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Halo: The Master Chief Collection Discussion

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16 hours ago, Mr Grim said:

This solution comes up often but I'm convinced it's a lie and has never solved an issue ever.

 

8 hours ago, MultiLockOn said:

Vanilla (Or in this case TU) Reach is an abomination oh my lord it's even worse than I remember it. Every time I lose a DMR Bloom fight to a jetpacking king with his 12 other teammates crouch shooting me across the map I want to throw my monitor out the window.

 

Hardcore is like a completely different game. Wish it was 4sk though.

 

7 hours ago, HeX Reapers said:

Reach is the best and worst Halo game.

Its so easy to turn it from basically dogshit into a good game.  You just... turn off some of the BS and leave it alone and you're good. Ideally turn off bloom and all AAs but if they could get to the point of at least turning off bloom for the social gametypes its really a totally different game.  Bloom is such a bad mechanic idk how it wasn't aborted early.  I would like to be able to play some social stuff at some point, but with bloom in there its basically unplayable.

2 hours ago, Hemlax said:

What fov are you using guys ?

90 - Ever since we had that "FoV Debate" i have been trying all my games on 90.  Some i have had to turn back up to 100 but mostly its fine.  

55 minutes ago, Basu said:

Do you seriously feel like there's no difference between how hard it is to hit people in H2/A compared to H3? Talking both sniper and BR here. (please don't just say SPREAD, I'm talking aim assist and bullet mag here).

I mean sure all the games have had aim assist, but I feel some in of them it's clearly excessive (H2/A,4, many of H5's weapons) with H3 and CE being noticeably harder (let's not talk about the abomination that is MCC CE) and Reach somewhere in the middle.

This is spot on.  If you think there isn't a significant difference between say Halo 4/5 and 1/3 with 2/Reach somewhere in the middle you're insane.

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3 hours ago, Basu said:

Do you seriously feel like there's no difference between how hard it is to hit people in H2/A compared to H3? Talking both sniper and BR here. (please don't just say SPREAD, I'm talking aim assist and bullet mag here).

I mean sure all the games have had aim assist, but I feel some in of them it's clearly excessive (H2/A,4, many of H5's weapons) with H3 and CE being noticeably harder (let's not talk about the abomination that is MCC CE) and Reach somewhere in the middle.

I didn’t say there was no difference. I just said it’s always been easy. Aim tracing a target is easy in 3, or CE, just as it is in other Halo titles, even with different AA properties. Especially with the lack of movement options. The end resulting hit reg is the problem, and creates this “difficulty” we perceive.

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34 minutes ago, Apoll0 said:

 

 

Its so easy to turn it from basically dogshit into a good game.  You just... turn off some of the BS and leave it alone and you're good. Ideally turn off bloom and all AAs but if they could get to the point of at least turning off bloom for the social gametypes its really a totally different game.  Bloom is such a bad mechanic idk how it wasn't aborted early.  I would like to be able to play some social stuff at some point, but with bloom in there its basically unplayable.

90 - Ever since we had that "FoV Debate" i have been trying all my games on 90.  Some i have had to turn back up to 100 but mostly its fine.  

This is spot on.  If you think there isn't a significant difference between say Halo 4/5 and 1/3 with 2/Reach somewhere in the middle you're insane.

I know we aren't trying to put H2 as the middle ground. 

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14 minutes ago, My Namez BEAST said:

I know we aren't trying to put H2 as the middle ground. 

Yes I am.  Sticking to 3 buckets of difficulty, it fits in the middle.  There is a lot of aim assist in that game for sure but AA is not the only thing that makes guns hard to shoot.  The guns shoot straight and if you are off by even a little its a total miss.  more aim assist plus hitscan = easier than H1/3.  Tight hitboxes/minimal bullet magnetism = Harder than 4/5.

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2 hours ago, Apoll0 said:

Yes I am.  Sticking to 3 buckets of difficulty, it fits in the middle.  There is a lot of aim assist in that game for sure but AA is not the only thing that makes guns hard to shoot.  The guns shoot straight and if you are off by even a little its a total miss.  more aim assist plus hitscan = easier than H1/3.  Tight hitboxes/minimal bullet magnetism = Harder than 4/5.

There’s nothing tight about a reticle the size of Canada that hard locks to you. Of all games, 2 is undoubtedly easiest by that metric.

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5 minutes ago, Apoll0 said:

Yes I am.  Sticking to 3 buckets of difficulty, it fits in the middle.  There is a lot of aim assist in that game for sure but AA is not the only thing that makes guns hard to shoot.  The guns shoot straight and if you are off by even a little its a total miss.  more aim assist plus hitscan = easier than H1/3.  Tight hitboxes/minimal bullet magnetism = Harder than 4/5.

Fat reticle that gives you headshots when you aim at the knees. Yea. Oozes skill. 

