Snipe Three Posted October 21, 2018 I guess what I'm saying is that it very well may be easier/more responsive to PLACE your reticle, but that's it's the WHERE you should place it that differs between the 2 games, and is the more important factor when considering the different game feels. Now admittedly I have played maybe 1% of the MCC that most in here have, and a majority of that came during launch. But in my experience, anything in the chillout/prisoner range of battles required zero lead, and it shouldn't be like that. Maybe it is different now and my post doesn't apply anymore? The only way to really describe the shooting on MCC in CE is that its random. Like sometimes you don't lead at all as you said on chillout/prisoner and other times you can aim in the wrong direction and 3 people who are strafing. It just doesn't work online with what they have 1 Quote Share this post Link to post
VinnyMendoza Posted October 22, 2018 Could be, @@Bonesaw. The last couple of patches has done something to introduce leading, it seems, but no-one has convincingly documented exactly what and how much lead compared to OG. I guess what I'm saying is that it very well may be easier/more responsive to PLACE your reticle, but that's it's the WHERE you should place it that differs between the 2 games, and is the more important factor when considering the different game feels. Now admittedly I have played maybe 1% of the MCC that most in here have, and a majority of that came during launch. But in my experience, anything in the chillout/prisoner range of battles required zero lead, and it shouldn't be like that. Maybe it is different now and my post doesn't apply anymore? Mintograde posted some examples in Discord: 2015: 2018: This is a SIGNIFICANT improvement in the skillgap and shooting 5 Quote Share this post Link to post
SMARTAN 427 Posted October 22, 2018 Mintograde posted some examples in Discord: 2015: https://www.youtube.com/watch?v=WTUG6syiK6I 2018: https://www.youtube.com/watch?v=g_Tiw-EPC78 This is a SIGNIFICANT improvement in the skillgap and shooting It is nice to see a comparison. This pretty much represents how it is when I play. Now, how does this compare to OG? Quote Share this post Link to post
II7 HUNTER II7 Posted October 22, 2018 Played some CE the other night and hit detection was so bad every game. I think I'm going to take a break from halo and play something else, it's got to a point where it's not worth investing the time and effort into trying to enjoy this game. 343 cashed in and can't fix the game. Maybe at some point in the future but it's not worth it for me for the time being. 1 Quote Share this post Link to post
Snipe Three Posted October 22, 2018 snip The thing that gets me is I feel like I'm playing both of those versions at random plus some other stuff just based on the server location. Maybe not quite as drastic as the 2015 example from that distance but still. I honestly kind of like the way it felt on your own host before but it was ruined by the fact that it was just way easier for everyone else in the game to do everything and that doesn't really factor into MM at all Quote Share this post Link to post
Riddler Posted October 22, 2018 After playing CE today with a friend, 50 kills Is just so short. Now, 100 was too long with all the quitting. Slater should be 75 kills. P.S remove prisoner from 4v4 that map is dog shit for 4s. pris is one of the best 4v4 maps, clean your mouth boy Quote Share this post Link to post
sic Posted October 22, 2018 I dont mind any setting on priz. But what has to go is 5 second spawn oddball. Leading has definitely increased in the last few patches for the pistol. I dont think its ever going to feel like og but its still better then it was. Sniper is still the same hitboxs for head are still to big and leading does not exist. As soon as you get hang em in ctf and get sniper you should never miss. 1 Quote Share this post Link to post
Riddler Posted October 23, 2018 bruh how? Yeah buddy I’m going to disagree with you there. It’s kist terrible. For doubles yeah it’s amazing other than that nope! just the map where u pistol over and over. 1 team sets up on backwall snipe then the other team sets up on OS and tries to set up on red snipe. then you just play a tug of war over the middle of the map for the whole game. i did the worst in this game https://youtu.be/7IDUE6yWqW0?t=3305 it was 52-29 at one point but it ended really close Quote Share this post Link to post
