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Halo: The Master Chief Collection Discussion

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    Now instead of a H4 situation where players just quit Halo all together, you have players going back to MCC (sounds better to me). The only thing I see is more options for the community. (Let me just say I have high hopes for H5 and am in no way condemning it. I used this situation as a worst case scenario.) 

 

The Halo 1 and 2 players will go back to MCC, everyone else will move on to different games. I highly doubt the amount of people who stick around for H1 and 2 will be enough to be picked up by any consistent tournaments.

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The Halo 1 and 2 players will go back to MCC, everyone else will move on to different games. I highly doubt the amount of people who stick around for H1 and 2 will be enough to be picked up by any consistent tournaments.

 

You look at communities like Smash and you have to ask yourself, why not? I think we would still be in a better position then we were after everyone stopped playing H4. At the very least we would have a pretty strong grass roots presence.

 

I see your point though, but you have to remember we are working under the assumption that H5 will flop. If the MCC does what it suppose to and 343 puts out a quality game in H5, we will be looking a completely rejuvenated Halo community. I guess my main point here is that the pros outweigh and cons that come along with this.

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What lead you to that conclusion?

When you start linking eight individual Xboxes together in Halo CE, the lag in the connection increases a lot. Chaos Theory can probably explain this in better detail. I just know when I used to run 4v4s with friends back in 2001-2002, it sucked compared to doing 2v2s. That's why you see a lot more 2v2s for CE tournament play rather than 4v4s.

 

I played on a 16 player system link one time for Halo CE and it was horrid.

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So many people worrying about what if....

 

I am so glad that I will get to play h1 h2 and h3 with dedicated servers. I don't got any bandwidth to worry about anything.

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It's quite possible Halo 5's population could be low due to having Halo CE and Halo 2 on XBL. It'd be a Counter-strike 1.6 vs CS:GO scenario.

 

Halo 5 isn't a guarantee, it's a hope. At least with Halo CE and Halo 2, we know what we're getting, and it's a sure thing.

But #devsupport and #theygetit

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To be honest I don't think the division of people between Halo's 1, 2, and 3 will make that big a difference. Those would compete for money in Halo would do so in whatever Halo is is being used, but in this case they can still play on the one they most love with a thriving community on it. I love Halo 1 and Halo 3 but if the competitions were on Halo 2 I would still try it and definitely watch it. Also with your worries toward Halo 5, most of the time a circuit like MLG will let the title mature first before making the switch (aside from the recent COD titles but thats because there seems to be a new one every 6 months). So that give MCC 2 years basically before the hopeful switch into Halo 5, which if the game is good almost no one will complain. I think the MCC is exactly what we need for competitive Halo, it will be the thing that shows everyone what real competitive halo is and when and if Halo 5 drops with uber competitive support we will be willing and waiting to jump to it. 

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You look at communities like Smash and you have to ask yourself, why not? I think we would still be in a better position then we were after everyone stopped playing H4. At the very least we would have a pretty strong grass roots presence.

 

I see your point though, but you have to remember we are working under the assumption that H5 will flop. If the MCC does what it suppose to and 343 puts out a quality game in H5, we will be looking a completely rejuvenated Halo community. I guess my main point here is that the pros outweigh and cons that come along with this.

 

Smash players didnt go back because the new game wasnt as good as the old, they went back because Meta-Knight is the only character you can play if you want to win tournaments, making streams/tournaments repetitive and boring. Also their competitive scene is much larger than ours. I believe they got the most views at last years EVO. This allows them to play older games and still get enough views to make the tournaments organizers a profit. When Ogre 2 streams H1, which he does pretty often nowadays, im not sure ive seen him get over 200 viewers.

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I think a complete H2 remake with additions like spec mode, clan/arena ranks, new maps, armor customization, etc would have been better tbh. I mean yeah we get H2, but MM has the potential to be a mess and we're still going to be playing the exact same game from like 2004.

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and we're still going to be playing the exact same game from like 2004.

I'l tell Starcraft 1/Melee players to pack it up

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I'l tell Starcraft 1/Melee players to pack it up

Not what I meant. I meant things like aesthetics, gametypes, and the like. 

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Halo Master Chief Collection Reaction Compilation 

 

Hey Everyone! I was watching a bunch of community reactions to the new Halo Master Chief Collection and I thought it would be fun to mash them all up into one video, enjoy :)

Be sure to subscribe to everyone in the video! "Links down below"
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Not what I meant. I meant things like aesthetics, gametypes, and the like. 

 

A veteran pro Quake 3 player, vo0, has always been saying in recent interviews that Quake Live is great, but that it needs new maps. We've been playing on maps that are well over 10 years old and his opinion has been that there needs to be something new that challenges the pros to have to re-think their game.

 

I'm all for if it aint broke don't fix it, but sometimes you do need some refreshers, but I'm not for refreshing just for refreshing's sake.

