Jump to content
CyReN

Halo Infinite Discussion

Recommended Posts

1 hour ago, _Synapse said:

I still like ShyWay but that guy misses the whole point of every single anti-advanced mobility argument. 

I think every single person who still advocates sprint in 2020 should watch this video by @MultiLockOn and @Cursed Lemon

 

He has really bad reasoning in all of his videos. Just sit tight for my sprint one. 

  • Like (+1) 5
  • Heavy Breathing (+1) 2
  • Fire (+1) 1

Share this post


Link to post
42 minutes ago, MultiLockOn said:

He has really bad reasoning in all of his videos. Just sit tight for my sprint one. 

Will you just be talking over gameplay or is there gonna be some sweet sexy visuals?

Share this post


Link to post

The grenade flat out missed lol. In the H3 clip, the player bounced the nade on the wall of Green, directly adjacent to the POV player and about to instantly go off. 

In H5, it almost felt like the nade was meant to stop someone pushing through long hall. It didn't even do any splash damage to the POV player. 

The "advantage" that sprint gives him in the ability to push is an extremely shallow, situational one. Like he acknowledges himself, the nade could very well have been aimed slightly better, and it would have either erased him or made him one shot and gotten him cleaned up. 

Excellent point about devaluing the risk required when pushing Green Hall, but his argument was moreso to be generalized to all engagements in H5. 

Even otherwise, the mobility that lets him play "aggressively" is symmetric, and just as easily could have been used by the opposing player to escape from said gunfight by thrusting/sprinting/sliding back into the training wall or onto the OS ramp. 

Even ignoring that, he puts himself at a big disadvantage by sprint-sliding because he doesn't have any control over his directional momentum. He can't change direction mid-push to strafe against an enemy's shots or to avoid an angle from an opponent in mauler or first BR. 

This is ignoring the simple fact that only one player should have escaped from that gunfight alive, in a decent Halo game. 

  • Like (+1) 5

Share this post


Link to post
22 minutes ago, _Synapse said:

Excellent point about devaluing the risk required when pushing Green Hall, but his argument was moreso to be generalized to all engagements in H5. 

Even otherwise, the mobility that lets him play "aggressively" is symmetric, and just as easily could have been used by the opposing player to escape from said gunfight by thrusting/sprinting/sliding back into the training wall or onto the OS ramp. 

Even ignoring that, he puts himself at a big disadvantage by sprint-sliding because he doesn't have any control over his directional momentum. He can't change direction mid-push to strafe against an enemy's shots or to avoid an angle from an opponent in mauler or first BR. 

This is ignoring the simple fact that only one player should have escaped from that gunfight alive, in a decent Halo game. 

Yeah, I do see how he was trying to make a general point about encounters, but the point really should have been shown on some map geometry where the power between the players, relative to where they are and the choices they made to be at that specific place, are more equal. It brought up a bunch of questions that directly challenges the value of having such a play be possible anyway.

And yeah, you're completely right, the other player could have sprinted away, and the disadvantage that getting shot knocks you out of sprint anyway is almost totally meaningless as that player was shieldless. Thanks for taking the time to respond!

  • Like (+1) 1

Share this post


Link to post

I don't know why they tout the fact that it takes 3 shots to knock somebody out of sprint as a good thing. 

Share this post


Link to post
10 hours ago, TeeJaY said:

Will you just be talking over gameplay or is there gonna be some sweet sexy visuals?

Probably gonna use a webcam and have me in it just talking.  Probably some gameplay to the side.

  • Like (+1) 4
  • Fire (+1) 2

Share this post


Link to post
3 hours ago, Tachyonic said:

But the main point he brings up in this example is that a player can play through a grenade throw and keep being aggressive - he talks about all the options someone has in H3 if you're in Green and a grenade is in front of you, you can retreat, you can call them out, etc., and he seems to imply that H5 has all of these same options but also has the opportunity to play through a grenade. But if you can reliably play through that grenade with Sprint, doesn't that actually simplify your strategic options? The best play tends towards pushing forward, at the expense of everything he brings up that you can do in H3.

