Jump to content
CyReN

HCS Pro League Summer 2016 Teams, Seeds, and Discussion‏

Recommended Posts

Had to abandon 50+ pages over the weekend. FOMO has hit.

 

Anything noteworthy happen outside of FPS vs FPS chat?

 

MEMES and Simms moaning about controller issues cos bad

  • Upvote (+1) 5

Share this post


Link to post

This is not the "Grand Finals" of CoD. It's the Stage 1 Final.

Oh. Why do they keep saying grand finals then?

  • Upvote (+1) 1
  • Downvote (-1) 1

Share this post


Link to post

Because it's the grand finals of the event

Oh. There's no reason they should be calling it grand finals then. That's misleading.

  • Upvote (+1) 1
  • Downvote (-1) 12

Share this post


Link to post

Oh. There's no reason they should be calling it grand finals then. That's misleading.

 

...it's not misleading, like at all

 

Multiple games have been using the term for years.  

  • Upvote (+1) 3

Share this post


Link to post

Oh. There's no reason they should be calling it grand finals then. That's misleading.

What? It's fairly common across all esports to call the finals that. It's not like they're calling it the world championship.

  • Upvote (+1) 5

Share this post


Link to post

CS was never worse than Quake or UT, just different. It was a tactical shooter, not an Arena shooter.

 

Why does a different genre of shooter have to be better or worse? Just sounds elitist as fuck. 

 

And btw, it's not even close between CoD and CS. If anything, Halo is closer to CoD than CS is. CS is in a league of it's own.

...Am I the only one around here that remembers all this? Any Halo fans that were playing FPS's before CE or even Quake or UT before H2? Anyone going to back me up here?

 

1353.gif

 

@@Batchford You're right, here you go. @@VinFTW You have the right intentions, but that's not true. Lets to do a quick rundown. Q3A and UT99 comes out in 99. The first online shooters that were played on a competitive level. Q3A was known as more competitive but UT had better support from the devs. CS was a mod of HL, which was a mod of a Quake as everything was. It's okay to have opinions on the competitive merit of these titles, but CS was looked down upon competitively and "Lol go back to CS, kid" was a common insult in-game in Quake/UT.

 

But when did CS get really big and why? Mod support. To this day, I will standby with saying that CS got big more because of support than gameplay. Look at the gameplay of CS. Really look at it, study it. It's nothing special. It was nothing unique. It was a tactical shooter, not much more than that. But it had mod support and that made it grow exponentially to what we see today.

 

I'm perfectly fine with people who enjoy CS, but back when arena shooters ruled the FPS scene, CS was looked at the same way CoD is looked at now. You can agree or disagree with the Quake/UT fans, but you can't disagree that it wasn't the general opinion for a while. And I guarantee you that CoD will not be looked at as noob games 10 years from now. The players who started with CoD will grow up and they will be the only ones on forums reminiscing about it.

  • Upvote (+1) 11
  • Downvote (-1) 2

Share this post


Link to post

@@EagleBurn

 

I'm sitting here in CoD twitch chat seeing "go back to csgo fags". Whats the difference between the shitlords who did it back then and the shitlords who do it now? Nobody is ever right saying something that stupid.

 

CS, while it may not have been as popular or as "cool", was still a great tactical shooter. There's a reason its alive now and Quake/UT isn't.

 

It's fucking timeless.

 

Anyways, this is OT, so this is my last post on the matter.

Share this post


Link to post

...Am I the only one around here that remembers all this? Any Halo fans that were playing FPS's before CE or even Quake or UT before H2? Anyone going to back me up here?

 

1353.gif

 

@@Batchford You're right, here you go. @@VinFTW You have the right intentions, but that's not true. Lets to do a quick rundown. Q3A and UT99 comes out in 99. The first online shooters that were played on a competitive level. Q3A was known as more competitive nut UT had better support from the devs. CS was a mod of HL, which was a mod of a Quake as everything was. It's okay to have opinions on the competitive merit of these titles, but CS was looked down upon competitively and "Lol go back to CS, kid" was a common insult in-game in Quake/UT.

