Faeyrin Posted April 12, 2020 CE players should show up 343i by going back to Custom Edition SAPP servers. Workable netcode with no magnum fuckery and proper assed 60 FPS+ support via Chimera. 1 Quote Share this post Link to post
_Synapse Posted April 13, 2020 Apparently they released a fix for the magnum's spread on the 10th. Can anyone confirm? Quote Share this post Link to post
Lukes Posted April 13, 2020 Quote The spread on the Magnum when played at higher than 30fps has been resolved internally. https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=2#post25 2 Quote Share this post Link to post
Hard Way Posted April 13, 2020 And MCC is played at 60fps on console, right? So...this spread bug that has been around for over 5 years is finally going away? My shots might actually go where I'm pointing? This is fucking massive news for the playability of CE on MCC if this extends to Xbox. It'll still have a lot of key issues, but that's a big checkbox to fill. Pacing shots to get the game to behave sucks. 1 1 Quote Share this post Link to post
Mr Grim Posted April 13, 2020 Did they do anything to controllers? What about m&kb? Quote Share this post Link to post
Cursed Lemon Posted April 13, 2020 The spread on the magnum at over 60FPS, so how is that related to the fix they made to 2's a month ago or whatever? Quote Share this post Link to post
Shekkles Posted April 14, 2020 I'm very excited for the player count boost we're going to get when H2/H2A drops. 4 Quote Share this post Link to post
Hard Way Posted April 14, 2020 3 hours ago, Cursed Lemon said: The spread on the magnum at over 60FPS, so how is that related to the fix they made to 2's a month ago or whatever? It's not, really. They enabled no-spread in the ranked playlist; the same settings used in the latest NHE. That's why they changed the name to Hardcore (don't get me started...). This fix on the 10th, from my understanding, has resolved the spread bug, where if you shoot too fast the game thinks you're holding in the trigger when you're not, and gives you horrendous spread when you don't deserve it. From what I understand, this fix will roll out when H2 releases? They said it's "fixed internally". Edit: In unrelated news, I used a quit ban pretty productively, and taught myself how to nade shotgun up to myself on Damnation pretty reliably. The same trick can be used for rockets significantly less reliably. lol. Those sticky grenades that spawn up there just got a lot more useful to me 1 Quote Share this post Link to post
Shekkles Posted April 14, 2020 2 hours ago, Hard Way said: That's why they changed the name to Hardcore (don't get me started...). I love how in Halo "balanced" means "hArDcOrE" 6 1 Quote Share this post Link to post
II7 HUNTER II7 Posted April 14, 2020 I've noticed a lot of 1 hit kills happening in H3 hardcore. 1 body shot snipe, 1 grenade, 1 beatdown etc. I thought it might be a case of having health damage from a previous encounter causing some issues but paying more attention I have seen it happening directly off spawn. Anyone know what's happening here or what needs to be patched? Here's an example Quote Share this post Link to post
Hard Way Posted April 14, 2020 5 hours ago, II7 HUNTER II7 said: I've noticed a lot of 1 hit kills happening in H3 hardcore. 1 body shot snipe, 1 grenade, 1 beatdown etc. I thought it might be a case of having health damage from a previous encounter causing some issues but paying more attention I have seen it happening directly off spawn. Anyone know what's happening here or what needs to be patched? Here's an example I shared it with people that might be able to help. Quote Share this post Link to post
Clutch Rider Posted April 14, 2020 We all knew from day one H3 MCC hit detection was definitely not OG. Nice to see video proof. Shoutout to Tommykost. 9 1 Quote Share this post Link to post
Cursed Lemon Posted April 14, 2020 That was perhaps the most delightfully to-the-point video I've ever seen. 5 Quote Share this post Link to post
_Synapse Posted April 14, 2020 4 hours ago, Clutch Rider said: We all knew from day one H3 MCC hit detection was definitely not OG. Nice to see video proof. Shoutout to Tommykost. First year I played MCC H3, I was absolute trash because the game wouldn't stop gaslighting me as to whether I was missing my shots or not. 1 Quote Share this post Link to post
II7 HUNTER II7 Posted April 14, 2020 5 hours ago, Hard Way said: I shared it with people that might be able to help. Thanks man. Not sure how to repeat the issue but it happens regularly enough I definitely had a couple of full shield body shot snipe deaths last stream 1 Quote Share this post Link to post
Basu Posted April 14, 2020 Might be that bullet velocity is still off on MCC. Probably still tied to framerate or similar bullshit going on. Quote Share this post Link to post
Noodle Posted April 14, 2020 7 hours ago, Clutch Rider said: We all knew from day one H3 MCC hit detection was definitely not OG. Nice to see video proof. Shoutout to Tommykost. I wonder if this difference is also present on LAN. I mean, given MCC's track record I would assume so, but I guess it's possible that the tournaments we watched weren't played on this travesty, right? Quote Share this post Link to post
znot Posted April 14, 2020 can someone make like a 343 seal of approval PNG? i'm tryna start stamping that shit everywhere Quote Share this post Link to post
Shekkles Posted April 14, 2020 Marty O'Donnell, Joseph Staten and Jason Jones commentary. Interesting hearing about all the cuts they made. Would loved to have seen that Covenent Ship level. 1 Quote Share this post Link to post
darkstar Posted April 15, 2020 10 hours ago, Clutch Rider said: We all knew from day one H3 MCC hit detection was definitely not OG. Nice to see video proof. Shoutout to Tommykost. This is why I refuse to play Halo 3 on MCC. Straight up unplayable when it takes 7 shots to kills someone. 3 Quote Share this post Link to post
Shekkles Posted April 15, 2020 5 minutes ago, darkstar said: This is why I refuse to play Halo 3 on MCC. Straight up unplayable when it takes 7 shots to kills someone. Interestingly, for some reason the sniper registers 99% of shots for me but it can sometimes take up to a full second. So that poor chump I shot is like 45m away from where I shot them when they randomly backflip from a headshot. 1 1 Quote Share this post Link to post
HeX Reapers Posted April 15, 2020 12 hours ago, Cursed Lemon said: That was perhaps the most delightfully to-the-point video I've ever seen. A common theme among Tommy's vids. The guy is a legend. Quote Share this post Link to post
Shekkles Posted April 15, 2020 I can't believe how hyped I am for Halo 2 to relaunch for the third time. Knowing that the matchmaking will be functional on launch and I can play Halo 2 with all my friends again but on dedicated servers is getting me so excited. 3 1 Quote Share this post Link to post
_Synapse Posted April 15, 2020 It's hard to feel optimistic about the H2/A launch. Reach released in a somewhat playable state with the annoying input lag, CE was just as terrible as it's Xbox One counterpart. The thing that 343i managed to fuck up both times was playlists. Remember when they added a ranked Reach team slayer playlist like a month after everybody asked for it? That too, only in order to appease the social kids who didn't want DMRs in their precious social 4v4. By the time they added a playlist that would actually have been decent at launch, nobody gave two fucks anymore and the playlist died. The highest ranked guy in that playlist is what, a 30? No CE 4v4 ranked playlist. Not a peep about ranked FFA. No ranked doubles for Reach. No rotational ranked playlists either. Halo 2 needs a ranked 4v4 team slayer playlist, ranked doubles, FFA, and a general shift away from cramming everything into match composer. Maybe a redundant 4v4 ranked playlist with expanded map and gametype selection. Quote Share this post Link to post