I think you are actually saying something similar to what the video proposes at one point. His example in H5 is the sprint slide to aggressively push but then use thrust to back off after finishing the kill. The additional mobility of being able to very quickly push and then back out without getting punished for the hyper aggressive play changes the formula. He then goes on to talk about how these options in H5 reward individual, hyper aggressive plays and the team that capitalized most on this was Splyce in their prime. Remember that Splyce didn't even need to practice 4v4 Halo to be the world champions. While there is definitely a lot of skill involved with these sorts of plays, it's not the team-based decision making that people know competitive Halo for.

He then goes on to posit that Infinite might not have the additional mobility options to be able to aggressively push and then bail out without getting punished for extending out of position from your team. You can sprint slide to finish off the kill, but without the thrust back the enemy team would clean you up anyway. Maybe this gets back to more traditional decision-making and takes away some of the individual aggression that more than likely paid off in H5.

It's a lot to "take away" from a very specific type of encounter. I would have liked to see a wider range of scenarios.

Share this post


Link to post

Sprint and Slide have a unique relationship.  One button repurposes another button’s function.  How else could this concept be explored?  

Instead of sprint, a Movement Modifier button could turn the jump button into a combat roll.  The crouch button could stick the player to a piece of nearby cover.  Holding the melee button could activate your chainsaw.    

  • Simms (+1) 1

Share this post


Link to post

I'd rather see slide be purely momentum-based and not tied to sprint at all. A player needs to be full pressing forward for a short amount of time and then crouch button engages a slide. Sprint could just be an animation that kicks in at that same point in time if you do not slide and the player would keep the normal reticule while "sprinting". Maybe I'm not considering something with that which would feel broken though, since I haven't really experimented with it.

Share this post


Link to post

Any movement ability that is momentum based locks the player in to a single direction, gives less freedom, makes him more predictable.  

Share this post


Link to post

Another ShyWay with a god awful take on sprint, time is a flat circle.

  • Like (+1) 5

Share this post


Link to post

Can't believe there's fans out there like this. This is why Halo will never be unique again

  • Like (+1) 4
  • WutFace (+0) 1

Share this post


Link to post
2 hours ago, Boyo said:

Any movement ability that is momentum based locks the player in to a single direction, gives less freedom, makes him more predictable.  

It could be momentum in any direction. Hold right for a second and then crouch would slide right. Allowing more freedom than that is basically a thrust (holding right and then thrusting back left).

Share this post


Link to post
4 minutes ago, timeforkoalas said:

It could be momentum in any direction. Hold right for a second and then crouch would slide right. Allowing more freedom than that is basically a thrust (holding right and then thrusting back left).

How is slide superior to thrust?  

Share this post


Link to post

"noooooo why just have one brisk player velocity to design around nooooooooo we need 12 separate states of player velocity so that 90% of the movement tricks in the game need you to put your gun down to do them"

  • Like (+1) 1

Share this post


Link to post
45 minutes ago, TeeJaY said:

Can't believe there's fans out there like this. This is why Halo will never be unique again

That comment chain is one of the worst things I've read in a while.

  • Like (+1) 1

Share this post


Link to post

COLEJA BOY TELL'EM

Someone remind me what the stream numbers were for Halo 5's last tournament...whenever the hell that was

  • Like (+1) 6
  • Simms (+1) 1

Share this post


Link to post
19 minutes ago, HeX Reapers said:

That comment chain is one of the worst things I've read in a while.

Well yeah, but anyone that writes "FREAKING H3 BOOMERS LIKE DAMN. ADAPT OLD MEN." Is not exactly going to be an introspective thought leader are they?

Anyone can find a crazy idiot who opposes their view and then lift them up as the perfect example of why that view is wrong.

  • Simms (+1) 1

Share this post


Link to post

Couldn't finish 18 minutes of pointless rambling with possibly the dumbest cherry picked situation that he couldn't even justify sprint in properly.
Honestly this guy reminds me of how some flat earther's make their videos, start with your belief and then build a story around it to convince others rather than look at actual data (in this case different combat and positioning examples with and without sprint) and trying to see how - in this case - a mechanic effects them.

I assume he wants to cast esports events for Halo Sprintfinite so he probably couldn't be against it without possibly risking his position (could be wrong ofc but if he went "sprint is trash, delete now 343" I doubt they would be happy). Honestly I hope it's that because if he thinks his reasoning made any form of sense and doesn't consider the insane amount of other points that have been made against sprint for basically an entire decade now I wouldn't be surprised if he casts using a tinfoil hat in the future.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.