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Halo: The Master Chief Collection Discussion

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4 minutes ago, Larry Sizemore said:

ODST has solid enemy and encounter design, particularly on Mombasa Streets with the wide-pipe/multiple paths format and patrols that attack from all sides. The game goes a good job of making the player think on their feet.

Sandbox isn't super great though. Limited pistol and carbine ammo capacity has you playing from ammo drop to ammo drop which is never fun. And I wish they had made engineers impervious to the sniper weapons. Its too easy to just beam rifle an engineer from afar and shut down the entire patrol.

ODST was pretty fantastic, but I would have liked to have seen a bit more verticality. Sometimes Jackals are up there but I'd liked (because it's set in a city) to have seen a bit more of that. Overall I quite like it though, except for the mission where you get Virgil. That missions blows.

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24 minutes ago, Shekkles said:

Overall I quite like it though, except for the mission where you get Virgil. That missions blows.

You talking about Data Hive (where you rescue Vergil) or Coastal Highway (where you have to escort him)? I think Data Hive is whatever. Enemies spawn in front of you and sit pretty while you noob combo for 30 minutes. Not terrible but nothing memorable. Typical Halo 3 infantry combat.

Coastal Highway would be a fun level if Buck's AI wasn't so incredibly fuckfaced. It still kind of is.

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Data Hive needed to be about 20% shorter. It's like The Library if it were boring and easy.

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Halo: CE is perfection. Not even the highest caliber of FPS campaigns can hold a candle to it. Not Doom or Quake, nothing. 9.5-9.6/10

Halo 2 is pretty meh. Linearity is fine (even CE was 90% linear, though it was vast and open), but killing enemies barely takes any effort or skill and they're about as aggressive as Canadians. Encounters are designed without the elaborate brilliance of CE, and the sandbox feels like it was designed by an epileptic monkey. The game has one encounter that's as fun as anything in CE, and that's the Scarab fight (provided you do it with rockets and snipe). 5.7/10

Halo 3 is a refined Halo 2, rather than a return to CE style play. It's enemies are still dumb as rocks, encounter design is exactly in between CE and 2, killing enemies takes a significantly  more skill than H2 due to the magnetism not spoonfeeding the player, the sandbox is (for the most part) noticeably better than in H2. There's a lot of fun encounters, and The Ark is easily the best mission in all of Halo. At the same time, it doesn't have CE's gameplay. 8.1/10

Haven't played enough of ODST and Reach to judge them. 

H4 is bad. Yet, not H2 levels of bad. 6/10

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CE is the only campaign I can replay indefinitely. It has the most satisfying combat in the series. The weapons POP and are damn powerful, the grenades, the melees, the blood... so damn good. The sound design has that extra umph to it that other Halos don't have. 

ODST is second for its great characters, music, and atmosphere.

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2 hours ago, TeeJaY said:

CE is the only campaign I can replay indefinitely. It has the most satisfying combat in the series. The weapons POP and are damn powerful, the grenades, the melees, the blood... so damn good. The sound design has that extra umph to it that other Halos don't have. 

ODST is second for its great characters, music, and atmosphere.

Unpopular opinion: I enjoy Halo 1's aesthetic and engine over all the others. Everything feels solid or like there is weight to it. Shots fired from the plasma rifle feel like real rods of burning hot energy and shots from the human weapons feel realistic and metallic.

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Please don't make me pick a side between Ce and Quake 1.  But yes both are some of the best FPS campaigns I've played, and some of the only ones I actually ever bother to replay.  I also agree with Ce having the best aesthetic in the franchise (which just makes it sadder what happened to it).

I like Halo 2's campaign more than Halo 3 though.  And no, nothing is worse than Halo 4.

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To anyone who wishes H2 had better campaign gameplay, I really do recommend Ruby's Rebalanced H2 Mod. 

Video covering the latest updated version of RRH2

It's genuinely amazing how something as simple as taking away the magnetism on the precision weapons makes the game so much more enjoyable.  

The mod takes it to the next step, and changes as much as it can for the better. The sandbox is even better tuned than CE, the player health and shields are strong enough to actually allow for a more open-ended approach to combat (in tandem with the sandbox which is also competent enough to facilitate said open-ended approach), and the changes to enemies' firing behavior reinforces these. Vehicular combat is significantly faster paced than before (though some areas have their pacing screwed up because of this), and fighting the flood feels more like an actual video game and less like trying to dissolve a rectal tumor with Hydrofluoric acid. Even the Tartarus bossfight was fixed, though the fall stun was a dumb idea that makes the Regret bossfight significantly more annoying. 

