menotyou135 Posted September 12, 2013 Title says it all. Try to sum up what makes Halo special. What makes Halo different. What the core of Halo is. You must do this in 25 words or less. Keep it short sweet and to the point. 2 Quote Share this post Link to post
Faeyrin Posted September 12, 2013 A competitive game where players spawn equally and use skill, teamwork (or individual skill), and map control to overtake the other team/FFA players. 1 Quote Share this post Link to post
aBaldGinger Posted September 12, 2013 Equal Starts Carry two weapons Power/niche weapons on map Rechargeable shields Headshot weapon (accurate, powerful, skillful) Grenades Melee Medium movement speed, high jump Team Based De-scope Note: All base mechanics can be used without punishing the player, not requiring them to switch or stop shooting. Quote Share this post Link to post
Savagearbiter Posted September 12, 2013 A arena shooter that had something for everyone Story, Casual Customs, Competitive. Quote Share this post Link to post
Ghost on Bnet Posted September 12, 2013 The use of tactical positioning and weapons to gain advantage over the enemy and achieve victory. Quote Share this post Link to post
The Snazzer Posted September 12, 2013 Halo core: DO NOT FUCK WITH IT. 2 Quote Share this post Link to post
zZunair Posted September 12, 2013 Halo core: DO NOT FUCK WITH IT. well you're like 6 years late 1 Quote Share this post Link to post
Rick Posted September 12, 2013 A Team based game where everyone is on an even playing field. 1 Quote Share this post Link to post
Duji Posted September 12, 2013 A medium paced arena shooter where equal footing is imperative and individual skill, teamwork, and map control are essential to defeat the opposing players. 8 Quote Share this post Link to post
msnjah Posted September 12, 2013 Not sure what's in the core of a Halo. Ask the forrunners. 5 Quote Share this post Link to post
El Vortex Posted September 12, 2013 Halo Core : Arena Shooter Halo 2 (post patch) Halo CE Add streaming and better theater to the game. Done. 1 Quote Share this post Link to post
Cursed Lemon Posted September 12, 2013 Arena shooter with rechargeable shields and two-weapon maximum. There. 6 Quote Share this post Link to post
Horror Posted September 12, 2013 CAMO IS MEANT TO BE PICKED UP NOT BEING SPAWNED WITH. 3 Quote Share this post Link to post
Soterios Posted September 12, 2013 An tightly balanced Arena shooting with three pillars: Melee, Weapon, Grenade. Quote Share this post Link to post
EagleBurn Posted September 12, 2013 Everyone starting off on an equal playing field. 1 Quote Share this post Link to post
Obnokshus Posted September 12, 2013 All players are on equal footing and use their knowledge of weapons, grenades and maps to gain the upper hand against opponents. Quote Share this post Link to post
SloppyBottom Posted September 12, 2013 An arena shooter of guns, grenades, and melee: utility rifle starts, shields, jumping, and maps designed horizontally and vertically. Strafing and shooting: good. Running: bad. 1 Quote Share this post Link to post
shzlss Posted September 12, 2013 Simply, a game of shields where I can get shot in the back, turn around and out skill them for the kill Quote Share this post Link to post
jeromesix Posted September 12, 2013 Fun. (This is the main reason Halo 4 doesn't feel like Halo.) Quote Share this post Link to post
BxSouljah Posted September 12, 2013 Not Halo 3, Reach, or 4. Pretty much sums it up. Quote Share this post Link to post
chaosTheory Posted September 12, 2013 To me, the core of Halo is a game where the following sentences are true: You spawn with a chance at all ranges. If you died, you could have avoided it or traded. WIth power comes difficulty. There are no checkmate scenarios. Yeah, it's 28 words but three of these four sentences say the same thing. GIVE THE PLAYER A CHANCE. The power of the weapon you spawn with is so important to what makes great halo. Dont JIP spawn me into longbow where everyone has camo snipe at top B and someone is PVing for crouch walkers because there is literally nothing I can do if they are the least bit competent. If you start with the right principles, the gameplay will follow - IT HAS TO. ELIMINATE. CHECKMATE. SCENARIOS. - By any means necessary. 13 Quote Share this post Link to post
menotyou135 Posted September 12, 2013 To me, the core of Halo is a game where the following sentences are true: You spawn with a chance at all ranges. If you died, you could have avoided it or traded. WIth power comes difficulty. There are no checkmate scenarios. Yeah, it's 28 words but three of these four sentences say the same thing. GIVE THE PLAYER A CHANCE. The power of the weapon you spawn with is so important to what makes great halo. Dont JIP spawn me into longbow where everyone has camo snipe at top B and someone is PVing for crouch walkers because there is literally nothing I can do if they are the least bit competent. If you start with the right principles, the gameplay will follow - IT HAS TO. ELIMINATE. CHECKMATE. SCENARIOS. - By any means necessary. Quote Share this post Link to post