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Halo: The Master Chief Collection Discussion

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I'm assuming all that Halo 4 stuff are just placeholders? The sniper was the H4 model, along with the medals, and sounds.

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inb4 the community fights over what game is going to be played in tourneys  :kappa:

Halo 1 2v2s and 1v1s

Halo 2 4v4s and FFAs

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I'm assuming all that Halo 4 stuff are just placeholders? The sniper was the H4 model, along with the medals, and sounds.

Yeah I hope, well they did say they didn't tweak with it (Gameplay) so you'd imagine it would be a copy and paste with updated graphics.

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Wait is each game (H1,H2, H3) going to have seperate multiplayer? IGN article makes it sound like there's one multiplayer and it will have all the maps.

 

From IGN "But what’s cool is that you may be presented with three choices that span three different games. Say, Halo: CE’s “Wizard,” Halo 2’s “Lockout,” and Halo 3’s “The Pit.” Whichever gets the most votes is the game that MCC will launch, after which you’ll be taken back to the multiplayer lobby with your friends"

 

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I love they did this but I wish they played at least like a 2 minute game or something man.  WE WANT ANSWERS AN WE WANT EM NOW 

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Halo 1 2v2s and 1v1s

Halo 2 4v4s and FFAs

This I hope. So, can you play one game on other game's maps? Like, can I play H2 on Construct or Narrows? How many freaking gametype options would we have then. So hype.

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http://www.gamespot.com/articles/e3-2014-why-the-master-chief-collection-puts-other-greatest-hits-compilations-to-shame/1100-6420217/

 

 

 

The rumors were true. 343 Industries is indeed working on a 10th anniversary edition of Halo 2, but that classic 2004 shooter is going to be bundled alongside Halo 3, Halo 4, and the original Combat Evolved as part of The Master Chief Collection. 

 

What is The Master Chief Collection? Well, it looks to be one of the slickest greatest-hits compilations in recent memory. On a single Xbox One disc, you'll find remastered versions of all four Master Chief outings, each spruced up to run in 1080p and at 60 frames per second. And because this is the 10th anniversary of Halo 2, 343 is giving that game a bit of extra attention--think of it as a similar graphical upgrade to the one Halo: Combat Evolved received three years ago, right on down to the ability to switch between new and original visuals with the tap of a button. (Halo: CE Anniversary is also included on the disc.)

2555047-e3+2014+halo+2+anniversary+cinem

Halo 2 has been given fancy new story cinematics. Never has Sgt. Johnson's stubble looked so stubbly!

 


The whole thing is organized in a way that feels like listening to your favorite band's entire back catalog on shuffle. See, you don't launch each game separately from the others; instead, you access all of the campaign missions and multiplayer--yes, there's online multiplayer for all four games--from a single shared menu. And from there, you can mix and match in a way that few--if any--greatest-hits collections have ever allowed before.

 

Here's how it works. While you could load up Combat Evolved and play that through to completion before moving on to Halo 2, you can also queue up a setlist of missions from all four games. So you can play through every single Warthog mission in succession--or all the Flood missions if you're a masochist--without having to jump back out to a main menu. But you can also create your own continuous, cross-game setlists. That's because all these missions are unlocked from the start--343 is assuming you've played all this stuff before--and the overall game works in such a way that each of these older engines is loaded simultaneously under the hood to make it all flow smoothly.

 

(A quick note about campaign co-op: Like Combat Evolved Anniversary, online co-op has been applied to Halo 2. But all four games are sticking with their original player counts. So that means Combat Evolved and Halo 2 support two player co-op as they originally did, while Halo 3 and Halo 4 allow for up to four players total.)

 

Now let's talk about online multiplayer. Yes, it's there--even for Combat Evolved, which never featured network support in its original Xbox iteration. That may come as a surprise considering that the reasoning 343 used for not including multiplayer in Combat Evolved Anniversary was that it wouldn't feel the samegoing from offline to online. Instead, it shipped that remaster with access to Halo: Reach multiplayer. So what has changed?

 

In short: dedicated servers. All four games feature multiplayer running on dedicated servers. So now, according to 343, the multiplayer for Combat Evolved--and the other three games--won't have to rely on the peer-to-peer networking that the Xbox 360 used, thus providing an experience that better mimics Halo CE's offline immediacy.

Maybe that's the real reason; maybe it's not. Whatever the case may be, it's just cool to see online multiplayer returning for those earlier games--all of which run in their original engines, exploitable glitches and all. So yes, according to 343, all those tricks and exploits (think EXP boosting) you discovered in earlier games are still there, because the developers wanted to preserve the original character of these games--like a snapshot in time from before the dawn of patching and title updates. Except, you know, with all the downloadable maps included.

