dead game so they cling to those arguments for dear life even in the face of common sense. 

It’s pretty obvious Shyway has an agenda he already made another “sPrInT iS gOoD” video 2 weeks ago and reddit being reddit will try and pass these videos off as fact hopefully Favyn or someone else will make some videos debunking them sooner rather then later having misinformation videos being left unaddressed isn’t a good thing.

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23 minutes ago, thdyingbreed said:

It’s pretty obvious Shyway has an agenda he already made another “sPrInT iS gOoD” video 2 weeks ago and reddit being reddit will try and pass these videos off as fact hopefully Favyn or someone else will make some videos debunking them sooner rather then later having misinformation videos being left unaddressed isn’t a good thing.

Honestly I'm not sure it actually matters. Hes just cashing in on the extreme levels of... I'm not even sure what to call it I don't want to say stupidity but its at the VERY least willful ignorance that exists within the casual Halo community hubs. Seriously go check out old bungie.net or waypoint or reddit. There are a lot of people who actively try to remain uninformed so that they never challenge their own beliefs and enjoyment. They read straight through facts and acknowledge nothing. Hes just profiting by playing into it. Its not honest discourse so its not worth being a part of it

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Its not like theres a shadowy cabal that is dictating Shyway’s opinion, in his mind he thinks sprint benefits the game and thats all there is to it

Interestingly sprint in the demo looks like it is literally just an animation without adding speed so i have no idea if its an early halo2 type thing where you ramp up into a sprint animation automatically or maybe its just either the demo being (painfully) incomplete or that you can upgrade sprint in campaign

 

Too many years nerfing this mechanic, its time they let it go lol that’d be the biggest dub of the last decade

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I like some points on shyways spring post. Like the instant shooting, the sliding but at the end of the day sprint isn’t necessary. I just hope maps aren’t stretched to ridiculous proportions like h5. Even h4 arena maps weren’t that huge. 

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6 minutes ago, Reamis25 said:

I like some points on shyways spring post. Like the instant shooting, the sliding but at the end of the day sprint isn’t necessary. I just hope maps aren’t stretched to ridiculous proportions like h5. Even h4 arena maps weren’t that huge. 

Yup it's just not necessary. The issue with sprint arguments is that a fast base speed is better in every way. I have to constantly explain to H5 kids that adding penalties to basic movement works against the very "freedom" they preach about.

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With a fast BMS, you get:

• A much better strafe and actual difficulty in tracking opponents (provided equally high strafe accel)

• Omnidirectional movement

• The ability to perform trickjumps without needing to make yourself vulnerable


Though it's important to state that there can't be too high of a BMS buff, nothing more than 130% that of the old games. There's an element of strategic predictability with regards to movement in the older games that gets put into a shredder when you raise the BMS without also lowering the TTK. 

Turns out my PC can just barely run Diabotical's Open Beta. Looks like I'm not leaving MCC anytime soon. 

Just .....can't wait. 

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3 minutes ago, _Synapse said:

With a fast BMS, you get:

• A much better strafe and actual difficulty in tracking opponents (provided equally high strafe accel)

• Omnidirectional movement

• The ability to perform trickjumps without needing to make yourself vulnerable


Though it's important to state that there can't be too high of a BMS buff, nothing more than 130% that of the old games. There's an element of strategic predictability with regards to movement in the older games that gets put into a shredder when you raise the BMS without also lowering the TTK. 

Turns out my PC can just barely run Diabotical's Open Beta. Looks like I'm not leaving MCC anytime soon. 

Just .....can't wait. 

1. Yeah the BMS can’t be too high. Sprint in infinite doesn’t seem too bad, I just need to see if we will have the balances we had in h5 like no shield recharge, sprint stopping. I think a good balance could be if you’re half shields or less no sprinting.

2. Damn you must have a shit pc.

3. Do you think wall jumping be a cool strafe feature, like bounce off a wall for some momentum? 
4. We need air control like shroud stated in his stream. 

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1 hour ago, Reamis25 said:

3. Do you think wall jumping be a cool strafe feature, like bounce off a wall for some momentum? 

I lean more to the side of CPM-style air strafing and higher amounts of air control in general. 

A wall kick could be good in theory, but I don't want it to turn into a thrust-lite. 

If we're talking about a wall kick for map traversal, then I think ledges and jumpups are better solutions. 

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5 hours ago, _Synapse said:

I lean more to the side of CPM-style air strafing and higher amounts of air control in general. 

A wall kick could be good in theory, but I don't want it to turn into a thrust-lite. 

If we're talking about a wall kick for map traversal, then I think ledges and jumpups are better solutions. 

I think a wall kick is something that’s situational no? 

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5 hours ago, Reamis25 said:

I think a wall kick is something that’s situational no? 

It is but I don't want people to abuse the fuck out of it to "thrust" out of shots

Think you're playing Pit, and you start BRing some guy who's in Long Hall, only for him to completely fuck your aim by jumping off the wall. 

In a game that has a significant playerbase on console, players should never be able to break the opposing player's aim assist simply with the push of a button. It's completely undeserved. 

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1 hour ago, _Synapse said:

It is but I don't want people to abuse the fuck out of it to "thrust" out of shots

Think you're playing Pit, and you start BRing some guy who's in Long Hall, only for him to completely fuck your aim by jumping off the wall. 

In a game that has a significant playerbase on console, players should never be able to break the opposing player's aim assist simply with the push of a button. It's completely undeserved. 

Except a wall kick would be telegraphed by an initial jump and proximity to a wall. It’d be more predictable than a normal, vertical jump. Maybe people who only use their left stick to aim couldn’t deal with it, but it’s not that hard in theory as long as the change in speed isn’t too high. Just having the option to instantly kick away from a wall at base movement speed or initial jump speed would add a lot.

Option 1: opponent wall kicks. Their trajectory is predetermined until they touch the ground, just like a vertical jump.

Option 2: opponent jumps into the wall without wall kicking, as a mixup. They’re screwed if you react  to or read this.

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Are the servers for MCC run out of a fucking Thai sweatshop good god

I think you can watch porn on better servers

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12 hours ago, _Synapse said:

It is but I don't want people to abuse the fuck out of it to "thrust" out of shots

Think you're playing Pit, and you start BRing some guy who's in Long Hall, only for him to completely fuck your aim by jumping off the wall. 

In a game that has a significant playerbase on console, players should never be able to break the opposing player's aim assist simply with the push of a button. It's completely undeserved. 

A wall kick wouldn’t breaking the aim assist. It’s not an ability it’s simply something you can do like a ghost jump for example 

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1 hour ago, Jake Teh Nub said:

Narrows is a bad map for literally anything

Can you elaborate on why you don’t like it for CTF and Assault?

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13 minutes ago, Hard Way said:

Can you elaborate on why you don’t like it for CTF and Assault?

Why cant H3 have H2 bomb mechanics mannnnn

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