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Gobias

"Next Utility Weapon" Poll w/ (Un)biased Options

Next Utility Weapon Characteristics  

102 members have voted

  1. 1. Firing mode?

    • Single shot
      43
    • Burst fire
      48
    • Dynamic (Lightrifle)
      10
    • Automatic
      1
  2. 2. Spamming curve?

    • Bloom
      0
    • Recoil ("kick")
      21
    • Overheat
      2
    • No artificial curve
      79
  3. 3. Aim assist?

    • Higher
      3
    • Medium *(current BR/DMR levels, not necessarily RRR)
      31
    • Lower
      64
    • No aim assist
      4
  4. 4. Zoom capability?

    • 2x
      84
    • 3x
      14
    • 4x
      3
    • Double zoom
      1
    • No zoom
      0
  5. 5. Shots to kill?

    • 3sk
      10
    • 4sk
      84
    • 5sk
      2
    • 6sk
      1
    • Dynamic (Lightrifle)
      5
  6. 6. Bullet spread within reticle?

    • Yes
      18
    • No
      84
  7. 7. Bullet trails?

    • Yes
      59
    • No
      43
  8. 8. Kills per clip?

    • Unlimited (energy-based)
      3
    • 2
      8
    • 3
      55
    • 4
      33
    • 5
      3
  9. 9. *Rate of fire?

    • Slow (H3 Magnum)
      5
    • Medium (H4 DMR)
      79
    • Fast (H4 Carbine)
      15
    • *Dynamic - scoped vs unscoped (poll edit)
      3
  10. 10. Old or new?

    • Exactly the same as a previous utility weapon
      19
    • Similar to an existing weapon
      61
    • Completely new
      22


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Bleh. What's the point of 20 guns that do the same thing, but one gun is slightly harder to use than the other gun? Why not just keep "hard" guns? What do the "easy" guns do for skillgap?

@bolded Absolutely nothing, but there is such a thing as a weapon that is meant to be fun, not insanely difficult to master. A casual weapon set, if you will. Give the BR a bit more aim assist than the pistol, and they'll lap it up like room temperature gelato, but it's not as though the less skillful weapon is better.

- - -

For the record, I listed five weapons, not 20; not all of them need to exist, but a bit of variety isn't so horrible.

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LMAO @ CL's above post, so true how designers must think about shooters these days. 

 

Fuck Team slayer that is soooo boring,  balance and Sandbox efficiency is a thing of the past in Halo. We need INFINITY SLAYER that will make our super random poorly designed fuck-up of Halo TS sound really cool to the kids! They will never know we just randomized a bunch of pre-existing shit, added PW kill-streaks(Because COD is so super awesome and obviously everything in cod works in Halo!), and added 5 different versions of the AR's/primary rifles and rip-offs of more COD perks because an even playing field and originality is NOT important to Halo and is so pre-2007!

 

SMH, why I hate the FPS genre lately..... what a joke.

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LMAO @ CL's above post, so true how designers must think about shooters these days.

 

Fuck Team slayer that is soooo boring, balance and Sandbox efficiency is a thing of the past in Halo. We need INFINITY SLAYER that will make our super random poorly designed fuck-up of Halo TS sound really cool to the kids! They will never know we just randomized a bunch of pre-existing shit, added PW kill-streaks(Because COD is so super awesome and obviously everything in cod works in Halo!), and added 5 different versions of the AR's/primary rifles and rip-offs of more COD perks because an even playing field and originality is NOT important to Halo and is so pre-2007!

 

SMH, why I hate the FPS genre lately..... what a joke.

Unnecessary complexity should go, but a little variety, as long as it's balanced, can be a good thing.

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Unnecessary complexity should go, but a little variety, as long as it's balanced, can be a good thing.

No. The Railgun is just a faster charging Spartan Laser. In no way do these weapons fill two separate niches even thought they appear similar on the surface.

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No. The Railgun is just a faster charging Spartan Laser. In no way do these weapons fill two separate niches even thought they appear similar on the surface.

 

Railgun doesn't work for shit against vehicles and is projectile, S. Laser is single shot vehicle kill and is hitscan.

 

Very different weapons. You can snipe dudes cross map with a S. Laser - not so much with a Rail.

 

 

 

 

CRAZY RANT POST

 

 

+1

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No. The Railgun is just a faster charging Spartan Laser. In no way do these weapons fill two separate niches even thought they appear similar on the surface.

@bolded Actually, the Spartan Laser is in an anti-vehicle niche, whereas the Railgun is primarily anti-infantry, so they aren't redundant. Let me guess, you were being sarcastic.

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Unnecessary complexity should go, but a little variety, as long as it's balanced, can be a good thing.

 

There is variety, and there is random nonsense aka Infinity Slayer. Worse they replace Team Slayer with something as ridiculous as IS(AND they screw up LS by making it AR starts), I feel sorry for people playing Halo 4 default and thinking in any way they are playing something that resembles "Halo".

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There is variety, and there is random nonsense aka Infinity Slayer. Worse they replace Team Slayer with something as ridiculous as IS(AND they screw up LS by making it AR starts), I feel sorry for people playing Halo 4 default and thinking in any way they are playing something that resembles "Halo".

Exactly; Infinity Slayer does provide variety, but it's horribly unbalanced and unoriginal. The trick is to add natural variety, avoid redundancy, and stay away from repeating things.