 

But what's really neat is that, like in the campaign, you can choose to play in multiplayer hoppers that shuffle up each game on the go. So in the pre-match voting screen where players cast a vote for one of several potential map-and-mode combinations, you might be choosing a match on Halo 2's Ascension, CE's Hang 'Em High, or Valhalla from Halo 3. And just like that, when the votes are decided, you'll be whisked over to that game's original multiplayer engine.

 

Assuming none of the multiplayer magic was lost in the transition to 60-frames-per-second gameplay, all of this adds up to one very cool package. For $60, you've got what is essentially the ultimate Halo collector's edition, and a ticket to transport back in time to the bygone era of early Halo multiplayer. And for story buffs, there are new cinematics that tease the events of Halo 5: Guardians, as well as full access to Ridley Scott's upcoming Halo: Nightfall episodic series. It's easy to feel cynical about remakes as a quick cash grab, but this is one case that looks to put all those other greatest-hits compilations to shame. The Master Chief releases on November 11 this year.

 

http://www.ign.com/articles/2014/06/09/e3-2014-halo-the-master-chief-collection-halo-5-beta-announced-for-xbox-one?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social

 

 

 

 

 

The rumors of Halo 2 Anniversary weren't only true, they were better than true.

Master Chief will indeed return on Xbox One with a remastering of his epic 2004 sequel – arguably the most anticipated and beloved game in Xbox history – and he will hit Microsoft’s newest console with the original Halo 2 multiplayer completely intact.

But that doesn’t even scratch the surface.


 

 


It's also packing your ticket to the Halo 5: Guardians multiplayer beta that begins in December 2014.

 

Microsoft and 343 Industries will, in fact, release Halo: The Master Chief Collectionon November 11 – nearly a decade to the day since Halo 2’s November 9, 2004 arrival – and it will include Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4. All will run in 1080p and 60 frames per second and include their full multiplayer suites in their original forms, with the added bonus of running on dedicated servers. Oh, and it's also packing your ticket to the Halo 5: Guardians multiplayer beta that begins in December 2014, as well as the digital film Halo: Nightfall, an episodic release that will premiere on November 11 and run in multiple weekly installments. This is a lot to take in, so let’s break it all down.

 

The Front End

 

Key points:

  • All four Master Chief Halo games on one disc

  • Custom playlists that allow you to string together missions across multiple games

  • Halo 5 beta key included

 


The Extras menu is the launch pad for December’s Halo 5: Guardians multiplayer beta.

 

All four games – developed as a collaboration between 343 Industries (user interface, online infrastructure, etc.), Saber Interactive (Halo 2 Anniversary campaign), and Certain Affinity (multiplayer) will ship on a single, $60 Blu-ray disc; the individual games will not be available as separate digital downloads. You’ll run a single master user interface, from which you can queue up anything you want. All campaign levels are unlocked from the get-go, and playlists created and curated by 343 will allow you to experience moments from across all four campaigns in a variety of ways. For example: want to play all the Warthog levels in every game? Jump into that playlist and you’ll be able to do just that.

Meanwhile, multiplayer matchmaking will offer the usual assortment of playlists you’ve come to expect from Halo games – Team Snipers, Rumble Pit, etc. – and let players vote on which map they want next. But what’s cool is that you may be presented with three choices that span three different games. Say, Halo: CE’s “Wizard,” Halo 2’s “Lockout,” and Halo 3’s “The Pit.” Whichever gets the most votes is the game that MCC will launch, after which you’ll be taken back to the multiplayer lobby with your friends. Finally, the Extras menu is home to the Nightfall digital feature as well as the launch pad for December’s Halo 5: Guardians multiplayer beta.

 

Halo: Combat Evolved Anniversary

 


halo-combat-evolved-anniversary-20110914

 

Halo: CE Anniversary on Xbox 360 (2011).

Key points:

  • Play campaign in original 2001 graphics or updated 1080p visuals

  • Play original Halo: CE multiplayer online for the first time

 


This is what many players wanted in the 2011 Anniversary game, and we’re finally getting it.

 

While 343 was adamant that this isn’t a port, it certainly seems to have been built off of Saber’s 2011 Xbox 360 Anniversary game. I wasn’t shown Combat Evolved so I can’t say for sure one way or the other, but 343 claims that the non-Halo 2 parts of this compilation that aren’t getting a brand-new anniversary treatment are being gussied up beyond just a resolution and a framerate bump. So while you will be able to press the Back (er, View) button on the Xbox One gamepad to switch back and forth between the original Xbox 1 graphics and the 1080p Xbox One version, you shouldn’t expect a significant overhaul of the new visuals.

