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Halo Infinite Discussion

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1 hour ago, Apoll0 said:

I think the bots have been undersold.  They're a great introduction for new players, good for warmp, good for custom game variants. I would also rather have a dumb bot fill in for my teammates who quit than just have an empty slot. Especially in objective, sometimes just having an extra bullet sponge can take the heat off enough.

To this day, it shocks me that bots were not a staple of all multiplayer FPS games over the last 2 decades, given how much better they made Perfect Dark's multiplayer.

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1 hour ago, OG Nick said:

Woah there Kanye

We need a dedicated "yikes" or "cringe" button.

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1 hour ago, TiberiusAudley said:

To this day, it shocks me that bots were not a staple of all multiplayer FPS games over the last 2 decades, given how much better they made Perfect Dark's multiplayer.

I never understood why Halo 1 and 2 didn't have bots until I learned how terrible their development was (both due to poor leadership).

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38 minutes ago, Shekkles said:

I never understood why Halo 1 and 2 didn't have bots until I learned how terrible their development was (both due to poor leadership).

H2 definitely had bots and they were always on my team. Never could get past rank 35 back in the day. 

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3 hours ago, Faeyrin said:

 

Your vying for one-upmanship isn't as subtle as you think though it might be unconscious. I've been around, friend. But that aside, the nuance of my remarks was lost.

I made the comparison that I did because video games and the real Olympics are two whole different beasts. One is the world stage for the finest athletes in all of land and they've trained their whole lives for and it's such a revered tradition across centuries that any rule change in these competitions rightly deserves extravagant scrutiny. The other has virtually no barrier to entry, and though in past Halo history I suppose some people were able to make a living off of their ability in it, I could use some of your rhetoric and tell you that acting like you don't understand that Halo is a consumer product produced by a greedy American corporation is also an extremely odd take. Of course the Olympics and corporatism go hand in hand as well but it comes by way of sponsorships from poison manufacturers like Coca-cola as opposed to compromising the games themselves.

And that's kind of the bottom line here and has been our reality since Day -16 when The Fall of Reach was published ahead of CE's release. The needless novel of a backstory to a new franchise and Microsoft strongarmed Halo's creators into accepting it, because they then owned the IP. Not many knew of Halo by that point, and many were very skeptical of due to dual joystick functionality in a shooter still being a very new idea. You could even say it happened the day that Microsoft bought Bungie and Halo.

We won't change that by endlessly bemoaning 343i's design choices that are in some measure dictated by what the suits think will make the most money, sorry to say. It's a bitch, too. I wish my favorite things didn't continue to be gentrified further and further but here we are.

And yet, I still get a good measure of enjoyment out of a product that has become thus. If you can't achieve that, your problem is probably ultimately buried in the heart of Capitalism. One can only hope that the people who devote so much time to being frustrated at current Halo spends even half that much time with good work in the political world that could cut down on corporatism which is what enables this warping of things in the first place.

But I'm not trying to get political...that's the last thing I want. All I wish for is a competitive community that doesn't act like their livelihood is on the line when it comes to questionable game design and errs to the silver-lining side of things. But I think Infinite will have a proper silver-perimeter to it. And if someone just can't enjoy it anymore because of their own tastes, then they'll have to do what they have to do with everything else in this fleeting life. Consign this franchise to the ever fondly bittersweet annals of memory. Move on to greener pastures that cause less heartache instead of supposing that they'll forever remain warm within the ribcage of the carcass of a rotting horse that keeps getting whacked. Instead of deciding to sew themselves shut from the inside, then, and letting the hot air they huff out suffocate them in time. The oxygen availability wanes, and their brain begins to fail and forget that the only thing keeping them inside the putrid remains is themselves. Bewildered now they can't understand why they're now finding maggots and flies, but punching and kicking down at them seems to help this macabre squatter cope with their current reality. All the while, the horse has gone cold. One day they realize the warmth is gone. The holes have begun to show in the long departed equine and it's dark and cold outside now. The sunshine of the past has become night.

Eat your heart out, Greg Kirkpatrick.

I'm just a vulture. But as you once raced your horse against others in fierce competition, I too now contend against my ilk in competition to enjoy feasting upon your horse. Take aim at me if you want, but it's not going to change what and who was responsible for murdering your faithful steed.

You didn't show me your forest. 

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7 hours ago, TiberiusAudley said:

Did I just get Forum Join Dated in 2021?

...granted, I would've been Forum Join Dated on the MLG forums because I'm just a 2008 kid who joined after seeing Vegas and becoming a fan of Walshy and Roybox....

But getting Join Dated when we don't even have listed Join Dates anymore...?!

All my homies hate 08 kids

Lol I forgot about shit talking join dates 

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All we need is a point check and :weback:

Also don't react to this post if you joined after June 4th, 2013 thank you.

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Watching at 3:25 the Bulldog is clearly projectile

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I didn't scrutinize the footage like I would do for entries past because it's going to be F2P. No stolen shekels if the MP is rubbish. But this is very good and promising. Vultures don't like to eat magnets.

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8 minutes ago, Faeyrin said:

Vultures don't like to eat magnets.

 

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23 hours ago, Boyo said:

What’s your take on gaining items over the course of the game vs starting the game with all of the items?  

In the context of PvE - I don't subscribe strictly to one or the other. If I had total creative control over a Halo campaign, it'd likely use both. My idea of "player inventory" and item use would be fairly different, though. 

22 hours ago, Mr Grim said:

I'm not sure why people are fascinated with the idea of making halo more like 90s arena shooters. Halo is hardly an arena shooter to begin with.

This is PvE. I'm not even trying to suck AFPS dick when I say that AFPS campaigns were/are 10x more engaging than anything else from the genre since 2007. 

