Shekkles Posted August 1, 2019 8 minutes ago, a Chunk said: UE4 = Unreal Engine 4 Well the more you know. Quote Share this post Link to post
Basu Posted August 1, 2019 @HeX Reapers Quote This is a ONE-TIME service for bringing game types and maps from your profile’s original Halo 3, Halo: Reach, and Halo 4 Xbox 360 file share to the MCC file share on Xbox One. If you have maps and game type files not on your profile’s file share, they will not be migrated. Only content on your file shares in the original releases for Halo 3, Halo 4, and Halo: Reach from the Xbox 360, will be brought to MCC on the Xbox One. These game types and maps will work on both the Xbox One and PC versions of MCC, but the transfer will only happen for those who boot up the game on Xbox One. Good thing you gathered all these maps and gametypes. I remember someone said "can't you just access the fileshare of e.g. GoldPro and Killa KC on Xbox One after the transfer?", turns out that account has to play MCC on Xbox One to get the files. Also apparently they're splitting map and gametype transfers, might be able to work with that? Then again Reach isn't even out it so it's not like you could pull all the gametypes after the 12th and fill up the FS with maps. Quote Game Types – 10 AM PST on 8/12 Maps – 10 AM PST on 8/26 Quote Share this post Link to post
HeX Reapers Posted August 1, 2019 4 hours ago, Basu said: @HeX Reapers Good thing you gathered all these maps and gametypes. I remember someone said "can't you just access the fileshare of e.g. GoldPro and Killa KC on Xbox One after the transfer?", turns out that account has to play MCC on Xbox One to get the files. Also apparently they're splitting map and gametype transfers, might be able to work with that? Then again Reach isn't even out it so it's not like you could pull all the gametypes after the 12th and fill up the FS with maps. Yeah knowing this I got one of my friends to gather some extra files for Reach. Taking extra precaution to make sure we get what we need plus what we might end up wanting. Some of the extra maps I got were KC's test version of Powerhouse, Kurtiz's test version of Anchor 9 and Reflection, as well as aPK's MLG variant of Boardwalk. 3 Quote Share this post Link to post
Riddler Posted August 1, 2019 On 7/30/2019 at 5:45 AM, Shekkles said: Not this again Gotta end the myth somehow. Quote Share this post Link to post
Shekkles Posted August 2, 2019 2 hours ago, Riddler said: Gotta end the myth somehow. The Halo 2 Battle Rifle is hitscan on Xbox. 2 Quote Share this post Link to post
Arlong Posted August 2, 2019 22 hours ago, Shekkles said: Well the more you know. Yeah the UE4 is meant to get the customization that reach is known for into mcc. Quote Share this post Link to post
Riddler Posted August 2, 2019 3 hours ago, Shekkles said: The Halo 2 Battle Rifle is hitscan on Xbox. And china is paying for the USA-Meixco border wall. Can't always believe what the higher ups tell us. 2 frames in between minimum and it's a 30fps video. I don't think bungie meant to lie. Lebel told us he didn't work on halo2 mp and it could very well be whoever wrote the article didn't work on h2 or that part of h2. There's projectile speed in the h2v code. the br is 400. if you change it to 1200, the br registers a lot better seemingly because the bullet is reaching the target 3x faster. so instead of 3 frames of the target moving, it's 1 frame. if you change the value to 10 it takes ages for the bullet to travel the distance featured above. edit: i guess i should have had a zero distance one for comparison 1 Quote Share this post Link to post
MultiLockOn Posted August 2, 2019 2 hours ago, Riddler said: And china is paying for the USA-Meixco border wall. Can't always believe what the higher ups tell us. 2 frames in between minimum and it's a 30fps video. I don't think bungie meant to lie. Lebel told us he didn't work on halo2 mp and it could very well be whoever wrote the article didn't work on h2 or that part of h2. There's projectile speed in the h2v code. the br is 400. if you change it to 1200, the br registers a lot better seemingly because the bullet is reaching the target 3x faster. so instead of 3 frames of the target moving, it's 1 frame. if you change the value to 10 it takes ages for the bullet to travel the distance featured above. edit: i guess i should have had a zero distance one for comparison I don't know why you used that clip to prove your point because I literally took it to prove that the BR isn't projectile. The damage is taken on the same frame as the shot. 1 Quote Share this post Link to post
