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Halo: The Master Chief Collection Discussion

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Remember when a group of Polynesians sued Lego for using Polynesian words in bionicles sets and promos? 

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Remember when they killed Bionicles for Hero Factor? Dark times

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1 hour ago, TheIcePrincess said:

You Earth-people and weird terminology.

Onua always was my favorite :^)

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You who sounded like a transvestite? Takanuva in the MOL movie. I went back to watch it last year and boy is he suspect...

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12 minutes ago, Basu said:

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Inverting the colors on High Noon brings back the CE vibes :cool:

Dead image

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On 1/6/2020 at 4:04 PM, Basu said:

unknown.png?width=1202&height=677

Inverting the colors on High Noon brings back the CE vibes :cool:

Lools fkn sick. Regular High noon might the best looking halo map imo.

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Reach's skyboxes are crazy beautiful. You ever look out the window on Condemned? Holy crap.

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20 hours ago, Hard Way said:

Reach's skyboxes are crazy beautiful. You ever look out the window on Condemned? Holy crap.

There’s a whole ass battle going on. Its pretty wild. 

Too bad the map itself is actual poop. 

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1 hour ago, darkstar said:

There’s a whole ass battle happening going on. Its pretty wild. 

Too bad the map itself is actual poop. 

I think the issue with Condemned stems more from being a 4v4 map than it being a bad map altogether. I think it’d be really fun in 8v8.

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37 minutes ago, Hard Way said:

I think the issue with Condemned stems more from being a 4v4 map than it being a bad map altogether. I think it’d be really fun in 8v8.

The atriums are almost all very flat and streched out which is kind of boring for combat and the flow is very circular since the middle is a bit of a deathtrap with good players so you are left with 2 directions to go...

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Condemned is the map with the middle being anti gravity correct? 

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3 hours ago, Arlong said:

Condemned is the map with the middle being anti gravity correct? 

Yes

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4 hours ago, Warlord Wossman said:

The atriums are almost all very flat and streched out which is kind of boring for combat and the flow is very circular since the middle is a bit of a deathtrap with good players so you are left with 2 directions to go...

Def a lot of chokepoint fighting. No doubt there. But as long as it’s the only map in the rotation that plays like it, I don’t mind that style of play every now and then. To me the big teamfights feel a bit like Orbital in the fact that you need to brute force your way through a chokepoint, but hopefully we can all agree that Condemned does it better than Orbital.

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25 minutes ago, MultiLockOn said:

Yes

God I hate that map. And it’s 100% because of the gravity zone.

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42 minutes ago, Hard Way said:

Def a lot of chokepoint fighting. No doubt there. But as long as it’s the only map in the rotation that plays like it, I don’t mind that style of play every now and then. To me the big teamfights feel a bit like Orbital in the fact that you need to brute force your way through a chokepoint, but hopefully we can all agree that Condemned does it better than Orbital.

Both maps are complete dogshit, but I'd rather play Orbital than Condemned tbh.

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37 minutes ago, Basu said:

Both maps are complete dogshit, but I'd rather play Orbital than Condemned tbh.

I tend to agree, but specifically for 4v4. I haven't played 8v8 on either map.

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28 minutes ago, Nokt said:

I tend to agree, but specifically for 4v4. I haven't played 8v8 on either map. 

8v8 Condemned might just be chaotic and stupid enough to be fun.

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I don't know about 8v8 but I can tell you that 6v6 Condemned is a tire fire. Had the misfortune of playing that several times in the premium slayer playlist back in the day.

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I once experimented with a map design similar to Condemned, but instead of it being anti gravity, I used a death zone timer to make "irradiated" instead. Made it risky short cut and an even riskier place to fight. I thought it was kinda fun playing around with the timer and making it a feature of the map rather than a typical "don't go there" warning.

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19 hours ago, Basu said:

Both maps are complete dogshit, but I'd rather play Orbital than Condemned tbh.

Whew. We'll agree to disagree there for sure. I fucking hate Orbital. Condemned to me is mostly just bad because there's not enough action. I mean, yeah, the fights aren't the most interesting on that map, but you have better flanking options than Orbital. Orbital is straight up just ALL headbutting each other for corridor supremacy. Condemned has similar fights around the doorways, but it's spread out a lot better, and there's no bullshit regens and bubble shields.  Idk, the maps are pretty different. I only draw the comparison because fighting over a doorway in Condemned feels like every fight on Orbital.

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8 hours ago, Squatting Bear said:

CE Flighting when??!

When they've figured out how to port Xbox to PC to Xbox back to PC.

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