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Halo Infinite Discussion

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2 minutes ago, The Tyco said:

You could make the ledge briefly highlight when you look at it directly within climbing range.

So, no way to know without approaching it first?  Learning new maps sounds fun.  Or it’s going to highlight from a distance so you bring back that nostalgic z-fighting look.  

 

3 minutes ago, The Tyco said:

We could also label maps a certain way to indicate if clamber is usable on the it or not.

Why stop there?  Why not make all mechanics optional and just list the ones this particular map is using on the loading screen?  

 

There is something to be said for consistency and accessibility.  Being able to quickly survey a map is preferable to needing to walk up and inspect each ledge.  For campaign, I wouldn’t mind a scan visor mechanic like Metroid Prime had but for multiplayer, I should just be able to look around and see what paths are available based on the geometry.  

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4 hours ago, Boyo said:

@_Synapse A charge then fire anti vehicle weapon with fast projectiles sounds a lot like the Spartan Laser.  Do you think increasing the projectile speed of the blueberries takes it too far into splaser territory?  

I'd redesign the splaser entirely, make it more like H5's Binary Rifle

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I would have a lot of respect for 343 if Halo: Infinite starts with chief slumbering in space and rampant Cortana had infected his mind, making him dream up Halo 4 and 5. He wakes up and realises neither of those games ever actually happened, it was just Cortana going crazy, and Halo: Infinite is where the story actually starts.

It'd be a big cop out but boy would it be nice if Halo 4 and 5 were wiped from the canon.

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6 minutes ago, Shekkles said:

I would have a lot of respect for 343 if Halo: Infinite starts with chief slumbering in space and rampant Cortana had infected his mind, making him dream up Halo 4 and 5. He wakes up and realises neither of those games ever actually happened, it was just Cortana going crazy, and Halo: Infinite is where the story actually starts.

It'd be a big cop out but boy would it be nice if Halo 4 and 5 were wiped from the canon.

Halo 4 story is alright but H5 story is unsalvageable imo.

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10 minutes ago, Mow said:

Halo 4 story is alright but H5 story is unsalvageable imo.

Halo 5's story is so bad it made Halo 4's redundant. Why have Cortana die when she just pops up in the first 15 minutes of the next game?

Also if you want a giggle, watch this and skip to 22:18. Bungie knew it was a bad idea.

 

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26 minutes ago, Shekkles said:

I would have a lot of respect for 343 if Halo: Infinite starts with chief slumbering in space and rampant Cortana had infected his mind, making him dream up Halo 4 and 5. He wakes up and realises neither of those games ever actually happened, it was just Cortana going crazy, and Halo: Infinite is where the story actually starts.

It'd be a big cop out but boy would it be nice if Halo 4 and 5 were wiped from the canon.

You know I honestly don’t understand the hate for h4 from you guys. Many people in the halo community will agree h4 campaign was amazing. The story and concept was awesome to me. Also the Didact was like the gravemimd such an amazing villain. I also just enjoyed it because it was cortana trying to make chief understand he’s not a machine. In the end he lost his friend, who more or less helped him realize that. 

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7 minutes ago, Reamis25 said:

You know I honestly don’t understand the hate for h4 from you guys. Many people in the halo community will agree h4 campaign was amazing. The story and concept was awesome to me. Also the Didact was like the gravemimd such an amazing villain. I also just enjoyed it because it was cortana trying to make chief understand he’s not a machine. In the end he lost his friend, who more or less helped him realize that. 

What are your three favorite movies?

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39 minutes ago, Reamis25 said:

You know I honestly don’t understand the hate for h4 from you guys. Many people in the halo community will agree h4 campaign was amazing. The story and concept was awesome to me. Also the Didact was like the gravemimd such an amazing villain. I also just enjoyed it because it was cortana trying to make chief understand he’s not a machine. In the end he lost his friend, who more or less helped him realize that. 

It had some cool moments and I think the whole basis of the story being the death(AI death?) of Cortana was excellent and they actually handled it pretty well. But the pathetic quick time event ending in combination with poorly fleshed out descriptions and buildup for the prometheans combined with absolutely gutter-trash encounter design make it shit. If I believed you could watch an analysis video without getting bored I'd link you one.

To quote a YouTube comment I saw earlier: "Makes sense why 343 Industries is named after Guilty Spark: They seemed to have good intentions at first, but ended up betraying us instead."

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1 hour ago, Shekkles said:

It had some cool moments and I think the whole basis of the story being the death(AI death?) of Cortana was excellent and they actually handled it pretty well. But the pathetic quick time event ending in combination with poorly fleshed out descriptions and buildup for the prometheans combined with absolutely gutter-trash encounter design make it shit. If I believed you could watch an analysis video without getting bored I'd link you one.