boogerman Posted August 2, 2019 yeah i slowed down to .25 and it seems instant register to me.. maybe h2 does have projectile but its fast as fuck compared to halo ce or h3. maybe try playing with aimbot on at a running target on coag? Quote Share this post Link to post
MultiLockOn Posted August 2, 2019 44 minutes ago, boogerman said: yeah i slowed down to .25 and it seems instant register to me.. maybe h2 does have projectile but its fast as fuck compared to halo ce or h3. maybe try playing with aimbot on at a running target on coag? That video was taken at the absolute maximum distance for the BR before the bullets disappear. At the max range they still connect on the same frame. Quote Share this post Link to post
Apoll0 Posted August 2, 2019 "Hitscan" can function in one of 2 ways as far as I am aware. 1) Weapon is technically projectile, but the speed is fast enough that even at the max range bullets reach the target on the same frame as they fire. 2) Projectile that you see is on screen is just a visual representation only and not "real", actual hit detection is a simple collision calculation. There is no bullet speed calculation and just a check to make sure there are no obstructions between the reticle and target making it instant. Both of those implementations can accurately be called "hitscan" unless you're one of those people that gets off on arguing semantics. To the player, they are functionally the same. Halo 2 may very well have bullet speed (at least in H2 Vista.....) but its fast enough to not make a functional difference and can still accurately be called hitscan. 1 Quote Share this post Link to post
Cursed Lemon Posted August 2, 2019 "Hitscan" also doesn't specifically mean that the damage is dealt/registered instantly. 1 Quote Share this post Link to post
Riddler Posted August 3, 2019 On 8/2/2019 at 1:13 AM, MultiLockOn said: I don't know why you used that clip to prove your point because I literally took it to prove that the BR isn't projectile. The damage is taken on the same frame as the shot. I searched the thread for something and i saw it then watched. I didnt see it the first time. Its not on the same frame as u fired its just on the same frame that the bullets appeared. You can also test this by doing trades. U wont ever trade standing next to each other shooting on the same frame. But if u go further distance away, you’ll trade every time because it doesnt delete bullets in travel. It behaves like projectile. The code says its projectile. Editing the code changes travel time. 343 dev says its projectile. Bungie says its hitscan 10 years ago. Im also not saying lead ur shots bro! The hitreg is garb regardless @boogerman just pause it and go frame by frame. Quote Share this post Link to post
Shekkles Posted August 3, 2019 18 hours ago, Cursed Lemon said: "Hitscan" also doesn't specifically mean that the damage is dealt/registered instantly. CoD has this. Quote Share this post Link to post
Basu Posted August 3, 2019 1 hour ago, Shekkles said: CoD has this. You mean ignoring the built-in engine delay of 100 ms and atrocious netcode that favors the player with worse ping? Quote Share this post Link to post
Killmachine Posted August 3, 2019 Dont let the hitscan debate distract you from the fact that 343 still has no idea when the first of 5 games to be ported are ready to be tested for their second flight The hype is gonna die quick when people are wondering why they cant play halo 3 on pc until spring 2020 lol 3 1 Quote Share this post Link to post
Basu Posted August 3, 2019 3 minutes ago, Killmachine said: Dont let the hitscan debate distract you from the fact that 343 still has no idea when the first of 5 games to be ported are ready to be tested for their second flight The hype is gonna die quick when people are wondering why they cant play halo 3 on pc until spring 2020 lol lol xD /r/choosingbeggars show some patience entitled millenials smh my head /s 1 Quote Share this post Link to post
Cursed Lemon Posted August 3, 2019 I'm honestly not sure Halo 3 is the draw. Reach is arguably the most popular game with the shell of the community that's left. 2 1 Quote Share this post Link to post
Mr Grim Posted August 3, 2019 This is true at least for me just because of the potential for mods to remove the shit I dislike about the game. 1 1 Quote Share this post Link to post
