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Auburn

Ugliest

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https://www.halowaypoint.com/en-us/players/basketskate3/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=a1b71c05-dbee-4a72-93f3-640b570b2110

 

 

She's a 2v2 I forged for the recent contest. To those that played the original Ugly, I made changes:
 
• Cleaned the design up
• The sniper rifle now spawns where the suppressor original spawned
• Suppressor was moved to the bottom lift rooms
• Removed the tunnel in the lower bases and instead made it a connections between the new sniper spawn and bottom mid.
• Incorporated a window connection between the upper bases and what was suppressor spawn.
• Lowered the central bridge to open LoS between the two side rooms.
• Replaced needler with Plasma Pistol
• Replaced the original railgun with an overshield
• Replaced speed boost with an assault rifle
• Couple other weapon changes

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I was thinking of adding a connection between the bottom lift room and the top of the new sniper spawn. Not sure, though. Feedback is appreciated as always.

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The only thing that's "ugly" is the coliseum wall flooring, lol. Otherwise, I'm digging the layout and I like how you need to go around the farthest side of a room to get back to the top levels. The plasma grenade platform is a favorite of mine. Is there a specific reason you placed initial spawns so close though? 

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Interesting layout changes compared to the previous version. I ran around the map last night and the scaling felt much improved. Jumps seemed more accessible and general map movement was faster. Looking forward to testing this in my next 2v2 lobby. 

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Looked at it in forge.

 

Easily the fugliest. Name change immediately.

 

No, but, this is hella sexy. I'll probably never get to play on it, though.

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The only thing that's "ugly" is the coliseum wall flooring, lol. Otherwise, I'm digging the layout and I like how you need to go around the farthest side of a room to get back to the top levels. The plasma grenade platform is a favorite of mine. Is there a specific reason you placed initial spawns so close though? 

 

Close as in teammates being too close off spawn, or both teams being to close to each other? I honestly don't have a particular reason for the former lol. As for the latter, I like to force that initial engagement and having em so close pretty much ensures that'll happen.

 

Looked at it in forge.

 

Easily the fugliest. Name change immediately.

 

No, but, this is hella sexy. I'll probably never get to play on it, though.

 

It's not fugly just yet. I'm workin' on getting it there, though.

 

I made a couple changes based on some feedback I received last night.
 
• Added a back route from purple/gold to cyan/red
• Reworked bottom mid
• Replaced the tunnels with some more tunnels
• Added a jump from bottom cyan/red to top seafoam/orange
• Added a jump between top cyan/red to top seafoam/orange
 
• Snipers are back at the initial spawns
• Railguns are in bottom purple/gold now
• Replaced the OS with an Incineration Cannon (1shot 60sec) at bottom mid
• Reworked timers
 
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Pro tip: Do NOT color every goddamn piece it makes it look like a damn bag of skittles with some rainbowpuke over it.

 

Layout looks interesting tho.

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