Aphex Twin Posted October 15, 2013 What would you add or change about the current settings/gametype rotation?Whether or not the gametypes should be updated is a topic that should be kept out of this thread. EDIT: V8 Settings: Team SlayerAmplifiedConstructHereticNarrowsThe Pit Multi FlagHereticNarrowsOnslaughtThe PitTeam KingConstructTeam OddballGuardian Primary Weapon = Battle Rifle Shield Recharge Rate = 90% Damage Modifier = 110% Player Speed = 110% Motion Tracker Mode = Off Suicide Penalty = None Betrayal Penalty = None Team Changing = Not Allowed GB CTF Nar 8 Sudden Death = 30 Seconds Flag At Home to Score = Enabled Flag Return Time = 3 Seconds Flag Reset Time = 15 Seconds Flag Carrier Traits, Damage Modifier = 50% Time Limit = 15 Minutes GB CTF 5Flag 8 Captures to Win = 5 Sudden Death = 30Seconds Flag At Home to Score =Enabled Flag Return Time = 3Seconds Flag Reset Time = 15Seconds Flag Carrier Traits,Damage Modifier = 50% Time Limit = 15 Minutes GB CTF Pit 8 Sudden Death = 30Seconds Flag Return Time =Disabled Flag Reset Time = 15Seconds Flag Carrier Traits,Damage Modifier = 50% Custom Powerup Traits, Duration = 3 Seconds Custom Powerup Traits, Damage Resistance = Invulnerable Custom Powerup Traits, Shield Multiplier = 3X Overshields Custom Powerup Traits, Shield Recharge Rate = 200% (Faster) Custom Powerup Traits, Player Speed = Unchanged Time Limit = 15 Minutes MLG Ball 8 Score to Win = 250 Ball Carrier Traits,Damage Modifier = 50% Time Limit = 15 Minutes MLG CTF Nar 8 Flag At Home to Score =Enabled Flag Return Time = 3Seconds Flag Reset Time = 15Seconds Flag Carrier Traits,Damage Modifier = 50% Time Limit = 30 Minutes MLG CTF 5Flag 8 Captures to Win = 5 Flag At Home to Score =Enabled Flag Return Time = 3Seconds Flag Reset Time = 15Seconds Flag Carrier Traits,Damage Modifier = 50% Time Limit = 30 Minutes MLG CTF Pit 8 Flag Return Time =Disabled Flag Reset Time = 15Seconds Flag Carrier Traits,Damage Modifier = 50% Custom Powerup Traits, Duration = 3 Seconds Custom Powerup Traits, Damage Resistance = Invulnerable Custom Powerup Traits, Shield Multiplier = 3X Overshields Custom Powerup Traits, Shield Recharge Rate = 200% (Faster) Custom Powerup Traits, Player Speed = Unchanged Time Limit = 30 Minutes MLG King 8 Score to Win = 250 Hill Movement = 2Minutes Hill Movement Order =Sequence Custom Powerup Traits, Duration = 3 Seconds Custom Powerup Traits, Damage Resistance = Invulnerable Custom Powerup Traits, Shield Multiplier = 3X Overshields Custom Powerup Traits, Shield Recharge Rate = 200% (Faster) Custom Powerup Traits, Player Speed = Unchanged Time Limit = 15 Minutes Respawn Time = 10Seconds MLG TS 8 Custom Powerup Traits, Duration = 3 Seconds Custom Powerup Traits, Damage Resistance = Invulnerable Custom Powerup Traits, Shield Multiplier = 3X Overshields Custom Powerup Traits, Shield Recharge Rate = 200% (Faster) Custom Powerup Traits, Player Speed = Unchanged Time Limit = 15 Minutes Vehicle Set = NoVehicles MLG Cstruct TS8 Custom Powerup Traits, Duration = 60 Seconds Custom Powerup Traits, Player Speed = Unchanged Custom Powerup Traits, Active Camo = Good Camo Time Limit = 15 Minutes Vehicle Set = NoVehicles 2 2 Quote Share this post Link to post
careh Posted October 15, 2013 Added current settings to the OP. Team SlayerConstructHereticNarrowsThe Pit Amplified + Citadel Multi FlagHereticNarrowsThe PitOnslaught Team KingConstruct + Citadel Team OddballGuardian Removed both Onslaught and Amplified as the styles of those gametypes are better represented by Heretic - no reason for two very similar sets of gametypes. Would be open to Citadel Flag or Bomb but the safe bet is KOTH. Add a good sandbox map? Which? I'm not overly familiar with the H3 forge scene but I know of some of the top contenders for the competitive settings at the time. Pipeline - http://haloevolved.com/threads/pipeline.97497/ Genome (played better in h3 apparently) - http://haloevolved.com/threads/genome.106215/ Cynosure (again player better in h3) - http://haloevolved.com/threads/cynosure.72690/ Hexagon - GT: Alt 0191 Also MLG map pack #1 and #2 for more maps. http://www.youtube.com/watch?v=1cupLPIVNnY EDIT; as the OP states this is concentrated purely on the settings themselves, lets leave all worldly issues aside and focus purely on the game. 1 1 Quote Share this post Link to post
Mechonis Posted October 15, 2013 I would love to see a bomb or KotH gametype. Also Amplified TS needs to go. 1 Quote Share this post Link to post
aquitain3 Posted October 15, 2013 I don't care if yall disagree but the Halo 3 forge maps should be removed because they are....unacceptable. 1 1 Quote Share this post Link to post
Infinity Posted October 15, 2013 Multi FlagHereticNarrowsThe PitOnslaught Team KingConstruct+ CitadelCan't do that, you need to have balanced BO5's Also here is my list: Slayer: - Pit - Narrows - Heretic - Citadel - Construct Flag: - Narrows - Pit - Heretic -Citadel if it works, otherwise Onslaught Oddball: - Heretic - Guardian Don't get your hopes up AGL will probably just use v8 Quote Share this post Link to post
Brutality Posted October 15, 2013 Replace Onslaught CTF with Citadel CTF and Amplified TS with Citadel TS. Won't happen, but I always wanted it to. 7 1 Quote Share this post Link to post