MultiLockOn Posted August 3, 2019 Im just going to come out and and say, Halo on PC isn't going to do much for the franchise at all. The entire series was so successful because it did everything it needed to in 2001 to adapt itself for a controller. Slow itself down, provide the right amount of aim assistance, etc. Kbm doesn't suit Halo AT ALL, and all the nuance and skill of the granular movement with the thumbstick will be lost with wasd input, and the gunplay is frankly just too easy straight up. Halo 2 will be micro'd to death with quad shotting. And the fact that PC players first impressions of Halo will be of reticle bloom armor lock on sword base will quickly bring everyone back down to to earth. They should've started with CE / 3 as those have the best chances of long term appeal. 4 2 1 2 Quote Share this post Link to post
Cursed Lemon Posted August 3, 2019 But I was ASSURED by many people in /r/Games and /r/Halo that MCC on PC was going to explode the franchise's popularity, even and especially in the realm of eSports. I mean look how many Reddit updoots the announcement got! 2 1 Quote Share this post Link to post
Basu Posted August 3, 2019 "Dude it's the most wishlisted game on steam!" when wishlisting means literally nothing and is basically just a "hurry up" button directed at the devs. Outside of mod support there is jack shit that MCC on PC can do for us especially when there's no crossplay and we're gonna be stuck with a tiny population weeks after launch. I also doubt 343s abilities to effectively combat cheating so ranked will be a shitfest. 1 Quote Share this post Link to post
TheIcePrincess Posted August 3, 2019 4 hours ago, MultiLockOn said: Im just going to come out and and say, Halo on PC isn't going to do much for the franchise at all. The entire series was so successful because it did everything it needed to in 2001 to adapt itself for a controller. Slow itself down, provide the right amount of aim assistance, etc. Kbm doesn't suit Halo AT ALL, and all the nuance and skill of the granular movement with the thumbstick will be lost with wasd input, and the gunplay is frankly just too easy straight up. Halo 2 will be micro'd to death with quad shotting. And the fact that PC players first impressions of Halo will be of reticle bloom armor lock on sword base will quickly bring everyone back down to to earth. They should've started with CE / 3 as those have the best chances of long term appeal. I don't think any of this will be why it fails. Especially given we have Halo on the PC to prove a lot of this otherwise. If anything, it'll fail because of community overlap. The Halo series has sold millions of copies and consoles. With a community who have played it over its near two decades of existence. I don't think there's a sudden new huge market for players on the PC platform who haven't played Halo. It's gonna be mostly the same people who played Halo and moved onto a newer platform playing Halo again on that newer platform. Millions already played Halo 3. There isn't a new million player market nowadays, lol. 1 1 1 Quote Share this post Link to post
LI Mr X IL Posted August 3, 2019 5 hours ago, MultiLockOn said: Im just going to come out and and say, Halo on PC isn't going to do much for the franchise at all. The entire series was so successful because it did everything it needed to in 2001 to adapt itself for a controller. Slow itself down, provide the right amount of aim assistance, etc. Kbm doesn't suit Halo AT ALL, and all the nuance and skill of the granular movement with the thumbstick will be lost with wasd input, and the gunplay is frankly just too easy straight up. Halo 2 will be micro'd to death with quad shotting. And the fact that PC players first impressions of Halo will be of reticle bloom armor lock on sword base will quickly bring everyone back down to to earth. They should've started with CE / 3 as those have the best chances of long term appeal. I hope Halo stays this way Infinite too. I know it’s selfish of me but I grew up playing halo on console with a controller and in my eyes halo is a console game first and foremost and should stay that way. It’s great that they are bringing it out on PC but they need to tune the game for console play first and tune the settings for PC after. If Halo blows up on PC that would be cool and all but I can honestly care less as long as Halo goes back to moving consoles and having a large active community long after release. 1 Quote Share this post Link to post