Hard Way Posted October 23, 2018 Priz is fun for 4’s if enough people on your team know how to play. There are just certain positions that are extremely important to control, and certain positions that are extremely important to NOT be if you’re last alive. I have this one friend that gets annoyed when I tell him to spread out off spawn because he instinctively tries to stay alive if he spawns in danger. It’s so frustrating because he becomes the reason we STAY in danger. In 4’s you have to spread out or die trying if your team gets caught. If you’re the guy playing to stay alive, you’re the guy fucking your team. Priz and Dere expose that the most, and I have a feeling thats why people hate them. Also, fuck 5 sec Oddball respawns. 3 Quote Share this post Link to post
SMARTAN 427 Posted October 24, 2018 That is the awesome thing about CE. It encourages you to always challenge, no matter what. It only feels weird because that type of thing is always a big no-no and frowned upon in later and much more passive Halo games. 2 Quote Share this post Link to post
sic Posted October 24, 2018 I gotta say past few days been enjoying 4s on ce. The pistol feels miles better then it was a few patchs ago. There is more of a skill in battles not sure what they changed but dont fuvk it up! Strafing and leading actual resemble a glimpse of og ce. Now do the same thing to the sniper and plaz gun and we got a game on our hands. 2 Quote Share this post Link to post
Hard Way Posted October 24, 2018 https://twitter.com/343Postums/status/1055131915278213120 This makes me so freaking happy, you have no idea. 7 Quote Share this post Link to post
SMARTAN 427 Posted October 24, 2018 This makes me so freaking happy, you have no idea. No kidding. A timer is the #1 requirement for me to want to play MCC HCE more. Can't stand needing an external timer. I'm too lazy, lol. Plus, that should help drastically for new players. Now it wouldn't be 'cheating'. 4 Quote Share this post Link to post
OG Nick Posted October 24, 2018 Any hit reg updates for H2 or CE? The in game timer is amazing but I still won't enjoy playing if CE feels like it does now. Quote Share this post Link to post
Apoll0 Posted October 24, 2018 Niice. I would love a score counter and a colorized kill feed too. 5 Quote Share this post Link to post
Teapot Posted October 24, 2018 That's great. To be honest I didn't really have much faith in when it came to them fixing CE. I'm sure the game won't ever be 1:1 OG but this is a massive step towards improving the accessibility of CE at least. It'd be dope if the map overlays that load in showed the item respawn information as well as where they are located. As Damnations loading it'd say Overshield: 1:00 Camo: 1:00 Sniper : 30 seconds Rockets: 2:00 8 Quote Share this post Link to post
SMARTAN 427 Posted October 24, 2018 That's great. To be honest I didn't really have much faith in when it came to them fixing CE. I'm sure the game won't ever be 1:1 OG but this is a massive step towards improving the accessibility of CE at least. It'd be dope if the map overlays that load in showed the item respawn information as well as where they are located. As Damnations loading it'd say Overshield: 1:00 Camo: 1:00 Sniper : 30 seconds Rockets: 2:00 You know, while I understand how situational it is, I would almost say add the Shotgun's placement to that list as well, since it is just one of those little things that might help new CE players transition from other Halo games. Unless you kinda already meant for everything, anyway. Quote Share this post Link to post
Basu Posted October 24, 2018 Friendly reminder that you can still hear players during the "players found stage" and can't mute them. Quote Share this post Link to post
sic Posted October 24, 2018 A timer will be great because currently its still hard to guess when to start timer. Clearly there is some type of leadership going on with these updates. 4 years to late but still will acept any updates they keep making at this point. It looks like classic sounds will be in future as well. Its fun for once to play 4s again. 2 Quote Share this post Link to post
Snipe Three Posted October 24, 2018 Yeah that's a GREAT step forward. Whoever is budgeting time and prioritizing updates for MCC is doing a good job. Its late as hell but its a good example of how updates and improvements should be moving for any Halo title from the start. Whoever this is needs a promotion if its going to stay this way so that they're in charge of all games going forward 3 Quote Share this post Link to post
logicalstrafe Posted October 25, 2018 I cannot wait until these garbage anniversary sound effects are gone. 2 Quote Share this post Link to post
Shekkles Posted October 25, 2018 Well since they added 8345834584956 playlists I can either find no games in Aus or play on 3845834485 ping and it's unplayable. Can't they just restrict Aus playerbase to 5 playlists or something if they want good connection. I would rather play a mixtape of Halo 1/2/2A/3 than a dedicated playlist if it meant good connection. Quote Share this post Link to post
Cursed Lemon Posted October 25, 2018 I'm not used to objectively good things happening to Halo. Feels weird. 11 Quote Share this post Link to post