Cursed Lemon Posted September 20, 2019 18 minutes ago, Shekkles said: Yeah but if we have sprint we can have bigger maps and then marketing can say "largest Halo map ever made!!!1!" On the box. Checkmate. "Halo 5 was the biggest launch ever, it sold... ... ... ... ... ... ...$400 million!" 2 Quote Share this post Link to post
darkstar Posted September 20, 2019 Nobody actually “desires sprint” because all the die hard fans who say they either want or don’t mind sprint will buy any game with Halo in the title, regardless of whether or not sprint is present. 3 Quote Share this post Link to post
Boyo Posted September 20, 2019 Make the Translocator an Equipment pick up with limited uses but recharges. 1 Quote Share this post Link to post
S0UL FLAME Posted September 20, 2019 You want strike missiles on a fucking recharge? Quote Share this post Link to post
Larry Sizemore Posted September 20, 2019 Re: PC maps - I played a bunch of Danger Canyon CTF games back in the day that lasted probably 45 minutes, and I don't regret a second of it. Quote Share this post Link to post
Boyo Posted September 20, 2019 3 minutes ago, S0UL FLAME said: You want strike missiles on a fucking recharge? Quote Share this post Link to post
Shekkles Posted September 21, 2019 1 hour ago, darkstar said: Nobody actually “desires sprint” because all the die hard fans who say they either want or don’t mind sprint will buy any game with Halo in the title, regardless of whether or not sprint is present. Someone here suggested sprint to be put in the game but it gives you no movement bonus and the people that like sprint wouldn't notice. 2 Quote Share this post Link to post
L377UC3 Posted September 21, 2019 29 minutes ago, Shekkles said: Someone here suggested sprint to be put in the game but it gives you no movement bonus and the people that like sprint wouldn't notice. The dedicated push stick forward button. Quote Share this post Link to post
Arlong Posted September 21, 2019 3 hours ago, Hard Way said: @Arlong, giving a percentage for a game that isn’t even out yet is pointless. I have no idea what the default speed will be, so I’m not going to throw out an arbitrary number. Going off of previous games, I think MLG’s setting helped BTB a lot, so i guess 110 for H3 if you want an example of what I’d like to see. Basically I just want a BMS that is fast enough to make passing through vehicle lanes not feel like a slog. Vehicles should be used for their lethality, HP, and getting across the length of the map faster. They should never be necessary just to move through the map at all (see Hemorrhage). You should be able to move from segment to segment through the map easily without a vehicle. I like to think of it like two different maps (vehicle and infantry) laid over top of one another, and there are various key points where they intersect and influence each other. Ok and I can basically agreed with that opinion a lot, thank you. In halo 5 if you set the bms to 120% you move as equally fast if you were sprinting. I think a bms that lets you move as fast as sprint in halo would be great. 2 1 Quote Share this post Link to post
Riddler Posted September 21, 2019 3 hours ago, Shekkles said: Someone here suggested sprint to be put in the game but it gives you no movement bonus and the people that like sprint wouldn't notice. Just make it so when you press the button, you get those white streaks that make it so you know you are going fast! like in h5! Here is an example of said sprint button in halo 3. Wow! Amazing! Such speed! 1 2 Quote Share this post Link to post
Basu Posted September 21, 2019 4 hours ago, Riddler said: Just make it so when you press the button, you get those white streaks that make it so you know you are going fast! like in h5! Here is an example of said sprint button in halo 3. Wow! Amazing! Such speed! Legit do this plus add more weapon sway and increase BMS to 120% and not a single fucking soul will ever complain about "Halo slow, how do I run bro" again. Quote Share this post Link to post