The mod has improved virtually every aspect of H2 that can be improved, and whatever flaws it does have are remnants from base H2 that can't be improved. Namely, claustrophobic environments, wave-style combat (though it's 100x more tolerable in this mod), terrible encounter pacing, and completely fucked enemy ranks (seriously, there's encounters with like 3 ultras on the FIRST mission). 

It brings H2 from a 6 point something to a solid 8.3/10. 

Full Changelog for the Mod

That being said, keep in mind that this mod only refines the existing H2 style of gameplay, while it plays closer to CE than vanilla H2 (thanks to headshots from utility weapons actually being somewhat tough), it's still a long way from it. 

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14 hours ago, _Synapse said:

Halo 2 is pretty meh. 5.7/10

H4 is bad. Yet, not H2 levels of bad. 6/10

Are we talking Legendary gameplay here? If not I guess ignore the rest of my post but

I'd rather be stuck in Regret LASO for all eternity than play Halo 4 on Legendary. I love the rest of your post but I can't see how any Halo is worse Halo 4 Legendary. The only reason Halo 4 is even bearable for me is using sprint and jetpacks to skip parts of the level because they're so bad I'd rather completely skip it then play it.

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31 minutes ago, _Synapse said:

To anyone who wishes H2 had better campaign gameplay, I really do recommend Ruby's Rebalanced H2 Mod. 

Video covering the latest updated version of RRH2

It's genuinely amazing how something as simple as taking away the magnetism on the precision weapons makes the game so much more enjoyable.  

The mod takes it to the next step, and changes as much as it can for the better. The sandbox is even better tuned than CE, the player health and shields are strong enough to actually allow for a more open-ended approach to combat (in tandem with the sandbox which is also competent enough to facilitate said open-ended approach), and the changes to enemies' firing behavior reinforces these. Vehicular combat is significantly faster paced than before (though some areas have their pacing screwed up because of this), and fighting the flood feels more like an actual video game and less like trying to dissolve a rectal tumor with Hydrofluoric acid. Even the Tartarus bossfight was fixed, though the fall stun was a dumb idea that makes the Regret bossfight significantly more annoying. 

The mod has improved virtually every aspect of H2 that can be improved, and whatever flaws it does have are remnants from base H2 that can't be improved. Namely, claustrophobic environments, wave-style combat (though it's 100x more tolerable in this mod), terrible encounter pacing, and completely fucked enemy ranks (seriously, there's encounters with like 3 ultras on the FIRST mission). 

It brings H2 from a 6 point something to a solid 8.3/10. 

Full Changelog for the Mod

That being said, keep in mind that this mod only refines the existing H2 style of gameplay, while it plays closer to CE than vanilla H2 (thanks to headshots from utility weapons actually being somewhat tough), it's still a long way from it. 

I haven't done any of my own research yet but is there a quick and easy way to install this? Last time I looked into installing H2V you had to have the disc and everything.

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2 hours ago, JordanB said:

Are we talking Legendary gameplay here? If not I guess ignore the rest of my post but

I'd rather be stuck in Regret LASO for all eternity than play Halo 4 on Legendary. I love the rest of your post but I can't see how any Halo is worse Halo 4 Legendary. The only reason Halo 4 is even bearable for me is using sprint and jetpacks to skip parts of the level because they're so bad I'd rather completely skip it then play it.

Sticking next to cover and abusing the noob combo got mind numbingly boring. Flood and sentinels were ass to fight, especially flood. Brutes were basically just elites that you could kill by spamming carbine headshots. 

Halo 4 was mostly shit, but I found the sandbox slightly more bearable to use, as redundant as it was. 

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2 hours ago, xSociety said:

I haven't done any of my own research yet but is there a quick and easy way to install this? Last time I looked into installing H2V you had to have the disc and everything.

You could just get Project Cartographer, which also gives you the H2V game files and executable for free.

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1 hour ago, _Synapse said:

Sticking next to cover and abusing the noob combo got mind numbingly boring. Flood and sentinels were ass to fight, especially flood. Brutes were basically just elites that you could kill by spamming carbine headshots. 

Halo 4 was mostly shit, but I found the sandbox slightly more bearable to use, as redundant as it was. 

You basically had to do that for Halo 4 too. The Promethian Knights are incredibly tanky without a plasma pistol. On the first encounter with them I ran out of ammo, twice, because all the game gives you is an AR and Pistol with low starting ammo that you have to use on Crawlers beforehand, and then a Supressor and Boltshot from the enemies you killed. And they teleport. And then when you do finally kill them they just get revived. The tankiest enemy apart from mini bosses can teleport and be revived...

