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Why do you dislike melee lunge?

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I agree that 99% of mechanics changed from Halo CE to 2 were hugely downgraded, but why is melee lunge necessarily bad? 

CE's melee system was fine- not a ton of depth, but enough to make it noteworthy. However, it's one of the places where I think H2 was a clear upgrade. 

In Halo 2, a fair portion of the tactical skillgap exists solely because of how the melee works.  Half the button glitches become either weirdly disjointed or impossible if you were to remove lunge. Where CE allowed a talented pistol user to possibly win a 2v1, H2 rewards timing, aim, as well as "juking" in CQC. Halo 2's lunge acceleration meant that you could have completely unpredictable reversals in CQC, which forced people to always be quick witted. 

Halo 3 and Reach hugely downgraded the melee system from H2. H3, you could now beat down people without having to be accurate at all. Reach in particular was godawful with base settings, and will be henceforth unmentioned. 

 

If Halo: Infinite used a significantly faster BMS and strafe acceleration, along with a melee system that-

• Required 3 hits to kill from full health. 

• Required the reticle to be precisely on the enemy for the melee to land. 

• Lunge wasn't instantaneous like in H5, and can be avoided with a well timed strafe/jump/crouch. 

• Allowed for some animation/cooldown cancelling glitches. 

 

I think it would be great. It would certainly be an upgrade from the current melee system. 

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It's bad when it's practically half the length of the sword lunge and only requires the opponent to be somewhere on the screen for it to hit.

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lunge how implemented in the series, it's just a wheelchair version of ce lunge. you are looking through rose tinted goggles. you do not have to be accurate to get halo2 beatdown, they just made it more consistent in halo3+. 

h2+ has all the ranges the same, and while some weapons do more damage, they aren't relevant in the meta. 

You claim that people would juke in cqc for halo2, and that's true, but people also juke in CE just as well? 

CE's melee system has something unique. Every weapon has a different horizontal and vertical range which isn't present in the other games. Now you could put them into the game. I'd rather have ce's beatdown ranges and have the sword for lunges. 

 

 

timestamp 1:17. He's not even looking at the person and is getting melee damage and the lunge. 

 

edit: just to show it's not that easy to melee in ce:

 

dude isn't even trying to juke me lmao

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Another problem is how much latency affects it. On higher latency, a longer melee lunge looks even longer on your screen. It's depressing.

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I feel like lunge also kills all potential for interesting close range battles, just look at Halo 3 AR battles as an example, where the main strategy is to run at the enemy in a straight line whilst holding down the trigger and then meleeing each other for a trade when within lunge distance. I can't think of anything more braindead than that... I'd like to see people able to crouch under and jump over a melee without without being fucked over by copious amounts of lunge, everyone has had that moment online where the other player has superman lunged at them from a ridiculous distance and I'd like to see that BS completely gone.

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if you have lunge at least make it so its not a free hit. you should lunge towards your aiming at (so if your cross hair is to right of enemy you will lunge to right of him) and finially your crosshair should be on him for the melee to connect. so if you see a guy running horizontally from you then you will have to aim infront of him like how you would lead a shot and then finially have your crosshair on him for the connect 

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32 minutes ago, boogerman said:

if you have lunge at least make it so its not a free hit. you should lunge towards your aiming at (so if your cross hair is to right of enemy you will lunge to right of him) and finially your crosshair should be on him for the melee to connect. so if you see a guy running horizontally from you then you will have to aim infront of him like how you would lead a shot and then finially have your crosshair on him for the connect 

I would be more ok with this than auto-aim lunge, however people would start using it for movement purposes and it would look ridiculous seeing people melee away from rockets and such.

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I think there should be a Lunge as long as you’re looking straight at them and if they crouch or jump you should have to look up or down 

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Nothing about H2’s combos require lunge. A BXR would work in H1 just fine. It’s an unnecessary crutch. H1 melees were completely fine.

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Melee lunges are not inherently bad. It's the complementary aim assist that makes it bad.

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On 4/3/2020 at 6:06 AM, ripharambe said:

Melee lunges are not inherently bad. It's the complementary aim assist that makes it bad.

Imagine if they removed it and people started flying last you if they missed. Be hilarious. Maybe single press is melee, double tap is lunge. But zero assist and lunge doesn't do more damage, just covers a gap and also has a cool down.

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It'd just become shitty movement tech that we'd all grow to hate. Plus it'd look so stupid, we'd be embarrassed to show/explain it to new players or viewers.

Lunge isn't worth finding a way to include. We really did start this franchise off with the perfect model. We should have never strayed from it.

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42 minutes ago, Hard Way said:

It'd just become shitty movement tech that we'd all grow to hate. Plus it'd look so stupid, we'd be embarrassed to show/explain it to new players or viewers.

Lunge isn't worth finding a way to include. We really did start this franchise off with the perfect model. We should have never strayed from it.

All I can imaging is trying to snipe someone and they melee lunge out the way and look absolutely ridiculous. It's like when the Isle of Nyne game dropped and players found it was faster to jump ALL the time so everyone was just jumping around and it looked pathetic.

Same as Dolphin Diving in Battlefield 2. It looks pathetic. I don't hate people for doing it, you basically HAD to do it or you lost 70%+ of gunfights but it was just such a pathetic look for new players. Jump into this sweet modern shooter, spawn in and some rabbit rocks up jumps and dives 3 times with a machine gun and kills you.

COOL GAME MAN. Literal case of "don't hate the player hate the game."

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I had a similar experience recently with PvZ Battle For Neighborville. I really liked Garden Warfare 1 and 2. This game decided to add sprint and completely cock up the aiming. So now when you open fire on someone, the result is always them taking off in a sprint and jumping repeatedly. The aiming is so awful that you can’t punish it.

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