What you can expect, however – and this is huge news for fellow old-school Xbox gamers – is that Combat Evolved’s multiplayer will be playable, online, in its original form. No more Halo: Reach map packs or excuses about CE multiplayer not “feeling” right online because it never had net code to begin with (let’s leave Gearbox’s Halo PC port out of this). This will be the OG Halo 1 three-shot death pistol, the OG “Blood Gulch,” etc. I politely brought up with 343 Franchise Director Frank O’Connor, and he didn’t shy away when presented with his own previous comments. “It was [a] peer-to-peer [networking setup],” he said of the previous games. “[Master Chief Collection’s] dedicated servers fix that,” leaving 343 comfortable with replicating the offline System Link experience in an online environment. This is what many players wanted in the 2011 Anniversary game, and we’re finally getting it.

 

Halo 2 Anniversary

 


e3-2014-halo-2-anniversary-cairo-station

 

Here's what Halo 2 looks like with its Anniversary treatment. This screen is from the campaign's Cairo Station mission.

Key points:

  • Full Anniversary treatment, including terminals

  • New prologue and epilogue cutscenes that tie into Halo 5

  • All original multiplayer maps – including all DLC maps (23 total)

  • Most multiplayer tricks and glitches should still work

  • Also includes six “reimagined” Halo 2 maps running on a native Xbox One engine

The star of the Master Chief Collection – and the reason for its existence, really – is Halo 2, which is getting the same pretty-new-engine-running-simultaneously-on-top-of-the-old-one treatment on Xbox One that its predecessor got for its tenth birthday on Xbox 360 in 2011. Saber is again handling the remastering, which, to my delight, looks incredibly nice and crisp on Xbox One in the small slice of the “Cairo Station” mission I saw, while still looking and feeling like Halo 2. Hidden terminals are being added throughout the campaign that will cryptically hint at Halo 5, while instantly switching to the original 2004 engine with the View button reveals stark contrasts in all graphical aspects, most notably texture detail and lighting.

Renowned CG cutscene studio Blur is handling the do-over on all of the Halo 2 cutscenes, including a brand-new non-playable prologue and epilogue that will “contextualize the Chief’s journey in [Halo] 1-4, and also set up a bit of what to expect in Halo 5,” according to 343 Executive Producer of Publishing Dan Ayoub. I was shown a still image from Sergeant Johnson in the original Halo 2 side-by-side with how Spartan 117’s cigar-chomping CO looks in the new game, and the results are almost comically staggering. The new Sergeant looks borderline photorealistic, especially next to 2004’s dated, blocky batch of polygons.

Sadly, multiplayer was not demonstrated to me, but Halo 2 Anniversary will boast the complete collection of multiplayer maps – including all of the DLC battlegrounds. Furthermore, I asked and was assured that 343 is implementing a similar sort of leveling system as Halo 2, where you could actually lose rank if you lost enough matches. “We are in the process of constructing a leveling system,” Ayoub said. “You’ll be able to go down and work your way back up.” Also, similar to Combat Evolved Anniversary, the original code is intentionally being left intact, so exploits and glitches like super jumping and BXR should still be possible in Halo 2 Anniversary. Fortunately, thanks to dedicated servers, unplugging your cable modem (aka the “standby” cheat) will no longer work. Two-player online co-op is a new addition.

And yet there’s more: on top of the complete multiplayer complement, Halo 2 Anniversary will also sport six “reimagined” Halo 2 maps running on native Xbox One technology, each designed by Halo 2 multiplayer lead designer and current Certain Affinity boss Max Hoberman. Whether or not this is a test bed for Halo 5’s brand-new engine remains to be seen, but these will be alternate takes on half a dozen Halo 2 maps. I saw a screenshot of Ascension, though 343 wouldn’t yet say how it will differ from its 2004 form. To clarify, these will not replace their original Halo 2 incarnations; they exist in addition to them.

 

Halo 3 and Halo 4

 


41635.jpg

 

Halo 4 gets a resolution and framerate bump, and we didn't get to see what, if anything, is being done to Halo 3 besides 1080p/60fps.

Key points:

  • No Anniversary-style engines for Halo 3 or Halo 4

  • Forge and Saved Films were neither confirmed nor denied

 


You probably shouldn’t hold your breath waiting for Forge and Saved Films.

