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Comparing Importance: Earbuds --> Headphones, or Basic --> Scuf

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What is a better investment for players -- upgrading from earbuds to surround-sound headphones, or upgrading from a basic controller to a Scuf? 

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It depends. Most players going to tournaments have both, but pretty much all of them have a decent headset. On the other hand, some control schemes can make much better use of paddles than others, and higher end earbuds are pretty passable. Ultimately just try to figure out which will help the most.

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It depends. Most players going to tournaments have both, but pretty much all of them have a decent headset. On the other hand, some control schemes can make much better use of paddles than others, and higher end earbuds are pretty passable. Ultimately just try to figure out which will help the most.

I’m curious what you feel is the most efficient button layout when you include paddles.

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depends on where you are trying to perform and if you claw at all.  If just online and you can claw the X button well, i would say headphones have the slight edge because you can sound whore like a sonuvabitch.  LAN's are pretty noisy environments though, so I would go with a scuf in that case. For Halo 5 specifically, having thrust on a paddle is such a godsend if you don't claw.  I used to play with an elite with thrust on a left bumber (so it was the opposite side of the look stick) and A on the right for stabilize.

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What is a better investment for players -- upgrading from earbuds to surround-sound headphones, or upgrading from a basic controller to a Scuf? 

 

100% a scuf. if i had been playing halo 5 with extra inputs since day1 i probably wouldn't have stopped competing. it really is a MASSIVE gamechanger

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I think it depends on the game.

 

In Siege, CoD, etc. precise sticks and extra buttons don't really matter, but good sound quality is absolutely essential.

 

In Halo 5, Overwatch, etc. soundwhoring isn't as important but the convoluted control schemes will be a nuisance with a regular controller.

 

But uh, get both? Could just pick up a SCUF and one of these.

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I think it depends on the game.

 

In Siege, CoD, etc. precise sticks and extra buttons don't really matter, but good sound quality is absolutely essential.

 

In Halo 5, Overwatch, etc. soundwhoring isn't as important but the convoluted control schemes will be a nuisance with a regular controller.

 

But uh, get both? Could just pick up a SCUF and one of these.

 

Yes, agreed. I made a mistake in assuming he meant just Halo 5 but in the broad spectrum of gaming you need both.

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I think it depends on the game.

 

In Siege, CoD, etc. precise sticks and extra buttons don't really matter, but good sound quality is absolutely essential.

 

In Halo 5, Overwatch, etc. soundwhoring isn't as important but the convoluted control schemes will be a nuisance with a regular controller.

 

But uh, get both? Could just pick up a SCUF and one of these.

Why do you feel Overwatch has a convoluted control scheme? Can you give me an example?

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Why do you feel Overwatch has a convoluted control scheme? Can you give me an example?

 

I just mean it's beneficial to have that controller when you have four or five abilities (not including melee or jumping which makes it six or seven) and aiming to all deal with simultaneously.  Ex. Genji, Soldier 76

 

Unlike Siege where items are mostly used outside of firefights and you really only have to worry about aiming down sights and firing.

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I’m curious what you feel is the most efficient button layout when you include paddles.

 

For H5 it's probably either Southpaw or Fishsticks as weird as that sounds. Having jump and Crouch on face buttons makes spring jumps dumb easy. Without it's probably Bump Jump or Helljumper.

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Can't recommend the cheap headset linked. I think the reviews are faked. I bought one and it seems that the USB has to be plugged in for the headset to work, which is very difficult to make happen because the USB and 1/8" cable are very close together. There's also an audible buzzing noise. 

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