 

But when did CS get really big and why? Mod support. To this day, I will standby with saying that CS got big more because of support than gameplay. Look at the gameplay of CS. Really look at it, study it. It's nothing special. It was nothing unique. It was a tactical shooter, not much more than that. But it had mod support and that made it grow exponentially to what we see today.

 

I'm perfectly fine with people who enjoy CS, but back when arena shooters ruled the FPS scene, CS was looked at the same way CoD is looked at now. You can agree or disagree with the Quake/UT fans, but you can't disagree that it wasn't the general opinion for a while. And I guarantee you that CoD will not be looked at as noob games 10 years from now. The players who started with CoD will grow up and they will be the only ones on forums reminiscing about it.

 

I would even say that any game looks basic, you have to play it to understand it.

 

Hence why people find H1/Quake weird to look at, because they don't understand all the thought process behind decisions.

 

I also have no problem with people reminiscing about CoD in a few years, that is their life and their memories.

 

I think the whole "jeering at community things" is awful. Let them enjoy what they enjoy. Instead of mocking people who enjoy CoD, why not try and introducing them to something that is more skilful? I used to think H1 would be a joke until I was shown it. Elitism isn't healthy if you want a game to grow, otherwise you're gonna be stuck with the kids who got the game on launch.

 

Who cares about how CS got big, what we have now is an incredibly deep 5v5 shooter with a blossoming community.

 

This is my last comment on the subject, but this kinda triggered me considering I have been helping doing an EU Community Night every week on H5 with the soul fact of stopping Elitism inside the comp community in Europe.

  • Upvote (+1) 2

Share this post


Link to post

@@EagleBurn

 

CS, while it may not have been as popular or as "cool", was still a great tactical shooter. There's a reason its alive now and Quake/UT isn't.

 

It's fucking timeless.

 

If you don't know what you're talking about, don't talk about it. CS is still popular because of Steam. Steam transformed Valve from a profitable developer to a mega-company. With this, the promotion for their games went through the roof because they know had access to millions of users that went on their service every day with banners for their games in their face every time they load up Steam. When Steam first started, it was 90% Valve developed games everywhere. At the same time, Epic made the wrong decisions and decided to make UT for consoles with UT3 to compete with Halo. This was obviously a failure because many found the changes too much for a UT game. And then id was bought out by Bethesda and they pulled an EA and gutted that company until they had no talent left. The reason for the desaturation of arena shooters were exterior problems with the developers, not the genre.

  • Upvote (+1) 5
  • Downvote (-1) 2

Share this post


Link to post

Picks and bans in Halo would be for banning a map/gametype and wouldn't have to take minutes on stream like it does in CoD. The casters could simply say X team banned these 2 gametypes and picked these 2 gametypes. Here's the gametypes that will be used in this Bo7. Ideally I'd like to see for pro league:

 

1. Each team bans 2 of the 13 maps/gametypes.

2. Each team picks 2 of the 13 maps/gametypes.

3. That leaves 5 options for the random other 3 gametypes to be selected.

 

Obviously just original thoughts and it could be tweaked.

 

Can't upvote anymore, but I'm a big fan of this

  • Upvote (+1) 1

Share this post


Link to post

Picks and bans in Halo would be for banning a map/gametype and wouldn't have to take minutes on stream like it does in CoD. The casters could simply say X team banned these 2 gametypes and picked these 2 gametypes. Here's the gametypes that will be used in this Bo7. Ideally I'd like to see for pro league:

 

1. Each team bans 2 of the 13 maps/gametypes.

2. Each team picks 2 of the 13 maps/gametypes.

3. That leaves 5 options for the random other 3 gametypes to be selected.

 

Obviously just original thoughts and it could be tweaked.

So veto system? Definitely for it. CoD had it back in Ghosts.

Share this post


Link to post

If you don't know what you're talking about, don't talk about it. CS is still popular because of Steam. Steam transformed Valve from a profitable developer to a mega-company. With this, the promotion for their games went through the roof because they know had access to millions of users that went on their service every day with banners for their games in their face every time they load up Steam. When Steam first started, it was 90% Valve developed games everywhere. At the same time, Epic made the wrong decisions and decided to make UT for consoles with UT3 to compete with Halo. This was obviously a failure because many found the changes too much for a UT game. And then Epic was bought out by Bethesda and they pulled an EA and gutted that company until they had no talent left. The reason for the desaturation of arena shooters were exterior problems with the developers, not the genre.