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When you start linking eight individual Xboxes together in Halo CE, the lag in the connection increases a lot. Chaos Theory can probably explain this in better detail. I just know when I used to run 4v4s with friends back in 2001-2002, it sucked compared to doing 2v2s. That's why you see a lot more 2v2s for CE tournament play rather than 4v4s.

 

I played on a 16 player system link one time for Halo CE and it was horrid.

So in other words it was due to host advantage on lan along with framerate stuff on certain maps? I cant imagine it running on the xbone with either of those issues.

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I think a complete H2 remake with additions like spec mode, clan/arena ranks, new maps, armor customization, etc would have been better tbh. I mean yeah we get H2, but MM has the potential to be a mess and we're still going to be playing the exact same game from like 2004.

 

I agree with what you're saying, except that it'll be similar to 2007 :P (game progressed from 04-07 quite a bit.

 

I actually think theres a little more room to improve H2, or at least everyone who stopped playing in 07 can come back and improve. What I'm looking forward to the most is seeing how some of the new blood goes up against the vets.

 

About a year ago was a h2 tournament out in Cali. No top 8 pros attended, but there were still pro's there who consistently placed within the top 12 when it was on the circuit. Gexny, Shooter, Loondog and then a 4th that I don't recognize.  They dominated most of the tournament including the FFA with the exception of one team. The team was made up of players who never even broke top 64 or even went to a h2 event. However it was a team made up of players who dominated on XBC, especially Zyfe. Zyfe is the modern day version of Eli The Ninja if you know what I mean. It was an epic series with Zyfe's team coming back to win it.

 

What I'm saying is, remember how awesome it was with the rivalries? FB vs Carbon? Carbon vs Str8? then the hunt from various teams like Nice Like Rice, MoB Gaming, XiT? Then of course we had 5k who went from being online warriors to becoming a top team. We get to experience a lot of that again but with more teams rising up past the vets. 

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I agree with what you're saying, except that it'll be similar to 2007 :P (game progressed from 04-07 quite a bit.

 

I actually think theres a little more room to improve H2, or at least everyone who stopped playing in 07 can come back and improve. What I'm looking forward to the most is seeing how some of the new blood goes up against the vets.

 

About a year ago was a h2 tournament out in Cali. No top 8 pros attended, but there were still pro's there who consistently placed within the top 12 when it was on the circuit. Gexny, Shooter, Loondog and then a 4th that I don't recognize.  They dominated most of the tournament including the FFA with the exception of one team. The team was made up of players who never even broke top 64 or even went to a h2 event. However it was a team made up of players who dominated on XBC, especially Zyfe. Zyfe is the modern day version of Eli The Ninja if you know what I mean. It was an epic series with Zyfe's team coming back to win it.

 

What I'm saying is, remember how awesome it was with the rivalries? FB vs Carbon? Carbon vs Str8? then the hunt from various teams like Nice Like Rice, MoB Gaming, XiT? Then of course we had 5k who went from being online warriors to becoming a top team. We get to experience a lot of that again but with more teams rising up past the vets. 

I'm more than thrilled to see what happens. We get h2 and that's fantastic. Kind of feels like a missed opportunity though for H2's anni. I would have preferred if all of the attention was on h2 and not divided up in between four games. The graphic overhaul for campaign looks fantastic. And a Spec Mode? Oh my god that would have been fantastic.  

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What's wrong with a one year? CoD titles only last a year and look at the scene its huge. At least we'll have a year to build momentum going into Halo 5.

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I don't think the MCC could possibly be bad for competitive Halo, there is no competitive Halo scene at the moment, no tournaments... nothing.  However, the MCC will not revive competitive Halo to its former level either.  It just won't have that casual fan base that Halo 3 had.  These are old games.  What the MCC will do though, is provide a good bit of momentum coming into Halo 5 assuming it is competitively viable, which I have a good feeling that it will be.

 

I find it better to look at the MCC as a great package allowing me to play my favourite games online, for at least the length of this console generation.  Yes the population might not be massive, but it will have a population of hardcore old fans on each Halo and therefore be competitive.  It is no way the saving grace of competitive Halo, but it sure is better than Halo 4.  It is something to fall back to if Halo 5 flops, and just if you want to play your favourite Halo online again.

 

Halo 5 will attempt to be a competitive arena shooter for a number of reasons.  Firstly look at all the recent hires, they hired past pros and ranking system specialists, and even a guy with experience in running MLG tournaments, they care about our community.  The trailer put emphasis on next generation arena shooter.  Finally, why bring all the past Halo's across to xbox one?  Because they want to bring their MASSIVE classic fan base across to the new platform.  People are craving a competitive console arena shooter, people want the classic Halo experience back, everyone I talk to that didn't buy Halo 4 or just dropped it after a day say they want it back.  It would make no sense for 343 to bring across it's classic fan base and then to drop a fully loaded more out there than Halo 4 Halo game.  What I can definitely see happening is Halo 5 will split the matchmaking into two sections: Big team crazy shit spartans can fly and throw tanks at each other, and the classic Arena shooter.  Halo MCC won't fully revive competitive Halo but what it will do, is act as a vital stepping stone to reviving the competitive experience in a modern Halo.