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Sorry Apollo but H2 is a joke aiming wise. Hitboxes might be smaller idk about that but you can literally shoot someone in the nuts and get a 4sk. The only thing that's hard in that game is noscoping but that is negligible given that you can just quick/dragscope with ease. 

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4 hours ago, Hemlax said:

What fov are you using guys ?

I'm using 100 currently, may bump it up to 105-110 but definitely wouldn't recommend anything higher than that, makes hitting targets harder. I hope they fix the giant view-models for the centered crosshair too.

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55 minutes ago, TheIcePrincess said:

There’s nothing tight about a reticle the size of Canada that hard locks to you. Of all games, 2 is undoubtedly easiest by that metric.

 

54 minutes ago, Cursed Lemon said:

man what

 

52 minutes ago, My Namez BEAST said:

Fat reticle that gives you headshots when you aim at the knees. Yea. Oozes skill. 

Guys, we're talking relative difficulty.  Its easier to headshot in H2 than H4 or H5?  no its not. but its loads easier than 1/3.  Hence the ordering.  Then throw in weapons like the sniper where you actually have to be on the head to register a headshot compared to H5 where its basically the entire top 1/3rd of the player model = headshot, or Halo 4 where there is no descope.  Since we seem to be so hung on on the "buckets" i put this stuff in here is the full order that i feel, from hardest to easiest.

 

Harder:   [ H3 (hitreg and shitty aiming. hard in a bad way) > H1 (hard in a good way) > Reach > H2 > H5 > H4 ]  :Easier

 

I split them up in the earlier post by 1/3rd, not sure why this is so hard to understand. Maybe im wrong and I have the MCC feeling in my head not the OG H2, but its not insane lol. The action of the sniper in these games has a lot to do with it as well.

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1 minute ago, Cursed Lemon said:

The phrase "minimal bullet magnetism" does not belong anywhere near H2.

In a vacuum of course not but compared to 4 and 5 sure it does. Especially 4 and 5s BR pre-patch jesus.  and even post patch, you want to talk about a gun that will give you a headshot regardless of where you aim on the player... That gun is the only reason you need to prove why recoil like that is bad.

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2 hours ago, Apoll0 said:

In a vacuum of course not but compared to 4 and 5 sure it does. Especially 4 and 5s BR pre-patch jesus.  and even post patch, you want to talk about a gun that will give you a headshot regardless of where you aim on the player... That gun is the only reason you need to prove why recoil like that is bad.

What are you on about. Seriously. It’s easy as piss to hit a headshot in 2 compared to others, lmao. Others have funky mag, but 2 is still up there as one of, if not the worst for it. Coupled with its wide ass reticle that other games don’t have that make an already easy task trivial.

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Anyone here been playing Dubs? I don't remember the spawns being this broken. I'm in a 1 on 1 fight with a guy and his teamate spawns right next to him mid fight and kills me?????

Seems like the influence is all kinds of fucked.

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16 minutes ago, Apoll0 said:

In a vacuum of course not but compared to 4 and 5 sure it does. Especially 4 and 5s BR pre-patch jesus.  and even post patch, you want to talk about a gun that will give you a headshot regardless of where you aim on the player... That gun is the only reason you need to prove why recoil like that is bad.

I think you need to revisit the H2 BR dude, because you are going to be in for a bit of a shock if you do some comparisons...

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Alright which of you sweat bags have Discord, a mic, and play in the evenings EST?

 

These little colorful virtual numbers arent gonna increase by themselves.

 

 

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On 12/4/2019 at 10:08 AM, Basu said:

Problem is that the same bullshit than made people quit Reach in the first place is still there. AAs, Bloom, shit maps, broken vehicle balance etc. Also where the fuck are the Anniversary settings? The only good thing in Reach aside from v7.

After the honeymoon phase ends people are going to be much less hyped about this game.

I'm already back in 2011 hate mode on Reach. Random shots not hitting after their shields pop, terrible maps as you said. JUMP HEIGHT!! i can't stand it, battle canyon and half the jumps are out of reach cause my spartan cant hop up a rock. Tho I guess it's Halo CE Anniversary after all

 

The DUMB stun you get when you fall off a ledge that's high up. You fall, land and stay there for a second and can't move (plus your HUD like SHAKES so you can barely see the kid you're shooting)

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2 hours ago, Mow said:

I'm using 100 currently, may bump it up to 105-110 but definitely wouldn't recommend anything higher than that, makes hitting targets harder. I hope they fix the giant view-models for the centered crosshair too.

I use 120. Which btw is what I set other games to like Skyrim and fallout. Just what I'm used to at this point.

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Just now, TheIcePrincess said:

Worse settings than Reach, no point.

Oh my God are you giving praise to reach? You fuckin sellout.

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I'm so over default Reach already. I give it two more weeks before people start dropping this game left and right.

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