Jump to content
Sign in to follow this  
JesseInsanity

Lashout

Recommended Posts

Note: Video is outdated. New video coming soon.



(H2)Lashout 9/5/13

Canvas Map: Ravine

Halo 2 Lockout Remake built for No Sprint & 110/120% Speed. Jumps, line-of-sights, weapons & spawns mimicked from the original.

(H2)Lashout 9/5/13 is the reincarnation of Halo 2's Lockout with the guideline of preserving its original gameplay elements as closely as possible with what Halo 4 forge can possibly achieve.


Min. Players: 1
Max. Players: 8
Although this map supports 16 players it isn't reccommended.

Supported Gametypes: FFA, Team Slayer, Riccochet, Capture The Flag, Oddball, King of the Hill, Flood
Weapon List: 1 Sniper Rifle, 1 Sword, 1 Shotgun, 2 Battle Rifles, 2 Storm Rifles, 1 Needler, 1 Carbine, 8 Plasma Grenades, 4 Frag Grenades, 1 Plasma Pistol

Recent changes: Respawn Zone Overhaul to further support Team and FFA gameplay, Riccochet Gametype Support, Fusion Coil jumps from the bottom of all three main areas using Extraction Cylinders, wall replacements at bottom lift and bottom snipe, visable lift using gravity volumes, aesthetic changes for top lift and the middle columns, increased width of Sniper ramp to fix line-of-sight, moved pieces in shotgun to be closer to the original.

Gamertag to Search on Xbox LIVE: JesseInsanity

Download Map Variant

Download Gametypes

Screenshots

Overview%202.jpg


BR%20Overview%202.jpg


Top%20Gravity%202.jpg


Sniper%20Overview%202.jpg


More Screenshots

Sniper-BR%202.jpg

Bottom%20Grav%202.jpg

Shotgun%202.jpg

Bottom%20Mid%202.jpg

Elbow%202.jpg

 

 

Share this post


Link to post

Isn't a map that's just like this in Matchmaking?

 

Yes and no.

 

The map in matchmaking is neither exact nore close to the original map that it intends to be because of it being upscaled for Sprint and because of it including content that combines Halo 2's Lockout, Halo 3's Blackout, and original elements that aren't close to either of those versions.

 

Halo 2 Lockout Remake built for No Sprint & 110/120% Speed. Jumps, line-of-sights, weapons & spawns mimicked from the original.

 

 

This map has been worked on and off for nearly 2 years since the release of Halo: Reach as I later converted it and improved it for Halo 4.

 

This map resembles the original straight to the core with elements that play nothing the one in matchmaking.

  • Upvote (+1) 2

Share this post


Link to post

Aesthetically wise the railings that poke out on elbow and S2/ S3 look a bit funky. Gameplay wise I bet using the right settings are amazing. 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.