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Destroyaaa

Take the best elements from each Halo game

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I was bored and came up with an idea to take your favorite elements from each Halo game to make your perfect game. Yes there are things like spectator mode that aren't in any halo game that we'd like to see, but lets keep it to what we have so far. This is also for competitive play.

 

Halo 1- 

 

- Unique non-symmetrical competitive maps (Rat race, chill out, hang em high, etc.)

- Fast movement speed

- Thats all I really have for Halo 1, I didn't play it competitively so I'd like to hear other opinions on it.

 

Halo 2-

- Button combos

- Dual wielding

- Just about every map

- Superbouncing and all the other million glitches to mess around with. (obviously not getting this)

- The ranking system

- The Halo 2 BR - 4SK

 

Halo 3-

- The pit and Construct

- Ranked and social playlist separation

- Theater

- Forge

 

 

Reach-

- The mechanics. This was the smoothest feeling game in the series

- UI

 

 

Halo 4-

- Hitscan

- Good amount of aim assist

- Haven

- Forge Island

-  :bravo:  

-  :quinn:

 

 

That's all I can come up with for now

 

 

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Halo 1- 

- Maps

- Sandbox

- Weapon spawning system

 

Halo 2-

- Maps

- Ranking system

- Movement

 

Halo 3-

- Maps

- Mauler

- Flag physics

- Grenade physics

- Population

- Playlist structure

 

Reach-

- Maps

- GL

- UI

- Forge mechanics

 

Halo 4-

- Graphics

- Extraction

- Forge palette + lighting

 

Halo 5-

- Dedicated servers

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Halo 1

  • 3SK Pistol 
  • Chiron TL-34

Halo 2

  • Smooth movement
  • Noob combo

Halo 3

  • Sandbox
  • Great ranking system 

Halo Reach

  • Forge mechanics
  • Amazing custom game options

Halo 4

  • Graphics
  • Boltshot  :unclesudd:

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Careh pretty much nailed it. For Halo 5 it's probably also worth mentioning that it'll run at 60fps too.

 

And personally I'd also take Halo 1's health and fall damage systems.

Speed & Damage Boosts from Halo 4 might as well carry over as well. More options to forge with won't hurt.

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H1:

 

-Maps

-weapon/powerup spawning

-deep/intricate player spawn depth

-double melee + backpack reload

-fast shooting and difficult to use sniper

-not sure if i want to put the pistol on here. not for OP reasons but for consistency reasons. 

-overall skill it took to be good

 

H2:

 

-Ranks

-Clan matches

-Clan list

-Button combos

-Maps

-Good UI,

-Y for friends list, X to invite

-Br was coo

-Jumping/strafe

-grenades

 

H3:

 

-Theatre

-Forge i guess. (was the first of its kind for halo, maybe console games? not sure)

-Sniper took skill

-Looked cool?

-Heretic lol

-large competitive scene somehow

-introduction of file share/sharing

-good forge community

-for some reason i liked melees in this game. its less jerky than Reach and H4. I didn't feel like i was sucked into the player like in Reach and H4

 

Reach:

 

-UI

-NBNS

-best LOOKING halo game imo

 

H4:

 

-shot registration/netcode

-i guess the armor is cool but can you honestly tell when someone has different/cool armor during gameplay?

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Careh pretty much nailed it. For Halo 5 it's probably also worth mentioning that it'll run at 60fps too.

 

And personally I'd also take Halo 1's health and fall damage systems.

Speed & Damage Boosts from Halo 4 might as well carry over as well. More options to forge with won't hurt.

Shit thats what I forgot HEALTH!

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- H:CE

 

Pistol

Maps

Simple  yet complex mechanics on spawn(weapon, spartans etc)

 

-H2

 

4Shot BR

60% of the Maps

CLAN FEATURES

Ranks

 

-H3

Social/Ranked Playlists

Forge

 

 

-H:Reach

The User Interface

Forge

 

-H4

Nothing

 

Didnt mentioned Theater because tbh, all Halo theaters  suck.

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- H:CE

 

Pistol

Maps

Simple  yet complex mechanics on spawn(weapon, spartans etc)

 

-H2

 

4Shot BR

60% of the Maps

CLAN FEATURES

Ranks

 

-H3

Social/Ranked Playlists

Forge

 

 

-H:Reach

The User Interface

Forge

 

-H4

Nothing

 

Didnt mentioned Theater because tbh, all Halo theaters  suck.

Halo 3 had up to 4 people in theater though.

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Halo 3 had up to 4 people in theater though.

But on the downside, it took ages for films to load with more than one person in a lobby. It would be nice to see multi person Theater come back, though.

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But on the downside, it took ages for films to load with more than one person in a lobby. It would be nice to see multi person Theater come back, though.

True, but it's really annoying now because if you want to show someone a clip then they have to leave the party and then download it from your share.

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H1:

 

3sk pistol

Maps 

Grenades good for more than just killing

 

 

 

H2:

4 sk br

Ranks

Maps

Clans

Combos like BXR

Movement

The Arbiter  :ghost:

 

H3:

 

Perfect online playlist system

Could seriously not think of anything else

 

 

Reach:

 

Forge and Forge world

Mlg v7

Custom settings

 

H4:

 

Developer support

Graphics

Hitboxes

Shot registration

 

 

H5 That we know of:

 

60 fps

Dedicated servers

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Halo 1- 

- Maps

- Sandbox

- Weapon spawning system

 

Halo 2-

- Maps

- Ranking system

- Movement

 

Halo 3-

- Maps

- Mauler

- Flag physics

- Grenade physics

- Population

- Playlist structure

 

Reach-

- Maps

- GL

- UI

- Forge mechanics

 

Halo 4-

- Graphics

- Extraction

- Forge palette + lighting

 

Halo 5-

- Dedicated servers

Pretty much this except add H3's theater mode, H3's aim assist/friction, CE's bullet magnetism and CE's FOV.

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Halo CE

• Skill gap with Pistol

• Simplicity

• Solid mechanics

Halo 2

• High ratio of arena maps

• Strafe

• Insta-launching

Halo 3

• SFX

• Social / Ranked playlists

• Huge population

Halo 3: ODST

• Firefight

• SMG

• Main character voiced by Nathan Fillion

Halo: Reach

• Custom game options

• Hologram

• Dedicated Forging community

Halo 4

• Stellar hit detection

• Dynamic lighting

• Extraction

Halo 5

• 60 FPS

• Dedis

• Feedback from Halo 4

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But on the downside, it took ages for films to load with more than one person in a lobby. 

 

that only happened for clips

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that only happened for clips

Yeah, but still annoying. I'd sometimes have to wait up to 5 minutes. :(

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