Jump to content
CyReN

Halo Infinite Discussion

Recommended Posts

1 minute ago, TheIcePrincess said:

I'll take a whoosh for 500. Lotta this has buttfuck all to do with actual gameplay. And some of this isn't even exclusive to H2A. Like the strafe and mag properties which we know carry over to other older Halos. If anything, the gameplay flaws like that should make it more obvious they understand how to make an older-style Halo.

I do recall the Golden Triangle of the classic Halo experience being high bullet magnetism, hitmarkers, and grenade indicators. 

  • Like (+1) 4

Share this post


Link to post
Just now, darkstar said:

I do recall the Golden Triangle of the classic Halo experience being high bullet magnetism, hitmarkers, and grenade indicators. 

I don't, luckily. But I certainly recall older Halos having easier (At the most, inconsistent) weapons, and slow-ass strafes along with H2A. Almost as if their remasters carried over their basic gameplay elements to a tee, lmao.

 

  • WutFace (+0) 1

Share this post


Link to post
23 minutes ago, TheIcePrincess said:

I'll take a whoosh for 500. Lotta this has buttfuck all to do with actual gameplay. And some of this isn't even exclusive to H2A. Like the strafe and mag properties which we know carry over to other older Halos. If anything, the gameplay flaws like that should make it more obvious they understand how to make an older-style Halo. 

I forgot grenade hitmarkers and indicators have fuck all to do with gameplay. Or getting killed by gimmicky ice falling from the sky on Lockdown. Yep, nothing to do with gameplay, just fluff that I should not care about. If you don't like sprint, just don't sprint, right? So funny this comes from the queen of complaining about dying from shit that is seemingly "totally out of my control". Also H2 has a better strafe than H2A by a long shot, so who's really getting whooshed here?

  • Like (+1) 2

Share this post


Link to post
1 minute ago, Basu said:

I forgot grenade hitmarkers and indicators have fuck all to do with gameplay. Or getting killed by gimmicky ice falling from the sky on Lockdown. Yep, nothing to do with gameplay, just fluff that I should not care about. If you don't like sprint, just don't sprint, right? Also H2 has a better strafe than H2A by a long shot, so who's really getting whooshed here?

If by long shot, you mean wading through shit, then yeah, better and still synonymous to the point that Halo doesn't have a good strafe and hasn't until Halo 5's settings enabled us to rocket around like freaks in spite of our joystick limits. Second, nade indicators aren't bad, lmao. Third, we know hitmarkers aren't bad for weapons, they're only funky for nades.  Fourth, we also know gimmicky falling ice was part of Halo 2's development, and was included as part of the fact the game's a "director's cut" of the original title.

Finally, you ignored the point. Older Halos always had easier guns and magnetism properties and again, always had a shit strafe. HOW shit is up for debate, but it's never been good, and we know this. And we also know Halo 2 specifically has one of the easiest spawn weapons on the planet with a wide-ass reticle, and generous magnetism with it. H2A literally just continued a trend in Halo's basic design. A pretty big part of basic design. Meaning they actually do understand how to make a classic Halo. And not just that, but in the case of the falling ice, they understand their actual original vision enough to capitalize on it and make it a reality.

  • Upvote (+1) 1

Share this post


Link to post
21 minutes ago, TheIcePrincess said:

If by long shot, you mean wading through shit, then yeah, better and still synonymous to the point that Halo doesn't have a good strafe and hasn't until Halo 5's settings enabled us to rocket around like freaks in spite of our joystick limits. Second, nade indicators aren't bad, lmao. Third, we know hitmarkers aren't bad for weapons, they're only funky for nades.  Fourth, we also know gimmicky falling ice was part of Halo 2's development, and was included as part of the fact the game's a "director's cut" of the original title.

Finally, you ignored the point. Older Halos always had easier guns and magnetism properties and again, always had a shit strafe. HOW shit is up for debate, but it's never been good, and we know this. And we also know Halo 2 specifically has one of the easiest spawn weapons on the planet with a wide-ass reticle, and generous magnetism with it. H2A literally just continued a trend in Halo's basic design. A pretty big part of basic design. Meaning they actually do understand how to make a classic Halo. And not just that, but in the case of the falling ice, they understand their actual original vision enough to capitalize on it and make it a reality.

Sprint was also planned for Halo 2. I guess sprint belongs in the franchise after all, guys. Guess we can pack up and go home. 

  • Like (+1) 2

Share this post


Link to post
Just now, darkstar said:

Sprint was also planned for Halo 2. I guess sprint belongs in the franchise after all, guys. Guess we can pack up and go home. 

No one was talking about belonging, lol. I'm only saying they followed their original plans through, and as such do understand what they hell they're doing.

Of course, with this last post I made, I forgot how Halo 2 did have "gimmicky falling rocks" on Wetwork. So H2A didn't add them as a fully new function. They already existed and H2A just executed them on the original arena maps they were intended for.

Share this post


Link to post
8 minutes ago, TheIcePrincess said:

I forgot how Halo 2 did have "gimmicky falling rocks" on Wetwork.

Someone in your discord has played Halo 2, I take it.

