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Halo: The Master Chief Collection Discussion

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So I just checked the 360 marketplace and Spartan Ops 6-10 is 2.21 GB alone. This might not contain much besides SO.

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It's pretty obvious in the beginning when the game came out and there were all these throw back tourneys for H2C and everything was pushed towards H2A to be the competitive game.

 

The game launched with HCS settings. Are you this naive?

Go watch the announcement, there wasn't a single mention of HCS. This game was not made strictly for HCS, if you think it was YOU are naive. If that were the case the other 3 maps on the disk when it shipped would have been Midship, Beaver Creek and Ivory Tower. The game launched with a ton of other settings as well, more casual than competitive. The HCS was a gift to the competitive community, and is meant to be a precursor to the real league that they plan on launching with Halo 5.

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https://www.halowaypoint.com/en-us/community/blog-posts/12-22-14-halo-the-master-chief-collection-content-update-notes

 

PATCH NOTES

 

 

Spartan Ops:

  • Added the entirety of Halo 4’s Spartan Ops mode

Matchmaking:

  • Made an update to make sure a match only starts when teams are even.
  • Players will now receive a ‘loss’ when disconnecting before a round has ended.
  • Made an update to include all split screen players in vote tally.
  • Resolved an issue that caused players to become stuck “Joining Session.”
  • Resolved an issue where players could be dropped from matchmaking after disconnecting their controller.

General Multiplayer Updates:

  • Made additional improvements to Halo: CE hit registration.
  • Made an update to the “Halo 2: Anniversary Career Progress” page to ensure achievements are correctly tracked.
  • Fixed an issue where it took a long time to join players that are in a Multiplayer lobby.

General UI/Menu Updates:

  • Made additional improvements to Roster update times.
  • Fixed Halo 3 game type text when viewing saved data in “My Files”.

Halo 2: Anniversary Campaign:

  • Fixed an issue where the ‘Black Eye Skull’ incorrectly prevented players from reaching checkpoints.

Campaign Playlists:

  • Fixed an issue where cross-game playlists could fail to progress to the next level.
  • Made several fixes to Campaign Playlist Carnage Reports.
  • Fixed an issue where Halo 3 Cooperative Playlist progress would not save correctly when completing a mission.
  • Made changes to ensure that Competitive Scoring and Timing are tracked correctly in Halo CE and Halo 2 Campaign Playlists.

Stats & Medals:

  • Made updates to improve stat tracking.
  • Fixed an issue where the “Steaktacular” medal would not be correctly awarded in Halo 3.
  • Fixed an issue where the “Supercombine” medal would be incorrectly awarded in the Halo 4 Campaign.

Achievements:

  • Made an update to ensure that the “Flaming Ninja Anniversary” achievement unlocks when prerequisites are met.

Control Layouts:

  • Updated the Halo 2 “Boxer” Button Layout.
  • Updated the Halo 4 “Legacy” Thumbstick Layout.

General Stability:

  • Made several updates to improve overall game stability.

Note: We’ve seen many inquiries about dedicated server support for Halo: The Master Chief Collection. Dedicated servers have been up and running since launch, and we continue to optimize and improve connectivity. The vast majority of games are being played on dedicated servers, but in the event that players cannot connect to a dedicated server, the lobby will stay together and the match will still occur on a peer-to-peer connection. Please be aware that you may connect to the dedicated server quickly enough that you won’t see the ‘connecting to dedicated server’ dialog. The absence of that dialog doesn’t mean that you’re not playing on a dedicated server.

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Does anyone know when ranks will be added? They seem to have almost everything worked out now, so I feel like they should bring 'em back. Has anyone heard from Brav or anyone?

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  • Made an update to make sure a match only starts when teams are even.
  • Players will now receive a ‘loss’ when disconnecting before a round has ended.
  • Resolved an issue that caused players to become stuck “Joining Session.”
  • Resolved an issue where players could be dropped from matchmaking after disconnecting their controller.

     

    These four are epic fixes.

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I feel like Ranks and Playlist updates will be a server side and just like the CE playlist will just show up one day. 

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So my update just stopped at 91% is anyone else's download not finishing?

Mine quit out at 96% and I've tried hard resetting my box with no success.

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Wait, dedicated servers have been on?

 

Absolutely no way.

Scary if true......

 

I do not want to believe this is the case.

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Another update and no mention of the game getting stuck on loading screens and kicking players out. 

 

*sigh*

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