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Halo Infinite Discussion

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Did price of ultimate game pass also went up?

If not, it's a clear push towards making more ppl to buy UGP.

It's unreasonable nevertheless.

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Its a really weird move. Maybe its a push towards the whole game pass thing but to me it looks like a push to stop using consoles. Maybe they just assume most console and PC gamers are divided in a way that prices aren't a relevant factor so the only thing they're tempting is losing people to other consoles rather than to PC gaming 

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On 1/21/2021 at 2:52 PM, Reamis25 said:

Did you play gold pro with everyone here? Because if you did you and everyone was straight garbage and I dominated everyone here at it 

Gold pro is almost as dumb as the dude who made it, and if you have him on FB then you know how amazing that is

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16 minutes ago, Larry Sizemore said:

You leave Yoseph alone.

Yoseph went from lovable idiot making mario kart reach maps to a carbon copy of Alex Jones

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1 hour ago, IIVmuirepml said:

Yoseph went from lovable idiot making mario kart reach maps to a carbon copy of Alex Jones

Can confirm.

 

Can't wait till Trump takes his rightful throne!

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46 minutes ago, Basu said:

It was a dumb play for sure. I can understand a slight increase to price to generate some more revenue (i.e. $6 -> $8) so that they can provide XYZ, but simply and arbitrarily doubling the price completely out of the blue with no new announcements of anything... Lol, I don't know who the guy was who made this call but Xbox did not need this bad press. They just shot themselves in the foot for no reason.

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1 hour ago, -DeucEy- said:

It was a dumb play for sure. I can understand a slight increase to price to generate some more revenue (i.e. $6 -> $8) so that they can provide XYZ, but simply and arbitrarily doubling the price completely out of the blue with no new announcements of anything... Lol, I don't know who the guy was who made this call but Xbox did not need this bad press. They just shot themselves in the foot for no reason.

Best part is there are bootlickers defending this garbage in the comments. "you're using Microsoft server", when you can play literally the exactly same game on the same servers on PC for free. I think Xbox though there are enough dumbasses out there that would just accept this price increase.

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Fuck gaming these days, fuck corporations and fuck their degenerated offspring. 

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I guess there’s still a non-zero chance that I’ll play infinite then.  Cool.  

Hopefully Bonnie Ross’s diversity hires can pump out a generic Halo game sometime this year.  

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Using power weapons to clear a sniper perch 

 

The user can control a rocket by continuing to hold RT after firing.  Doing so activates a laser that guides the airborne rocket to the targeted location.  This lets ground-level infantry fire a rocket that won’t just sail over the elevated sniper’s head.  

 

The SAW also gives the user remote control over the “projectile” but this time the spiked wheel is permanently bound to the ground that it rolls on.  Where a rocket is strictly airborne, immediately exploding on impact with a solid surface, the SAW is forever grounded, permanently land-locked, never catching even the slightest bit of air.  

Impacting a wall causes the remote-control splatter-vehicle to climb the wall at the same speed it rolled along the ground at.  This allows a ground-level SAW to hug the wall to hide its approach, turn into the wall to climb it, then finally crest the wall and splatter the sniper atop his perch.  

 

The Plasma Detonator can fire remotely detonated stickies into or around the perch, blowing the sniper up when he backs down or pops his head out.  

 

The Scepter fires a remotely detonated EMP+explosive projectile that can be bounced into areas that traditional explosives cannot reach.  The enemy sniper may feel safe inside and around a corner, where even a remote rocket couldn’t turn tight enough to touch him but the Scepter’s bouncy projectile still finds a way to be a close-talker.  

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6 hours ago, Basu said:

Best part is there are bootlickers defending this garbage in the comments. "you're using Microsoft server", when you can play literally the exactly same game on the same servers on PC for free. I think Xbox though there are enough dumbasses out there that would just accept this price increase.

Clearly it's just console players footing the bill for PC freeloaders.

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6 minutes ago, Sitri said:

Clearly it's just console players footing the bill for PC freeloaders.

XBL is a socialist scheme by the deep state?

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On 1/23/2021 at 8:31 PM, Boyo said:

Using power weapons to clear a sniper perch 

 

The user can control a rocket by continuing to hold RT after firing.  Doing so activates a laser that guides the airborne rocket to the targeted location.  This lets ground-level infantry fire a rocket that won’t just sail over the elevated sniper’s head.  