To quote a YouTube comment I saw earlier: "Makes sense why 343 Industries is named after Guilty Spark: They seemed to have good intentions at first, but ended up betraying us instead."

I think you’re just talking the gameplay and not so much the story itself. I’ve also sort of read the books by watching halo you tubers so I’m able to appreciate the story easier 

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30 minutes ago, Reamis25 said:

 I’ve also sort of read the books by watching halo you tubers so I’m able to appreciate the story easier 

If your story requires external content to be appreciated your story is bad. However, as I said, I think the story was handled well and had some cool moments.

Gameplay matters a lot to the story, though not entirely. Perfect example is Spec Ops: The Line. Gameplay is medicore at best yet I have finished it three times for the story.

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4 hours ago, Shekkles said:

I would have a lot of respect for 343 if Halo: Infinite starts with chief slumbering in space and rampant Cortana had infected his mind, making him dream up Halo 4 and 5. He wakes up and realises neither of those games ever actually happened, it was just Cortana going crazy, and Halo: Infinite is where the story actually starts.

It'd be a big cop out but boy would it be nice if Halo 4 and 5 were wiped from the canon.

What makes you think that rebooted Master Chief story would be any better than what we've already gotten? It's still 343 in charge.

3 hours ago, Reamis25 said:

You know I honestly don’t understand the hate for h4 from you guys. Many people in the halo community will agree h4 campaign was amazing. The story and concept was awesome to me. Also the Didact was like the gravemimd such an amazing villain. I also just enjoyed it because it was cortana trying to make chief understand he’s not a machine. In the end he lost his friend, who more or less helped him realize that. 

You just inadvertently outlined why nobody except you and Greenskull likes it. Because it's a thrown-together hunk of shit that relies on story melodrama and expensive cinematics to carry the load and cover up the fact that the campaign levels, more specifically the weapons, enemies, maps, and encounters, are as bland and watered down as you can get, as a result they put people to sleep. Halo 4 is a game still, right? Not a movie with gameplay breaks.

Name an enjoyable, quality gameplay sequence that takes place during the Halo 4 campaign. I'll wait right here.

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56 minutes ago, Shekkles said:

If your story requires external content to be appreciated your story is bad. However, as I said, I think the story was handled well and had some cool moments.

Gameplay matters a lot to the story, though not entirely. Perfect example is Spec Ops: The Line. Gameplay is medicore at best yet I have finished it three times for the story.

From a video game perspective YES! From an Actual story standpoint I’d disagree. The comics are part of the story and many of the in GAME terminals will tell you everything you need to know. You ignoring them is the reason you or others don’t understand the story. I’d debate that watching a movie based on a book and certain scenes won’t be appreciated for what they were but the book will tell the significance. In h4s case the story was too big for the game. First person shooters usually don’t have super long campaigns simply because people won’t play them as it can get repetitive. 

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14 minutes ago, Larry Sizemore said:

Name an enjoyable, quality gameplay sequence that takes place during the Halo 4 campaign. I'll wait right here.

Lol I can’t it’s been a while since I’ve played the game. I can hardly remember the campaign levels in the other games either. FPS story games usually aren’t that great tbh. They don’t come close to the genius that was Assassin creed series, or any Sony single player game. 

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> I love Halo 4, the story is great 

> I can't remember the campaign

Arlong pls

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Best part of Halo 4's campaign was the trench run even if it was just the warthog runs of CE and 3 but in a space ship it was fun. The rest was pretty forgettable overall. 

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6 minutes ago, Shekkles said:

> I love Halo 4, the story is great 

> I can't remember the campaign

Arlong pls

I can’t remember many major gameplay elements but I remember the story. You know the concept, the lines. You really don’t read my comments do you. You read the first part and say “this is ignorant” without actually reading it properly. The story of halo 4 was very good, although most of the actual gameplay elements were pretty forgettable. Although I did like the part where you get into the mantis and shoot at the didacts little death ball ship. 

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> I liked the part when you get into the mantis and shoot at the didact's completely indestructible ball ship that's just background scenery in that sequence

 

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54 minutes ago, Larry Sizemore said:

Name an enjoyable, quality gameplay sequence that takes place during the Halo 4 campaign. I'll wait right here.

Granted that I didn't give enough of a fuck to beat the game on any difficulty above heroic, the section on Infinity where you have to fight off the Phantoms and shit with the Mantis was pretty damn good. I'd put it somewhere up there in the top 15 Halo campaign encounters. Some of the other vehicle sections are alright.

