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Halo: The Master Chief Collection Discussion

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Just now, My Namez BEAST said:

It doesn't even have to be h5 lol. Could be any mcc game too. And I'm in that same boat lmao I'm just trying to get lobbies man 

Promise some CE and you can drag me into any halo

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honestly i think this argument got taken into a weird spin, i think beast makes sense a lot because to be honest, if the pistol v pistol or br vs br or dmr vs dmr (whatever it is) fights aren't interesting, then the rest of the game isn't gonna be that interesting. lots of weapons is cool if they aren't cheesy and i am pro power weapons for what i think are pretty good reasons but i would fuckin hate it if the gameplay that doesnt revolve around them wasn't good first

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6 minutes ago, Nokt said:

I mean plenty of people watch twitch streamers and play the games they play based purely upon them playing said game. I don't think people are really saying it can't work, more so that its just not as fun and that they enjoy the game they already have, they don't see such a massive reason for removing power weapons.
Most people who have played Halo at least have some hint of how it would run based upon the maps that I listed (because lets be honest you've probably played one of those at some point). No worries, I got you.

I know the influence watching can have. But if I showed you CE gameplay for the first time and you've never played it and I asked you how fun the game is you'd have no idea lol. If it was a balanced game people would probably see it and feel nothing. If it's montage city pubstomp central that would illicit a different response. But of course we all know what primary duels are like in halo. But if you've NEVER tried it on maps that normally have weapons you can't really say it's gonna make the map worse or that it's not unfun. If Onslaught swapped the mauler for rockets bottom mid and that was how the map launched would people like that more? Would people ask for the weapon removed? There's just so many scenarios where the game has just always been this certain way and people play that but don't know how other stuff is. We acknowledge and accept maps like onslaught work fine without weapons simply because the map launched with no weapons. If coli didn't laugh with snipe and instead only had rockets would propel be clamoring for the addition of it? How many maps can we REALLY say utilize their pickups to the fullest potential? How much of it is simply "this is just how the maps always been"? That's what I mean. A lot of shit is just taken as gospel because that's the way it's been. And when it comes to changing maps people have always been more about just playing the default game rather than changing it for customs. There are so many possibilities with shit and if people are gonna pull the "I already know" card then there's no point in even talking lol. 

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4 minutes ago, Killmachine said:

honestly i think this argument got taken into a weird spin, i think beast makes sense a lot because to be honest, if the pistol v pistol or br vs br or dmr vs dmr (whatever it is) fights aren't interesting, then the rest of the game isn't gonna be that interesting. lots of weapons is cool if they aren't cheesy and i am pro power weapons for what i think are pretty good reasons but i would fuckin hate it if the gameplay that doesnt revolve around them wasn't good first

Mah boy 

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8 minutes ago, OG Nick said:

Promise some CE and you can drag me into any halo

I'd play any game that people don't quit or where we could get an 8 man lol. 

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The weird thing to me is people act like they haven't already played without power weapons on the map. Post CE the timers on everything are long enough that you have played this style of gameplay on virtually every map in the series on top of maps like ons/ap/midship/heretic. Minutes of almost every game people have played for the last decade have worked this way

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22 minutes ago, Killmachine said:

honestly i think this argument got taken into a weird spin, i think beast makes sense a lot because to be honest, if the pistol v pistol or br vs br or dmr vs dmr (whatever it is) fights aren't interesting, then the rest of the game isn't gonna be that interesting. lots of weapons is cool if they aren't cheesy and i am pro power weapons for what i think are pretty good reasons but i would fuckin hate it if the gameplay that doesnt revolve around them wasn't good first

Yeah I mean, I'm pretty much in this same boat. It's not like it's so HORRIFICALLY OUTLANDISH an idea to remove an arguably secondary gameplay element from a single type of mode.

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I feel the last few pages were an elaborate plot by beast and ice to get the evolved customs back together. Nice try guys...

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16 minutes ago, Stoppabl3 said:

I feel the last few pages were an elaborate plot by beast and ice to get the evolved customs back together. Nice try guys...