 

I don't think anyone here takes Infinite that seriously - not after Halo 5 and MCC PC. I certainly don't. The thing is, a minimum 80% of the people posting here are going to try to like Infinite when it releases, and the annoyance of the experience just gets compounded the more they're forced to play with annoying shit enabled. Good settings, progression and matchmaking make the game increasingly fun to play over time. Bad settings, progression or matchmaking - make the game exponentially decrease in fun with every half-hour spent ingame. 

Is it logical to try to compromise with social kids? Sure. 

Does that mean anyone here's gonna not vent or not try to get radar out of ranked if they can? Fuck no. 

Inb4 someone pulls up with "2019 join date", yeah I'm an MCC kid what about it

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20 minutes ago, _Synapse said:

My idea of "player inventory" and item use would be fairly different, though. 

Like, inherent inventory abilities with transient item pick-ups?  

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13 hours ago, TiberiusAudley said:

...You realize there was a whole-ass official MLG forum before The Halo Council, right?

 

And again, I wasn't insinuating that you're not welcome because your take is different... just, the questioning of "Why do you guys treat it like the Olympics" when TB formed in the ashes of THC which formed in the ashes of the official MLG forums is an extremely odd take.

Wasn't this forum formed from TH3F and called revampgaming at one point.

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3 hours ago, Shekkles said:

Watching at 3:25 the Bulldog is clearly projectile

I guess halo 3s aiming compensates for its highish BM. That game always felt less forgiving to me.

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Hot take: shotguns should not be projectile. It makes them feel completely unintuitive even in their intended range.

If they have to be projectile it should be lightning fast up front and then a parabolic drop-off in projectile speed out far.

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Why does it look like bullets take a long time to get to their target but its gitscan and why does it look like somethkngs wrong with the reticle size something to do with distance and the correct size its different in 343 games

Game is developed all fucked up

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1 hour ago, Cursed Lemon said:

Hot take: shotguns should not be projectile. It makes them feel completely unintuitive even in their intended range.

If they have to be projectile it should be lightning fast up front and then a parabolic drop-off in projectile speed out far.

flak-cannon-1024x512-1278849171.jpg

But a regular shotgun should totally be hitscan.

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3 hours ago, Cursed Lemon said:

Hot take: shotguns should not be projectile. It makes them feel completely unintuitive even in their intended range.

If they have to be projectile it should be lightning fast up front and then a parabolic drop-off in projectile speed out far.

Would it be good for competitive play? I don't know. But the 725 with slug rounds is my second favorite weapon in MW2019 (next to the Riot Shield). It feels amazing to one shot somebody cross map with it, exactly because of its balancing with the parabolic arc. The rage it induces is a welcome bonus.

Maybe there could be some parallel to it in Halo. A slug round shotgun with a very long range and perfect accuracy, of course without a scope, the same damage as a sniper, and moreover very very little aim assist at all in any form so that it is differentiated from simply being a scopeless sniper rifle. The sniper rifle would still be preferred at longer ranges because...obviously. However the corollary of a scope that's high in zoom is that it reduces situational awareness and so this 725 Parallel offers better situational awareness. Also, since descope exists in order to inhibit one's aim, one would still consider using the sniper in long range because it's naturally more difficult to land shots with most weapons at distance increases. You're in a tough spot when you're forced into a closey-mediumish ranged encounter against a utility weapon when you have your sniper out. Also, it might be a good idea to make this into a bolt action gun as well to further balance it out and essentially make it have a one bullet magazine.

This design is, however, under the pretense and maybe even completely contingent upon the fact that "Smart Link" is returning in Infinite, and that's what would separate it from one whom would simply refuse to use the scope on a sniper. There would be a small zoom factor, like no more than 1.10x, and only when "Smart Linked" (i hate this term though) would the reticle turn red in tandem with a very mild amount of sticky-aim -- no magnetism at all.

I think the beauty here is that this 725 Parallel would have a wider skill gap, in both skill floor and skill ceiling. Keep in mind here that it would essentially be like trying to snipe your team mates because of the absence of aim assist.

In fact, from what people have told me lately, I feel like this would be a better weapon for competitive play all around, could replace the shotgun all together in any mode, and might even replace the sniper. Why? Because of the aforementioned skill gap increase, a simplifying factor that reduces both sandbox clutter and makes it easier for spectators to follow along with ("That player has the Long Rifle so I know they can kill anyone with a headshot at any distance if they have skill to."), and a faster paced game with more map movement and active playing because the scope on a sniper rifle doesn't incentivize forward momentum due to being obviously designed to stay back and effectively "camp" a perch. One would be able to snipe with this "Long Rifle" if, plainly, they are in fact able to. Nothing would be stopping them except their own aiming ability. However, no matter how good you are, it's impossible to expect to be able to consistently "no scope" across map, and so you're naturally going to push forward.

 

Now based on what you guys have told me in the past few days, I think this is a proper idea, and transforms Smart Link from something of a gimmick into enabling a uniquely highly skilled weapon.

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12 minutes ago, Faeyrin said:

A slug round shotgun with a very long range and perfect accuracy

This was tried for the Vanu Sovereignty in PlanetSide 2 -- since one of their faction bonuses was that their rifles were not affected by gravity, to help give the "laser technology" vibes.

...when it came out on Shotguns, which even with the slug damage reduction could consistently kill in 2-3 shots at range, they realized this was a bad idea and patched in gravity on Vanu slugs.

Edit for more context: But you were also able to mod in a 6x scope on it, which was weaker than the best rifle scopes but still absurd for a Shotgun in a massive game like that.

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15 minutes ago, Faeyrin said:

 

Maybe there could be some parallel to it in Halo. A slug round shotgun with a very long range and perfect accuracy, of course without a scope

Seems incredibly redundant and purposeless.

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