I don't really think Sentinels were bad in Halo 2, I really can't recall an encounter where I struggled with them. Just about any Covenant weapon will take them out just like in CE. And since most (maybe all?) encounters with Sentinels were with The Arbiter you could use your camo and dodge them a lot of the time. The Brutes were definitely more aggressive than Halo 2 Elites and most of them didn't even have armor so you couldn't noob combo them. They might not have been smart and maybe their aggressiveness was frustrating to deal with, but my point is that they differ from Elites. The Flood... Yeah they took a big hit from what they were in CE but I thought their ability to revive from dead bodies, rather than randomly like it was in CE, was really cool, and they were far more "fun" to fight against than Promethians. Even though the Flood was essentially grab a Sword, in CE it was essentially grab a Shotgun. 

All subjective of course but Halo 4 gameplay was far worse than any Halo before it.  Maybe that's because I've played Halo 2 far more than Halo 4 but that's also because I find Halo 2 to be more fun to play, regardless of the story.

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3 hours ago, JordanB said:

You basically had to do that for Halo 4 too. The Promethian Knights are incredibly tanky without a plasma pistol. On the first encounter with them I ran out of ammo, twice, because all the game gives you is an AR and Pistol with low starting ammo that you have to use on Crawlers beforehand, and then a Supressor and Boltshot from the enemies you killed. And they teleport. And then when you do finally kill them they just get revived. The tankiest enemy apart from mini bosses can teleport and be revived...

I don't really think Sentinels were bad in Halo 2, I really can't recall an encounter where I struggled with them. Just about any Covenant weapon will take them out just like in CE. And since most (maybe all?) encounters with Sentinels were with The Arbiter you could use your camo and dodge them a lot of the time. The Brutes were definitely more aggressive than Halo 2 Elites and most of them didn't even have armor so you couldn't noob combo them. They might not have been smart and maybe their aggressiveness was frustrating to deal with, but my point is that they differ from Elites. The Flood... Yeah they took a big hit from what they were in CE but I thought their ability to revive from dead bodies, rather than randomly like it was in CE, was really cool, and they were far more "fun" to fight against than Promethians. Even though the Flood was essentially grab a Sword, in CE it was essentially grab a Shotgun. 

All subjective of course but Halo 4 gameplay was far worse than any Halo before it.  Maybe that's because I've played Halo 2 far more than Halo 4 but that's also because I find Halo 2 to be more fun to play, regardless of the story.

Each to their own I guess. I abused autos from long range in H4, so that may affect my perception. 

Also, H3 with high FOV is the sexiest thing I've ever seen. 

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They added a bunch of Reach Forge options to Halo 3, and expanded the item lists on most maps(Pit has Carbines now)

You can do phased physics, coordinate edits, etc. from the menus.

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H2 Legendary is an absolute chore to play. Your options are so ridiculously restricted. I had much, much more fun with H4 Legendary. I actually kind of liked the ammo scarcity for the starting weapons, because it made me use everything, and I never really felt that handicapped when I switched things up. The knights become a lot more tolerable to deal with once you realized that non-precision weapons do pretty reliable damage to them, and you can save your precision weapons for the kill shot and for other enemy types. Off the top of my head, I can't think of a single encounter that was actually frustrating in H4.

H2 on the other hand? Obviously there's the Jackal snipers. Then there's the elites with insane HP and hitscan PR's that don't flinch, so you pretty much have to use a combo. Melee is out of the question. It's a complete death wish. Hell, even sword and shotgun are unusable against elites. Most of the weapons lack the DPS to rely on, and they lack the utility to make up for it. The vehicles just make you feel like a bigger target when you're in them, but feel unkillable when the enemy is in them.

Overall, H4's gameplay felt pretty uninspired, but your health and DPS vs the enemy health and DPS were in line well enough that it wasn't frustrating, and the weapon sandbox was reliable enough that you actually had viable options if you were willing to explore them.  H2's DPS vs HP ratio was ten kinds of fucked, and it forced you into a very narrow playstyle if you wanted to succeed. Like H4, the enemy AI wasn't particularly interesting to play against, but they also had the problem of being shield-melting, unflinchable hitscan laser tanks.  H2 is my least favorite campaign in the series gameplay-wise. And that's not even getting into how god awful Sacred Icon was.

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Halo 3 feels the best out of all the other Halo PC titles by far. I kinda already knew this would be the case after playing a ton of Halo Online though.

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2 hours ago, Hard Way said:

And that's not even getting into how god awful Sacred Icon was.

That level and High Charity are so unbelievably terrible that they're in a league of their own. 

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1 hour ago, Mow said:

Halo 3 feels the best out of all the other Halo PC titles by far. I kinda already knew this would be the case after playing a ton of Halo Online though.

All we gotta do is mod out the random spread and it’ll be a far more solid experience. 

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6 minutes ago, darkstar said:

All we gotta do is mod out the random spread and it’ll be a far more solid experience. 

For sure, there's no excuse for random spread on a mouse imo, especially on a game like Halo.

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