All I want are customs again man I don't even care what game it is lmao 

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24 minutes ago, OG Nick said:

Can someone start an argument? I need something to read

Hitler did nothing wrong change my mind

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1 hour ago, My Namez BEAST said:

I know the influence watching can have. But if I showed you CE gameplay for the first time and you've never played it and I asked you how fun the game is you'd have no idea lol. If it was a balanced game people would probably see it and feel nothing. If it's montage city pubstomp central that would illicit a different response. But of course we all know what primary duels are like in halo. But if you've NEVER tried it on maps that normally have weapons you can't really say it's gonna make the map worse or that it's not unfun. If Onslaught swapped the mauler for rockets bottom mid and that was how the map launched would people like that more? Would people ask for the weapon removed? There's just so many scenarios where the game has just always been this certain way and people play that but don't know how other stuff is. We acknowledge and accept maps like onslaught work fine without weapons simply because the map launched with no weapons. If coli didn't laugh with snipe and instead only had rockets would propel be clamoring for the addition of it? How many maps can we REALLY say utilize their pickups to the fullest potential? How much of it is simply "this is just how the maps always been"? That's what I mean. A lot of shit is just taken as gospel because that's the way it's been. And when it comes to changing maps people have always been more about just playing the default game rather than changing it for customs. There are so many possibilities with shit and if people are gonna pull the "I already know" card then there's no point in even talking lol. 

I'm not disagreeing that trying it is probably the best route to get a full experience of it. I'm just giving you different avenues of hopefully achieving the same thing.

I'm willing to bet the discussion for a power weapon on Onslaught wasn't off the table at some point, may have even been tested. A lot of us on this forum are constantly thinking of changes to maps to make them play better, a total removal just doesn't make sense to most of us. There might be some competitive merit, there might be some "fun" merit too it to. The discussion just doesn't entertain most enough to want to try it.

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So are there gonna be any Halo 2 tourneys this year? I don't think it makes sense to focus entirely on one game when we have multiple options.

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11 minutes ago, FeaR said:

i need a group of friends to play halo with pls halp

Add me and when I try and get lobbies I'll invite you too. We all need people lol. 

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7 hours ago, My Namez BEAST said:

Sick. Nut up or shut up. Play the gametype in a custom to see for yourself. You can sacrifice a few hours to Play "unfun halo". I mean you play MCC already. And deal with the shit gametype and games. So play in a customs lobby and actually see how it feels. At worst it's gonna simply be a more "boring" version of a game you already love lmao. There's nothing to lose. If you can play MCC MM for years and go through AR starts you can do this. 

How about no? Participating in a shitty custom with people I don’t even like isn’t worth my time, especially when the sole purpose of the lobby is supposedly to prove what we both already believe to be true (it’s still competitively viable, but average game length is significantly longer). Find someone else.

 

Edit: Still getting caught up in this thread, but it’s worth mentioning that I’m the reason Derelict CTF is played Pistols only in matchmaking. The map had two snipes, two rockets, and zero safe spawns. It honestly reminded me of Onslaught with rockets, and I went out of my way, to some degree of controversy I might add, to have that changed. I know shit settings when I see them, and I can apply the concept you’re talking about when it’s appropriate, in direct contention to precedent and nostalgic backlash.

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3 minutes ago, TheIcePrincess said:

Iconic.

I forgot to address you back. I can’t believe this needs to get broken down.

If I turtle against rockets and die on my flag, he only has to kill me once to move my flag. 

If I know he has rockets and I engage him as far away from my base as I can, then I can respawn and he’ll need to kill me again to move the flag.

Turtling against rockets in CTF is the worst play you can make, unless you can make it lead to a kill without dying (which is rare bc he has fewer and fewer places to check the longer you wait). When you forfeit space, you put yourself in a “last life” scenario. Instead of using his ammo just to get to your flag, he can use it to pull flag and escort. The deeper into the process you let him use the ammo, the more likely it is that it leads to a score.

I know that you know this. I think you’re choosing to be obtuse.

 

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2 hours ago, TeeJaY said:

By removing aim assist, you're increasing the need to be more precise in your joystick movements. How does that have nothing to do with increasing the skill required?

This doesn't erase the reality that you're not making any meaningful plays without numbers. Removing power items removes an entire facet of the game and gimps the power of players. Does the game fall apart without them? No, not on certain maps, but it would become stale pretty damn quick if that's how we played 24/7. And no, you're not screwed if you run into two enemies in any game, especially instant-kill games like CoD or Rainbow Six: Siege. Hell, you can take out 3 or 4 enemies if they're not initially aware of you. We don't have that luxury with Halo's kill times.

At this point I think you find the entire concept of mid-game rewards in any game to be unfun, which is fine.

Again, removing aim assist requiring the need to be more precise doesn't mean that's how it works, lol. Thumbs are inherently inaccurate and poor aiming devices, and removing aim assist won't suddenly make them better aiming devices. Needing to be more precise doesn't mean you actually can be. Because thumbs suck to the point where it has nothing to do with skill at that point. It's not like we put aim assist in just because, lmao. 