Cursed Lemon Posted September 21, 2019 7 hours ago, Riddler said: Just make it so when you press the button, you get those white streaks that make it so you know you are going fast! like in h5! Here is an example of said sprint button in halo 3. Wow! Amazing! Such speed! Don't forget to add a slight FOV zoom-out for that real "warp speed" sensation. EDIT: Jesus Christ this might actually work 4 Quote Share this post Link to post
Boyo Posted September 21, 2019 Puttin’ Speed Lines in my game. Makes it go faster. 2 2 Quote Share this post Link to post
Arlong Posted September 22, 2019 If there was any ability that I feel isn’t bad in halo but kinda is would be clamber. It’s not exactly a bad mechanic, but it was done poorly in h5 because they forced maps to the point where it was use it or else. Now clamber obviously hinders skill jumps but it also adds a good chunk of them. Quote Share this post Link to post
Boyo Posted September 22, 2019 How does clamber increase the skill gap in Halo? 3 Quote Share this post Link to post
TeeJaY Posted September 22, 2019 12 minutes ago, Boyo said: How does clamber increase the skill gap in Halo? It doesn't. 2 1 Quote Share this post Link to post
Arlong Posted September 22, 2019 23 minutes ago, TeeJaY said: It doesn't. There were lots of skill jumps in h5 that are still difficult to do without practice. Quote Share this post Link to post
MultiLockOn Posted September 22, 2019 On 9/20/2019 at 1:37 AM, Shekkles said: My top 5 Halo BTB maps: - Last Resort - Stone Town - Zanzibar Hohoho. But really, and this is not in any order: 1. Last Resort (I never feel like vehicles dominate, nor that I'm "caught in the open" by poor design but rather poor positioning by me) 2. Breakneck (yeah you heard) 3. Rats Nest (ugly af but plays well) 4. Valhalla (I get the laser hate though) 5. Terminal (I like city maps) Nothing in Halo 3 is ugly you take that back. 1 Quote Share this post Link to post
TeeJaY Posted September 22, 2019 48 minutes ago, Arlong said: There were lots of skill jumps in h5 that are still difficult to do without practice. Clamber has nothing to do with the 'skill' part. Quote Share this post Link to post
Boyo Posted September 22, 2019 13 minutes ago, MultiLockOn said: Nothing in Halo 3 is ugly you take that back. Quote Share this post Link to post
MultiLockOn Posted September 22, 2019 4 minutes ago, Boyo said: Can you name a night time map in any game with better lighting so that nothing is lost in shadows? Bungies lighting is goat. And I think the art looks really good there too - it's honestly a more believable theme than a forerunner structure. 1 Quote Share this post Link to post
Boyo Posted September 22, 2019 42 minutes ago, MultiLockOn said: Can you name a night time map in any game with better lighting so that nothing is lost in shadows? Bungies lighting is goat. And I think the art looks really good there too - it's honestly a more believable theme than a forerunner structure. There was no need to colorize everything on a map that already had established callouts. Map looks stupid and the colors are pointless because no one is calling elbow yellow or Snipe blue. Just looks tacky IMO. Lockout was sleek. Blackout is gaudy. Quote Share this post Link to post
Arlong Posted September 22, 2019 1 hour ago, TeeJaY said: Clamber has nothing to do with the 'skill' part. Actually it does -_-. The jumps require you to use clamber and some of them aren’t easy to do, in the tournaments you’d see shottzy pull those off. You can’t walk in there and just do them like it’s nothing without practice. Clamber isn’t super bad, its a good thing tbh, it just needs to not be a forced mechanic where it’s needed in just about everything. 1 Quote Share this post Link to post
Nokt Posted September 22, 2019 41 minutes ago, Arlong said: Actually it does -_-. The jumps require you to use clamber and some of them aren’t easy to do, in the tournaments you’d see shottzy pull those off. You can’t walk in there and just do them like it’s nothing without practice. Clamber isn’t super bad, its a good thing tbh, it just needs to not be a forced mechanic where it’s needed in just about everything. Clamber is nothing more than holding a button and looking in a broad direction. There isn't skill involved in it. 4 Quote Share this post Link to post