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HCS Pro League Summer 2016 Teams, Seeds, and Discussion‏

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Has Halo ever not had a problem with playercams? I don't understand what is so hard about it.

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Has Halo ever not had a problem with playercams? I don't understand what is so hard about it.

The amount of video inputs, switches and hubs makes it a bit convoluted.

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Has Halo ever not had a problem with playercams? I don't understand what is so hard about it.

They were fine in MLG H3. RIP

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Has Halo ever not had a problem with playercams? I don't understand what is so hard about it.

i think you have to make multiple video switches so sometimes they get crossed

 

i've seen it happen in cs

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The amount of video inputs, switches and hubs makes it a bit convoluted.

I understand this to start a series. But how does this mess up between games 1 and 2?

 

Like, all you have to do is just not touch anything at that point, right?

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One last kick to a dead horse, H5 is sooo much better to watch on LAN than spectator mode. Sniper kills actually seem to have a rhyme or reason to when they connect, pistols looks skillful and the railgun actually connects.

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One last kick to a dead horse, H5 is sooo much better to watch on LAN than spectator mode. Sniper kills actually seem to have a rhyme or reason to when they connect, pistols looks skillful and the railgun actually connects.

It's even better in person.

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Wow you can really see the performance difference on LAN. Wonder how the whole proleague season would look if it was always on LAN

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Lmao

 

When the crowd realised Warlord goosed, it was great.

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Clip?

 

Can't upload to YT right now but man, the stream doesn't do it enough justice.

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Can someone explain the vetoes? Obviously it means the map doesn't get played, but is there a limit on how many each team has? If so, is it collective? How many times can you veto a map?

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