 

Little detail was given regarding Master Chief’s Xbox 360 outings, though they won’t be getting the Anniversary treatment. So no original graphics here, just the updated 1080p visuals. I was shown the same scene in Halo 4 side-by-side on Xbox 360 and Xbox One, and aside from the crispness afforded by the higher resolution, I didn’t see a substantial difference. To be fair, though, Halo 4 is the most recent – and most stunning – Halo game.

Also of note, Forge and Saved Films from these two titles are still “being evaluated” for inclusion in Master Chief Collection, according to 343, with no additional comments provided. In my experience, this kind of response from a developer means you probably shouldn’t hold your breath waiting for them to appear.

 

What it All Means

 

Ayoub kept accidentally referring to Master Chief Collection by its codename: “Ace.” As it likely refers to “ace in the hole,” it’s a fitting moniker for what is arguably the most comprehensive piece of fan service the Xbox has ever seen. Need more evidence? This Collection packs a whopping 4,000 Achievement points, as they’ve been allotted 1,000 per game from Microsoft. Some of those will be exact replicas of their original Gamerscore-earners, but some will be new, too.

 


This could make a lot of veteran Xbox gamers very, very happy.

 

What about now-legendary extras, such as Halo 2’s infamous E3 2003 campaign demo mission that never made it into the final game? Might that be completed by 343 and included as bonus content with this release? O’Connor replied that this was in fact something 343 looked into early on, but found that the remaining code is “so broken that…if [bungie’s Joe Staten, who was demoing the game at E3 that year] deviated a couple pixels in that Warthog run… it just breaks.” He added: “And the other part is that it’s demonstrating a bunch of stuff that isn’t actually in the game, like the way turrets work and the way dual wielding works. But it’s not completely out of the question for the future.”

So, will the massive list of content and features in Master Chief Collection be enough to stoke software sales, or even convince Xbox 360 gamers who haven’t yet upgraded to the new system to take the (now $399) plunge? That remains to be seen. As fan-pleasing as this package is, it is, at the end of the day, four old games. But where Microsoft sees this disc as a one-stop shop for new Xbox One owners to get up to speed for Halo 5, I see it as something else. Halo: The Master Chief Collection is for us old-school original Xbox gamers – the ones who always wanted to play Halo: CE multiplayer online and the ones who wish the Halo 2 servers had never been taken down. It's for us, and if the first two Halos in particular play as authentically as 343 claims – I won’t know for sure until I’m given the chance to put my own hands on it – then it’s going to make a lot of veteran Xbox gamers very, very happy.

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Standard movement abilities, I'm guessing. Possible sprint replacement if you feel optimistic.

i saw a spartan taking cover so maybe

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"...so Halo 2 Anniversary will contain the original Halo 2 multiplayer exactly as it shipped 10 years ago."

 

Hopefully this doesn't mean pre-patch.

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How is purchasing it gonna work? How much will this entire collection cost? Cause I just want the H2A MP. I already own all the Halos that have been released.

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WAIT... So from my understanding... Halo 2 gets a COMPLETE remaster, including all of its multiplayer maps? Then on top of that, there are 6 old favorites from Halo 2 done in a completely new engine to show off the capabilities of an Xbox One Halo game?!

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Some of you guys are pathetic, they just confirmed H2A and some of you are complaining about sounds and how it looks. ITS HALO 2 ANNIVERSARY MULTIPLAYER WHO CARES WHAT IT LOOKS LIKE OR SOUNDS LIKE AS LONG AS IT PLAYS LIKE H2 IM HAPPY 

Hows that make me pathetic?

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How is purchasing it gonna work? How much will this entire collection cost? Cause I just want the H2A MP. I already own all the Halos that have been released.

It said $59.99 on IGN and the way it's setup is that there all on one disk so there isn't going too be any scenario where you can just buy H2A seem's like you have too buy the entire thing.

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Now let's talk about online multiplayer. Yes, it's there--even for Combat Evolved, which never featured network support in its original Xbox iteration. That may come as a surprise considering that the reasoning 343 used for not including multiplayer in Combat Evolved Anniversary was that it wouldn't feel the samegoing from offline to online. Instead, it shipped that remaster with access to Halo: Reach multiplayer. So what has changed?

 

In short: dedicated servers. All four games feature multiplayer running on dedicated servers. So now, according to 343, the multiplayer for Combat Evolved--and the other three games--won't have to rely on the peer-to-peer networking that the Xbox 360 used, thus providing an experience that better mimics Halo CE's offline immediacy.

 

:walshy:

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