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Why do people assume more weapons means more variety? Think about it. We can only hold two weapons. Having weapons that are complex and fill an entire niche/role will increase the variety at any given time, because we can use more of the sandbox at a time. Assuming the weapons have depth in their use, variety will come from how the player uses it.

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Why do people assume more weapons means more variety? Think about it. We can only hold two weapons. Having weapons that are complex and fill an entire niche/role will increase the variety at any given time, because we can use more of the sandbox at a time. Assuming the weapons have depth in their use, variety will come from how the player uses it.

Depth is definitely more important than variety. The only problem is how to get that depth into something that people want to be as stripped down as possible.

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Why do people assume more weapons means more variety? Think about it. We can only hold two weapons. Having weapons that are complex and fill an entire niche/role will increase the variety at any given time, because we can use more of the sandbox at a time. Assuming the weapons have depth in their use, variety will come from how the player uses it.

 

How would more weapons result in less variety? The guns would have to all be Assault Rifles, Storm Rifles, and Suppressors, then..

Unless you mean the reverse? That more variety doesn't necessarily mean we need to have more weapons?

 

 

 

@Gobias Why do you think that "stripped down" is necessarily bad? What is the point of having "easy guns" and "hard guns" for the same niche to appeal to people who can't aim? 

 

Off topic: Both Quake, CE had <10 weapons (Quake 8 or 9 if you count Nailgun, CE 9 or 10 if you count Flamethrower on PC) and those had incredible amounts of depth when it came to weapon strategies.

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How would more weapons result in less variety? The guns would have to all be Assault Rifles, Storm Rifles, and Suppressors, then..

 

 

 

Unless you mean the reverse? That more variety doesn't necessarily mean we need to have more weapons?

He means that the weapons themselves should have variety in the ways they are used. For example: hip fire and scoped fire; two-shot beatdown; H2 BR button combos; Lightrifle; p-shooter; Boltshot; GL (anti-infantry + EMP). But more weapons means more potential for depth.

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How would more weapons result in less variety? The guns would have to all be Assault Rifles, Storm Rifles, and Suppressors, then..

Unless you mean the reverse? That more variety doesn't necessarily mean we need to have more weapons?

 

 

 

@Gobias Why do you think that "stripped down" is necessarily bad? What is the point of having "easy guns" and "hard guns" for the same niche to appeal to people who can't aim? 

 

Off topic: Both Quake, CE had <10 weapons (Quake 8 or 9 if you count Nailgun, CE 9 or 10 if you count Flamethrower on PC) and those had incredible amounts of depth when it came to weapon strategies.

Halo has already had all of its roles filled. At this point, its just DP'ing weapons from different factions into the same roles or spreading the roles across multiple ranges. Unless 343 creates an entirely new role in the metagame, more weapons should not be added.

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@Gobias Why do you think that "stripped down" is necessarily bad? What is the point of having "easy guns" and "hard guns" for the same niche to appeal to people who can't aim?

 

Stripped down isn't bad, but it makes it difficult for weapons to have depth, to be interesting.

- - -

"Hard" guns are skillful and can be competitive in a skillful crowd. "Easy" guns are unskillful and can be competitive in an unskillful crowd. In Halo CE, the Pistol was the skillful weapon, and the Assault Rifle was the unskillful weapon. Each could add to competitive play depending on who was playing. To answer your question, it would make the game more accessible, but the weapons would have to be balanced, as I said previously.

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Halo has already had all of its roles filled. At this point, its just DP'ing weapons from different factions into the same roles or spreading the roles across multiple ranges. Unless 343 creates an entirely new role in the metagame, more weapons should not be added.

 

Agreed. On a related note - 

 

A MESSAGE TO 343:

 

Good example of this: Grenade Launcher (best addition to the game ever)

Bad example of this: Scattershot

 

Please, no more scattershots in Halo 5.

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Agreed. On a related note - 

 

A MESSAGE TO 343:

 

Good example of this: Grenade Launcher (best addition to the game ever)

Bad example of this: Scattershot

 

Please, no more scattershots in Halo 5.

The Scattershot is fun when you remove spread. And make it a 3SK.

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can I just have this gun back please

 

that is my go to video when i wanna show ppl what halo should look and play like. Salute

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It mostly depends on the Weapon's, and what they actually bring to the table, you want every Weapon in the game to be different, and unique, instead of just a copy-paste of another Weapon with a simple theme/aesthetic change.

 

Halo 4's Forerunner Weapons should be more unique, and function better than they do, the Scattershot for one should not have such a loose spread, and its rounds should actually bounce, ricochet, off walls. The Scattershots Ricochet function should be what gives it a unique edge over the UNSC Shotgun, or Mauler, but.. unless the gun is modded to have its Spread, Randomness, removed then it is not worth using over the UNSC Shotgun.

 

The Forerunner Light Rifle is the best New Weapon that we have seen added into Halo's sandbox, and perhaps the best element of Halo 4 altogether, none of the other Forerunner Weapons function correctly without a Mod or drastic change.

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can I just have this gun back please

 

Right off the bat, you see at :17, chasing is NOT a good idea in H1, and for good reason. You would never see that in today's Halo. I could sit and pick wonderful examples from this whole video.

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We basically just need a human looking light rifle with descope. We all know there will never be a starting forerunner/covenant weapon so it should be UNSC. The fight for scope battles with the light rifle would be sweet.

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My votes were exactly the leaders in every section.

 

Basically a weapon similar to the DMR with a 4sk no bloom and less aim assist and 2x zoom

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