ThreeShotPistol Posted October 15, 2013 I hated Amp from the beginning. If we have a great Midship that has TS, what's the point of a fake Midship with TS? I still can't believe that Pit KOTH was ever removed. It to me was as good as any H3 gametype ever was. I loved that. 9 2 Quote Share this post Link to post
WaiHo Posted October 15, 2013 Quarantine slayer and Deadbolt flag instead of ons/amp Quote Share this post Link to post
LimeSoda Posted October 15, 2013 Yeah I agree with everyone on that Amp TS should be removed. Onslaught is better but also iffy. Quote Share this post Link to post
Brutality Posted October 15, 2013 Yeah I agree with everyone on that Amp TS should be removed. Onslaught is better but also iffy. It's a poor man's Midship. And we have Midship. 3 1 Quote Share this post Link to post
careh Posted October 15, 2013 Don't get your hopes up AGL will probably just use v8 Screw balance :} Yeh there's no expectation for anything to happen, too many issues in the way, it's just nice to talk about it maybe get a few customs together. Also you removed Construct KOTH 5 Quote Share this post Link to post
IKorlash Posted October 15, 2013 A v9 would definitely be awesome. There are so many worthy forge maps in H3 it's sometimes saddening. 1 Quote Share this post Link to post
ThreeShotPistol Posted October 15, 2013 Screw balance :} Yeh there's no expectation for anything to happen, too many issues in the way, it's just nice to talk about it maybe get a few customs together. Also you removed Construct KOTH lol I thought the same thing. We have a perfectly working KOTH why have no KOTH gametypes? Especially considering how well Construct KOTH games play out. Quote Share this post Link to post
zZunair Posted October 15, 2013 Citadel was better than shitlified and onslaught. No need for copies of middy if you have the real thing IMO 1 1 Quote Share this post Link to post
Aphex Twin Posted October 15, 2013 Can't do that, you need to have balanced BO5's Why? We should use 125/150 instead of the current damage/resistance settings because the former compensates for the BR randomness by a greater extent. Gametypes that should be removed: Amp TS Onslaught CTF Pit TS Construct TS Narrows TS Gametypes that would be better: Citadel TS Citadel CTF Assembly TS Assembly CTF Cold Storage TS Cold Storage Ball Isolation Hill Blackout Ball More map variety would not only enhance the spectator experience, but also require teams to learn more maps which would do a better job at indicating the better team. 1 1 Quote Share this post Link to post
Akquire Posted October 15, 2013 Why? We should use 125/150 instead of the current damage/resistance settings because the former compensates for the BR randomness by a greater extent. Gametypes that should be removed: Amp TS Onslaught CTF Pit TS Construct TS Narrows TS Gametypes that would be better: Citadel TS Citadel CTF Assembly TS Assembly CTF Cold Storage TS Cold Storage Ball Isolation Hill Blackout Ball More map variety would not only enhance the spectator experience, but also require teams to learn more maps which would do a better job at indicating the better team. I recall there being an issue with the way the teleporters worked on Cold Storage that differed from how it played as Chill Out, which is why it was never mentioned or included. 1 Quote Share this post Link to post
SilentRaine Posted October 15, 2013 Would remove both Amplified and Onslaught, neither were ever worth having considering we have Heretic. Add Citadel TS and another good KOTH or Oddball map, since we only have one of them each. 1 Quote Share this post Link to post
Brutality Posted October 15, 2013 Just because it isn't identical to its predecessor, doesn't mean it isn't still a good map. 1 1 Quote Share this post Link to post
Noodle Posted October 15, 2013 This might not be a popular opinion, but if Guardian Ball isn't replaced with a Heretic Ball or a different map I'd at least like to see camo and sniper not spawn for the first two minutes of the game. I guess I'm just a bitch for symmetry, but the start of the game feels weird to me with how the two teams approach those two items from different angles at the start of the game. 2 Quote Share this post Link to post
BxSouljah Posted October 15, 2013 Can we just please not have Amplified anymore? Replace it with Blackout, Cold Storage, or Citadel. 1 1 Quote Share this post Link to post
MATCLAN Posted October 15, 2013 I recall there being an issue with the way the teleporters worked on Cold Storage that differed from how it played as Chill Out, which is why it was never mentioned or included. The lack of telefragging means the receiver nodes can be blocked indefinitely which messes up the map's flow. Anyway, I quite like Careh's suggestion of dropping Amplified & Onslaught for Citadel. In addition I would replace Pit TS with Assembly TS. With the right weapon set I could see that map playing quite nicely. EDIT: For some reason I misread the OP and thought that Heretic Ball was in as opposed to Guardian Ball.No need to add in a gametype that's already there! 1 Quote Share this post Link to post
Velo Posted October 15, 2013 Heretic doesn't play nearly as well as middy did, doesn't mean it's bad, just means midship was amazing. 3 Quote Share this post Link to post