 

Those rockets worked in half life  because everyone moved at mach 10 and killing someone with them was rewarding.

However, if you were to copy paste those rockets to halo, it would be bs unless they make changes to the base player speed, and at that point you might as well make it a 90s shooter. 

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3 minutes ago, hvs500 said:

make it a 90s shooter. 

What are some defining characteristics of a 90s shooter?  

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4 minutes ago, Boyo said:

What are some defining characteristics of a 90s shooter?  

running at mach 10

My point is, when I play halo, I don't want to run at mach 10; doing so would change the identity of the series. 

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6 minutes ago, hvs500 said:

running at mach 10 would change the identity of the series. 

I’m not sure I’m following.  Increasing the effectiveness of long range rockets requires a drastic increase to player movement speed because...?  

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16 minutes ago, Boyo said:

I’m not sure I’m following.  Increasing the effectiveness of long range rockets requires a drastic increase to player movement speed because...?  

Okay you can achieve the same effect by reducing the rocket's blast radius

The general idea is to give the player a way to dodge the rockets. This makes the gameplay better for both the parties. The aggressor now has to have better rocket placement and the victim can punish the aggressor if he fails to do so. Fun to play with, fun to play against. 

 

Oh and another thing

Having such a rocket in the sandbox would indirectly affect the maps, and we would see a recession in lockout style open maps, and a resurgence in halo 1 style room based maps. Personally, I prefer the former, but I can see why people prefer the latter. 

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1 hour ago, hvs500 said:

Okay you can achieve the same effect by reducing the rocket's blast radius

The general idea is to give the player a way to dodge the rockets. This makes the gameplay better for both the parties. The aggressor now has to have better rocket placement and the victim can punish the aggressor if he fails to do so. Fun to play with, fun to play against. 

Oh and another thing

Having such a rocket in the sandbox would indirectly affect the maps, and we would see a recession in lockout style open maps, and a resurgence in halo 1 style room based maps. Personally, I prefer the former, but I can see why people prefer the latter. 

I see what you’re saying now and you’re right.  The way I envision gameplay, laser guided rockets would really only be effective on larger maps.  These larger maps would also feature vehicles and player movement abilities like thrust or evade, so players have options for counterplay ie the ability to dodge a rocket (without increasing base player movement speed or decreasing rocket blast radius).  
 

Laser guided rockets aren’t effective on smaller maps because of the delay between firing a rocket and activation of the guidance laser.  The laser can only be activated by firing a rocket and continuing to hold RT.  After a moment, the laser activates but by this time, the rocket has traveled forward, past the useful range on most arena maps.  
 

On an open air map, the player could fire a rocket straight up into the sky then pull in back down to the earth with the laser, in order to negate the mechanic that prevents short range usage, and I would consider this fair play.  If you secure a power weapon and the enemy lacks the awareness to spot a rocket dropping down on them then they deserve to die, especially considering these open air arena maps typically feature towers with more than adequate cover.  

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56 minutes ago, Boyo said:

I see what you’re saying now and you’re right.  The way I envision gameplay, laser guided rockets would really only be effective on larger maps.  These larger maps would also feature vehicles and player movement abilities like thrust or evade, so players have options for counterplay ie the ability to dodge a rocket (without increasing base player movement speed or decreasing rocket blast radius).  
 

Laser guided rockets aren’t effective on smaller maps because of the delay between firing a rocket and activation of the guidance laser.  The laser can only be activated by firing a rocket and continuing to hold RT.  After a moment, the laser activates but by this time, the rocket has traveled forward, past the useful range on most arena maps.  
 

On an open air map, the player could fire a rocket straight up into the sky then pull in back down to the earth with the laser, in order to negate the mechanic that prevents short range usage, and I would consider this fair play.  If you secure a power weapon and the enemy lacks the awareness to spot a rocket dropping down on them then they deserve to die, especially considering these open air arena maps typically feature towers with more than adequate cover.  

if another player has  laser guided rockets too, would he be able to influence your rockets with his laser pointer? 

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33 minutes ago, Killmachine said:

:hooked:ARMOR AUGMENTS:hooked:

I'm honestly interested in what the sandbox team has to say.

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