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plasmadan

Diabotical

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https://www.kickstarter.com/projects/84288219/diabotical-by-the-gd-studio

 

2GD's Game is officially a year away from release!

 

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Diabotical in a nutshell:   

  • The best bits of the genre, improved and fine-tuned by ex-pros 
  • Classic and new game modes for both solo and team play
  • Plenty of cosmetic customization
  • In-house engine, multi-user map editor and modding support
  • Extensive community and esport features
  • The game will be on Steam for Windows at around the $10-15 mark
  • 10-12 months left in development, closed beta asap

What to expect on launch day from gameplay: 

  • Enhanced movement system
  • Seven weapons
  • Power-ups and gadgets (no loadouts)
  • Armour and health pick-ups (no regeneration)
  • Classic game modes like TDM, FFA, CTF, DUEL, CA, IG, Defrag, plus three new game modes including Wingbot (Co-op 2v2)
  • Lots and lots of maps

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What to expect on launch day from competitive features:  

  • Dedicated servers and LAN support 
  • Ladders 
  • Rank matchmaking (solo and team) 
  • Comprehensive stats and social features
  • Automatic in-game tournament system with prizes 
  • Community-created tournaments

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What to expect on launch day from customization:

  • Free and open modding support  
  • Multi-user map editor 
  • Plenty of eggbot and weapon skins (both free and premium)  
  • Team-skins and stickers
  • Global announcer sound packs, eggbot voice chips and animations 
  • Customizable HUDS (html5)  
  • Pipeline for community-created maps and cosmetics

 

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This has bigger potential than other indie AFPS games like reflex.  2GD has a lot of connections within the esports side of gaming.  

There are big figures from other communities like CSGO, DoTA, SC2, ect that are already promoting the title.  Really excited and surprised by the game.  I didn't think i'd like the egg models but with the different skins it looks pretty good!

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Interesting. I like how they built their own engine and will have a map editor, and I'm a huge fan of the tournament bracket! I'm wondering about the mod support though. Since the game won't have it's own launcher and will be on Steam, how will the mods work exactly? Is it going to be through the Steam Workshop or is there going to be a mod marketplace in-game?

 

And I like how they have a clear window of release. This is what made me back it. It wouldn't surprise me if this game is finished before Reflex and UT. A 100% finished arena shooter would be nice.

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This has bigger potential than other indie AFPS games like reflex.

 

Why is that?

 

I think the game is cool and all but Reflex is probably the best AFPS title that is getting into the modern state of games.

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This game looks great. I wish we could hire them to make a CE clone when they are finished.

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This game looks great. I wish we could hire them to make a CE clone when they are finished.

 

Why? I think AFPS gameplay is far better than CE. Would rather see them make another AFPS game.

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This game looks great. I wish we could hire them to make a CE clone when they are finished.

 

CE is arena-lite. It's as arena as you can get with a controller. Diabotical is pure arena. No reason for them to go lower on the arena totem pole.

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New update/VOD

https://www.twitch.tv/2gd/v/86282458

 

Summary

  • AMA on /r/iama on Tuesday
  • This is the Cocain Party Bot, exclusive to kickstarter backers.

 

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  • Showed off the co-op survival mode (less than $3k more to go to reach the stretch goal!)
  • There will be giant bots to fight against
  • Showed off a new pickup powerup that will let you zipline across the map
  • There will be a coaching mode where a player can have certain control and have his own reticle and show where the player needs to aim/go. Hard to explain but it's straightforward if you watch the VOD
  • This VOD was played on a new map
  • There will be customizable entrances for eSports to hype up the match
  • PayPal support for the kickstarter will arrive on Monday
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I am really interested to see how this game does. I hope it actually has some legs and gets some Rocket League-esque attention.

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Minor update released a few days ago, starts about 10 minutes in and ends around 40 minutes.

 

https://www.twitch.tv/videos/118722031?t=6m06s

 

In it he covers:

-Maps and Artwork

-Hub features like kiosks that take you through various menus such as training, bot customization, etc.

-Cosmetics, voice packs for eggbots

-Community contributing voicelines and potential rewards for doing so.

-Progress on weapon models.

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There was another update a few days ago:

https://www.twitch.tv/videos/124412576?t=3m11s

 

-Showing off various new maps in progress. Mentions how he doesn't want to just copy old Quake maps.

-Improvements on Plasma Gun and Machine Gun

-Discussion about how starter weapons will start out weak but can be upgraded with pickups to be on par with other weapons, to better level out the sandbox.

-New Pickups...throwable grenade-like mini-eggbots that explode, slow enemies, etc.  Interesting.

-Mentions other plans to make the gameplay more different from Quake.

-You will be able to disable weapon models in first person.

-HUD will be customizable.

-He has plans for post-launch support.

-And more.

 

This update made me a bit more hopeful in this game.  Was initially worried it would be too much of a pure Quake clone but it does seem like they have a lot of independent ideas they're working on.

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There was another update a few days ago:

https://www.twitch.tv/videos/124412576?t=3m11s

 

-Showing off various new maps in progress. Mentions how he doesn't want to just copy old Quake maps.

-Improvements on Plasma Gun and Machine Gun

-Discussion about how starter weapons will start out weak but can be upgraded with pickups to be on par with other weapons, to better level out the sandbox.

-New Pickups...throwable grenade-like mini-eggbots that explode, slow enemies, etc.  Interesting.

-Mentions other plans to make the gameplay more different from Quake.

-You will be able to disable weapon models in first person.

-HUD will be customizable.

-He has plans for post-launch support.

-And more.

 

This update made me a bit more hopeful in this game.  Was initially worried it would be too much of a pure Quake clone but it does seem like they have a lot of independent ideas they're working on.

 

I like how you can taunt players by sending them emotes lol

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