Besides, this does erase that reality. I alone could sit in basement on Truth and sway how people spawn all by myself, regardless of the fact my team could sit bubble, or top mid, etc, completely away from me. You don't need to just shoot people to make or create meaningful plays. Your power can lay in influence, which will have a better impact than a free kill gun. And if it's stale to you, so what. It's still better fundamentally, lmao. Don't really care if it gets "boring" to one. Not really a metric.

Although, I find the idea that you're not fucked if two people train their weapons on you in say, Call of Duty. THAT is talking like you haven't even played it, or at least don't make the different call between circumstantial kills and actual gunfights. You can win a 2v1 if someone's caught turning a corner sprinting with their gun down after you kill a guy in a headglitch on FR or Slums. You won't win against two people holding an angle with ICRs, however. In a straight fight, you're literally fucked.

And the last depends on the "reward". If it's mindless and does nothing but give people free kills, then yeah, it's stupid. Why is it fun to get free or easy kills. I can "get" the idea I might be unfun and square and may not like certain mechanics, but realistically, how do you have fun with shit that isn't at all rewarding to use from a skill perspective? Be real with me. Because I simply do not get it.

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37 minutes ago, Hard Way said:

How about no? Participating in a shitty custom with people I don’t even like isn’t worth my time, especially when the sole purpose of the lobby is supposedly to prove what we both already believe to be true (it’s still competitively viable, but average game length is significantly longer). At least that’s the guise the lobby would be created under. Pretty sure you just want to get all your friends on one team, stat on people, and beat off to the PGCR bc somehow that would validate your opinion.

 

Edit: Still getting caught up in this thread, but it’s worth mentioning that I’m the reason Derelict CTF is played Pistols only in matchmaking. The map had two snipes, two rockets, and zero safe spawns. It honestly reminded me of Onslaught with rockets, and I went out of my way, to some degree of controversy I might add, to have that changed. I know shit settings when I see them.

THERE it is. There it is. Lmao. Dude why do you get so butthurt about customs. We have literally had lobbies where we split evenly and you've quit out within 30 seconds. THIRTY SECONDS BRO. Every time we have ever played customs you've quit within minutes. How can you complain about team balance when you don't even give the game time to develop? Lmao and I always love how the same people that "play for the win" or "don't care about stats" ALWAYS bring up stats. 

I don't give a fuck what my stats are in a custom homie. I literally spend half my games overchallenging my friends because it's fun. Just cuz you get salty and drop neg bombs doesn't mean anyone else gives a shit about stats. So back that shit up. 

There is no other motive to wanting to play customs you literal freak lmao. I just want to shoot shit in customs. I've been doing this for years. Relax man no one is trying to stat on you in a game mode where stats mean Jack shit. 

You always tell me I get personal or I am the one being rude. Yet You be carried this weird ass grudge against me forever because you did bad in a few customs. Where no one but you have a shit. Where no one but you quit. 

Dude you always talk about weird ass gametypes and maps you like. You always talk allllllll about the lowkey map game combinations you like. But no one calls your stuff shit. Especially without playing it. No one cares how well you perform man. Relax about stats. Seriously. 

And lastly, man 2 people earlier already mentioned that most halo games have slow spawning weapons. And that for most games you actually aren't using weapons that often.  And that removing them isn't the CRAZIEST thing because in all honestly games like h3 can have entire games with minimal power weapon kills. So it's not some CRAZY thing like hey man let's play fiesta KOTH. If anything it's just a more "simplified version" of the game YOU ALREADY PLAY. AT worst it's just a more boring game lmao but yea call it shit. 

Funny the guy that says people want safe spaces for not wanting game chat is the same guy that can't play customs in a lobby with a guy he has a weird one sided issue with and literally blocks people. Huh. 

Thanks for getting personal man and finally showing how bitter you are for getting slapped in customs before. Lmao. 

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Is anyone going to be on tomorrow? I'm out of town till tomorrow afternoon and I really want to play Halo. I'd prefer CE 2v2s, but anything is fine. 

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10 minutes ago, OG Nick said:

Is anyone going to be on tomorrow? I'm out of town till tomorrow afternoon and I really want to play Halo. I'd prefer CE 2v2s, but anything is fine. 

If people get on I'd play. 

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2 minutes ago, My Namez BEAST said:

If people get on I'd play. 

It better not show up in my stats

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