Unfortunately, the rest of the game (about 95%) is as fun to play on Legendary as willingly giving yourself AIDS. The enemies are mentally handicapped bullet sponges, and you have to use the worst shit in the sandbox to avoid running out of ammo. Power weapons despawn so goddamn quickly too. Also, why the fuck do plasma weapons run out of ammo so quickly? Does the developer even WANT me to use them?

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19 minutes ago, HeX Reapers said:

halo 4 is fan fiction

I just loved the didacts and chiefs story. The didact was imprisoned by his Wife because of his hatred. He blamed humanity for the flood, and even after they were cloned used their life force to create more promethions as he was sure a larger force was needed. But even being imprisoned for millions of years wasn’t enough to quell his hatred, so he felt that humanity deserved to die as the mantle of responsibility wasn’t there’s to have. The chief is a human weapon who can’t see himself outside of this life and when it comes to protecting humanity it’s like he’s not part of the equation. Cortana whom is just an A.I. is trying to make him realize he’s human and she’s not even though she shows that she’s more human than even him. 

20 minutes ago, HeX Reapers said:

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Just now, Reamis25 said:

I just loved the didacts and chiefs story. The didact was imprisoned by his Wife because of his hatred. He blamed humanity for the flood, and even after they were cloned used their life force to create more promethions as he was sure a larger force was needed. But even being imprisoned for millions of years wasn’t enough to quell his hatred, so he felt that humanity deserved to die as the mantle of responsibility wasn’t there’s to have. The chief is a human weapon who can’t see himself outside of this life and when it comes to protecting humanity it’s like he’s not part of the equation. Cortana whom is just an A.I. is trying to make him realize he’s human and she’s not even though she shows that she’s more human than even him. 

cool story bro it's fan fiction

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Just now, HeX Reapers said:

cool story bro it's fan fiction

I honestly think you just hate 343 and can’t see it as any good

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1 minute ago, Reamis25 said:

I honestly think you just hate 343 and can’t see it as any good

what's your point

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I don't get the praise for H4's story at all. It's like a particularly shitty marvel movie. Bland story, terrible cinematic style, confused theme, bad dialogue, a complete absence of symbolism that made the past games good, and awful character design. 

The last one in particular is the worst. Bungie weren't masters at their craft, but characters were mostly just aesthetics in the backdrop of the total story, and they did their job. 

Halo 4's "rich character interactions" are mostly just overly melodramatic whining interrupted by the (somewhat contextually comical) monotone robot responses from the green guy. The didact was a total joke, and I'll never get why people like him so much. He was so one dimensionally evil that even a shitty marvel movie may have beaten him out in terms of depth.

Halo 5's story is worse, for all the reasons highlighted above times 1.5. 

It's not that previous Halo game stories are masterpieces of literature, either. Characters are pretty simple, stories have parts ranging from decent to pretty terrible, though the cinematic style was lightheartedly distinct and quite characteristic of the series campaigns. 

What they really had going for them, were aesthetics, scale, soundtrack, and overall symbolism. The story was an excuse for you to explore whatever cool environments the devs wanted you to explore, while shooting at aliens. At the same time, whatever symbolism you could take from the relatively simple stories made the games feel special. 

Not that it even matters though, I'd take a Halo game with the story of a porno if it had a good PvP. 

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1 minute ago, _Synapse said:

I don't get the praise for H4's story at all. It's like a particularly shitty marvel movie. Bland story, terrible cinematic style, confused theme, bad dialogue, a complete absence of symbolism that made the past games good, and awful character design. 

The last one in particular is the worst. Bungie weren't masters at their craft, but characters were mostly just aesthetics in the backdrop of the total story, and they did their job. 

Halo 4's "rich character interactions" are mostly just overly melodramatic whining interrupted by the (somewhat contextually comical) monotone robot responses from the green guy. The didact was a total joke, and I'll never get why people like him so much. He was so one dimensionally evil that even a shitty marvel movie may have beaten him out in terms of depth.

Halo 5's story is worse, for all the reasons highlighted above times 1.5. 

It's not that previous Halo game stories are masterpieces of literature, either. Characters are pretty simple, stories have parts ranging from decent to pretty terrible, though the cinematic style was lightheartedly distinct and quite characteristic of the series campaigns. 

What they really had going for them, were aesthetics, scale, soundtrack, and overall symbolism. The story was an excuse for you to explore whatever cool environments the devs wanted you to explore, while shooting at aliens. At the same time, whatever symbolism you could take from the relatively simple stories made the games feel special. 

Not that it even matters though, I'd take a Halo game with the story of a porno if it had a good PvP. 

GIVE. ME. THAT. CHIP.

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