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When you start linking eight individual Xboxes together in Halo CE, the lag in the connection increases a lot. Chaos Theory can probably explain this in better detail. I just know when I used to run 4v4s with friends back in 2001-2002, it sucked compared to doing 2v2s. That's why you see a lot more 2v2s for CE tournament play rather than 4v4s.

 

I played on a 16 player system link one time for Halo CE and it was horrid.

 

*four

 

Or two, since a lot of the best teams played on the same TV so they could screenwatch better.

 

Latency obviously isn't actually worse, since your boxes are the same distance apart. There's just more game-state for the host box to simulate, and more game-state it needs to spit out to the client boxes. Ipso facto, yer tubes are clogged.  H1 wasn't built with honest to goodness netcode, so the client boxes aren't doing any prediction on their side. They need information from the host box, more or less delivered at the framerate they're trying to draw the scene. More players in the game means more more information that needs to be sent. Later Halos have all sorts of extra stuff going on in the code to deal with this, so they can deal with exchange rates closer to 10 Hz. That's way more manageable than the ~30 Hz you'll need for NTSC. That's why it's the number of players that can slow it down, and not your distance from the host. A lossless, high-latency connection will give you a smooth 2v2 game, you'll just have to lead your shots a lot. It's when the demanded data rate gets too high or the delivered data rate drops too low that you get problems.

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To those wanting halo to be picked up by mlg so bad.....

 

You do realise how few events MLG runs now right? You aren't getting 5 20k events followed by a 100k event anymore. Last event was 7 months ago.

 

To be fair, that is only because of CoD is being ran way different than halo ever was. Many organizations partnered with mlg and have pro points tied along with their prize pools. Cod doesn't need a 100k nationals tournament either when it has a 1million prize pool in cod champs every year. Its true there hasn't been an MLG events in 7 months but if you consider the amount of MLG partnered LAN events in-between that Columbus event 7 months ago and Anaheim coming up in a week, there has been X-Games, Regionals, UGC Niagara, CoD Champs, Pax East, UMG Philly. To add to those 7 events that have already taken place, Gfinity, Anaheim, and another UMG are on the way. Ontop of all of that, MLG is running the online league for CoD which has done huge things for the community and players. It also confirms there has to be another playoff event for the end of season 3 so you can chalk about 11 MLG sanctioned LAN events for Ghosts. Add to the weekly content for the viewers with league matches a couple times a week and the 2ks/5ks, I would say an MLG pickup would be a very good thing for Halo. 

 

 

Isnt Brawl the one with Meta-Knight? The character so broken he may as well be the only character in the game. I could be mistaken as i dont follow Smash.

 

 

Game is just pretty shitty overall. Glad to see melee back at MLG.

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They are using MCC as plan A and B. 

 

Plan A. Lots of people will be play MCC so they will be hyped for H5 and buy

 

Plan B. If people think H5 is shit they'll still play halo because of MCC

 

 

They win either way

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After thinking about it, I'm starting to think h1 online won't be what I initially hoped for. Hope I'm wrong tho

 

QFT.

 

Hi everyone btw.

Oh no, he returns

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Halo Master Chief Collection Reaction Compilation

 

Hey Everyone! I was watching a bunch of community reactions to the new Halo Master Chief Collection and I thought it would be fun to mash them all up into one video, enjoy :)

Be sure to subscribe to everyone in the video! "Links down below"

 

That was awesome, expect that to be tweeted out tomorrow by beyond. +rep 

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When you start linking eight individual Xboxes together in Halo CE, the lag in the connection increases a lot. Chaos Theory can probably explain this in better detail. I just know when I used to run 4v4s with friends back in 2001-2002, it sucked compared to doing 2v2s. That's why you see a lot more 2v2s for CE tournament play rather than 4v4s.

 

I played on a 16 player system link one time for Halo CE and it was horrid.

 

That ain't the reason, many teams of four would prefer to all play on one screen.  A big difference with Halo CE compared to other Halos is when you're playing on LAN you don't make tons of callouts, most of the information is obtained just by glancing at a teammate's screen.  2v2's are generally preferred because they're simply less chaotic than 4's and allow for more in depth strategy with the way the spawn system works.  Not to mention having four players on host on Halo CE on LAN can just be really tough for the other team, especially at a top level.

 

Halo 2 is the better 4v4 game and I don't think many old timer's would dispute that, no matter their feelings towards the game as a lot of OG's hate Halo 2 and any Halo that isn't CE.

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After thinking about it, I'm starting to think h1 online won't be what I initially hoped for. Hope I'm wrong tho

 

 

Oh no, he returns

There are those who said this day would never come...

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