Valve is absolutely not the reason behind CS still being popular. I love halo, have been playing halo since release day and h1/h2 are my favorite games of all time. But CS is a superior competitive game, it's just the way it is.

  • Upvote (+1) 2

Share this post


Link to post

If you don't know what you're talking about, don't talk about it. CS is still popular because of Steam. Steam transformed Valve from a profitable developer to a mega-company. With this, the promotion for their games went through the roof because they know had access to millions of users that went on their service every day with banners for their games in their face every time they load up Steam. When Steam first started, it was 90% Valve developed games everywhere. At the same time, Epic made the wrong decisions and decided to make UT for consoles with UT3 to compete with Halo. This was obviously a failure because many found the changes too much for a UT game. And then Epic was bought out by Bethesda and they pulled an EA and gutted that company until they had no talent left. The reason for the desaturation of arena shooters were exterior problems with the developers, not the genre.

A good game is a good game. It would have found a way to survive. Just like DotA starting out as a mod. Look where that ended up (not just DotA).

 

CS is still popular for several reasons, Steam, MTs, cheaper price, accessibility, and also because its a great fucking competitive shooter. Arguably one of the best. Sorry to upset you :/ But hey, maybe the new UT will bring back true arena shooters? (hint: probably not).

  • Upvote (+1) 3

Share this post


Link to post

I'm curious as to how these blackboard graphics work on the CoD stream, are they live and edited by the casters?

 

That would be pretty neat for Halo.

Share this post


Link to post

A good game is a good game. It would have found a way to survive. Just like DotA starting out as a mod. Look where that ended up (not just DotA).

 

CS is still popular for several reasons, Steam, MTs, cheaper price, accessibility, and also because its a great fucking competitive shooter. Arguably one of the best. Sorry to upset you :/ But hey, maybe the new UT will bring back true arena shooters? (hint: probably not).

 

You're not upsetting me, it's just obvious that you're not well informed on the subject and I rather you be more open about it rather than defending a confirmation bias. Like I've said before, I have no problem with you liking CS, but at least be aware of its origins. It wasn't as pretty as you're making it out to be.

  • Upvote (+1) 1
  • Downvote (-1) 2

Share this post


Link to post

So veto system? Definitely for it. CoD had it back in Ghosts.

Didn't follow CoD at the time. I'm basically talking about how CSGO does it now. The analysts just say what was picked, what was banned, and what the other map will be. It doesn't show 5-10 minutes of boring picks and bans like CoD does now.

  • Downvote (-1) 1

Share this post


Link to post

You're not upsetting me, it's just obvious that you're not well informed on the subject and I rather you be more open about it rather than defending a confirmation bias. Like I've said before, I have no problem with you liking CS, but at least be aware of its origins. It wasn't as pretty as you're making it out to be.

What makes you think I'm not well informed? You think if I was well informed I'd really think CSGO doesn't deserve it's success?

 

My origins as an FPS fan was because of Quake and UT. I just like CSGO better. 

 

I don't think because of it's origins it automatically made CS worse. Idk man. Mod or not, it was a blast to play back then. Unlike anything I played before it. 

Share this post


Link to post

Didn't follow CoD at the time. I'm basically talking about how CSGO does it now. The analysts just say what was picked, what was banned, and what the other map will be. It doesn't show 5-10 minutes of boring picks and bans like CoD does now.

 

 

Huh? Picks and Bans & Specialist Draft in CoD lasts less than a minute.

  • Upvote (+1) 9

Share this post


Link to post

This is OT but my elite controller just suffered a broken left bumper. Anyone else have this problem? If so, was it easy to get it replaced?

Late seeing this. I had the same problem and my elite was just out of warranty. I had to reach out to the controller's designer on Twitter and spend 2+ hours on the phone with cs, but they did extend my warranty and replace the controller which took about 2 weeks in all.

 

If you want more details just send me a PM.

  • Upvote (+1) 1

Share this post


Link to post
Guest
This topic is now closed to further replies.

×

Important Information

By using this site, you agree to our Terms of Use.