  • Like (+1) 2

Share this post


Link to post
8 minutes ago, TheIcePrincess said:

No one was talking about belonging, lol. I'm only saying they followed their original plans through, and as such do understand what they hell they're doing.

Of course, with this last post I made, I forgot how Halo 2 did have "gimmicky falling rocks" on Wetwork. So H2A didn't add them as a fully new function. They already existed and H2A just executed them on the original arena maps they were intended for.

Okay. So sprint was originally planned. By your own logic, sprint being in Halo is just “following original plans through.”

Also, not like anyone praises Wetwork as being a landmark BTB map. The rocks were pretty much a nonfactor. I’ve played quite a few matches and almost nobody ever shoots them down. 

Share this post


Link to post
On 8/18/2019 at 12:32 AM, TheIcePrincess said:

You know, like "those people" who think of High Ground as an intense beach assault map, lol.

LOL holy shit when I was 15 this was me. We spent so many hours making D-Day Infection maps on Last Resort and High Ground.

  • Like (+1) 1

Share this post


Link to post
Just now, darkstar said:

Okay. So sprint was originally planned. By your own logic, sprint being in Halo is just “following original plans through.”

Also, not like anyone praises Wetwork as being a landmark BTB map. The rocks were pretty much a nonfactor. I’ve played quite a few matches and almost nobody ever shoots them down. 

Arguably. Difference is I'm only speaking on older-style Halos. Not newer ones changing older mechanics. H2A is relevant to me since only because it's the older-style Halo 343i had involvement in. And it's a specific remake of an older Halo, allowing for a direct comparison of how they handle things. Whereas Halo 4 wasn't following up on Halo 2's original promise to include it.

To the map, doesn't matter about praise. I don't really care. It existed for an identical purpose, it's gimmicky. You can argue they're a non-factor but that really only speaks to bias here, lol. H2A's can literally be summed up in the same way as Wetwork. Inconsequential and a pure non-factor. But in this case, one's brought up as inherently negative and gimmicky, and the other is being argued on the basis of it being a non-issue. Can't really pick and choose. It's a literal 1:1 gameplay mechanic. Is it gimmicky, bad, and somehow a point to prove they can't make a Halo, or is it really just a non-issue that is, at best, needless, and not really an issue in the long run and in the core gameplay loop.

 

Share this post


Link to post
1 hour ago, TheIcePrincess said:

I'll take a whoosh for 500. Lotta this has buttfuck all to do with actual gameplay. 

1 hour ago, Basu said:

Hitmarkers? Check. Obnoxious bullshit like sun glare and gimmicky bubble shield on top mid on Ascension? Check. Grenade indicators? Check. Frame drops all over the place? Check. Sloppy strafe and way too much magnetism? Check. Remaking only 7 maps and then choosing quite possibly the worst ones they could've chosen? Check.

> Explains things that make H2A a second-rate gameplay experience

> "These don't relate to gameplay"

  • Like (+1) 3
  • Upvote (+1) 1

Share this post


Link to post
Just now, Shekkles said:

> Explains things that make H2A a second-rate gameplay experience

> "These don't relate to gameplay"

Refer to above, dude.

Share this post


Link to post

Why does a Wraith work on Waterworks and not on Lockout?  

  • Like (+1) 1

Share this post


Link to post
2 minutes ago, TheIcePrincess said:

Refer to above, dude.

L8

2 minutes ago, Boyo said:

Why does a Wraith work on Waterworks and not on Lockout?  

Poor Boyo here trying to drop some new conversation. Wraith doesn't work on Lockout because there are no rockets on Lockout. Obviously.

Share this post


Link to post
15 minutes ago, TheIcePrincess said:

L8er kid, nothing personnel.

1v1.

Share this post


Link to post
7 minutes ago, TheIcePrincess said:

Sure, fight me.

Halo 4. Boltshot and Camo only. Octagon.

  • Heavy Breathing (+1) 1

Share this post


Link to post
1 hour ago, Shekkles said:

Halo 4. Boltshot and Camo only. Octagon.

 

1 hour ago, TheIcePrincess said:

You're fucking cooked, kid.

stream it you wont

Share this post


Link to post
4 hours ago, Shekkles said:

LOL holy shit when I was 15 this was me. We spent so many hours making D-Day Infection maps on Last Resort and High Ground.

 

I have a D-Day map on my fileshare now, Halo 5's Forge is just too good not to mess with....

  • Fire (+1) 1

Share this post


Link to post
3 hours ago, TheIcePrincess said:

You're fucking cooked, kid.

In ANZ, that's a compliment, reserved for the most legendary of breathers. 

  • Fire (+1) 1

Share this post


Link to post

The DEEP Pistol 

While unscoped, RT and RB are Primary Fire and Alternate Fire.  Primary Fire fires a continuous, hitscan beam that kills in 1.2 seconds.  Alternate Fire fires semi automatic projectiles that kill in 3 shots with a headshot (0.6 seconds) or 6 bodyshots (1.5 seconds).

While scoped, RT becomes Scoped Fire and RB is disabled.  Scoped Fire fires a single projectile that kills if it’s a headshot and does virtually no damage if it’s a bodyshot.  A very long fire delay makes it effectively single shot.

Low overall aim assist.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use.